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📄 qmatrix.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QMATRIX_H#define QMATRIX_H#include <QtGui/qpolygon.h>#include <QtGui/qregion.h>#include <QtGui/qwindowdefs.h>#include <QtCore/qline.h>#include <QtCore/qpoint.h>#include <QtCore/qrect.h>QT_BEGIN_HEADERQT_MODULE(Gui)class QPainterPath;class QVariant;class Q_GUI_EXPORT QMatrix // 2D transform matrix{public:    QMatrix();    QMatrix(qreal m11, qreal m12, qreal m21, qreal m22,            qreal dx, qreal dy);    QMatrix(const QMatrix &matrix);    void setMatrix(qreal m11, qreal m12, qreal m21, qreal m22,                   qreal dx, qreal dy);    qreal m11() const { return _m11; }    qreal m12() const { return _m12; }    qreal m21() const { return _m21; }    qreal m22() const { return _m22; }    qreal dx() const { return _dx; }    qreal dy() const { return _dy; }    void map(int x, int y, int *tx, int *ty) const;    void map(qreal x, qreal y, qreal *tx, qreal *ty) const;    QRect mapRect(const QRect &) const;    QRectF mapRect(const QRectF &) const;    QPoint map(const QPoint &p) const;    QPointF map(const QPointF&p) const;    QLine map(const QLine &l) const;    QLineF map(const QLineF &l) const;    QPolygonF map(const QPolygonF &a) const;    QPolygon map(const QPolygon &a) const;    QRegion map(const QRegion &r) const;    QPainterPath map(const QPainterPath &p) const;    QPolygon mapToPolygon(const QRect &r) const;    void reset();    inline bool isIdentity() const;    QMatrix &translate(qreal dx, qreal dy);    QMatrix &scale(qreal sx, qreal sy);    QMatrix &shear(qreal sh, qreal sv);    QMatrix &rotate(qreal a);    bool isInvertible() const { return !qFuzzyCompare(_m11*_m22 - _m12*_m21, 0); }    qreal det() const { return _m11*_m22 - _m12*_m21; }    QMatrix inverted(bool *invertible = 0) const;    bool operator==(const QMatrix &) const;    bool operator!=(const QMatrix &) const;    QMatrix &operator*=(const QMatrix &);    QMatrix operator*(const QMatrix &o) const;    QMatrix &operator=(const QMatrix &);    operator QVariant() const;#ifdef QT3_SUPPORT    inline QT3_SUPPORT QMatrix invert(bool *invertible=0) const { return inverted(invertible); }    inline QT3_SUPPORT QRect map(const QRect &r) const { return mapRect(r); }    QT3_SUPPORT QRegion mapToRegion(const QRect &r) const;#endifprivate:    friend class QTransform;    qreal _m11, _m12;    qreal _m21, _m22;    qreal _dx, _dy;};Q_DECLARE_TYPEINFO(QMatrix, Q_MOVABLE_TYPE);// mathematical semanticsQ_GUI_EXPORT_INLINE QPoint operator*(const QPoint &p, const QMatrix &m){ return m.map(p); }Q_GUI_EXPORT_INLINE QPointF operator*(const QPointF &p, const QMatrix &m){ return m.map(p); }Q_GUI_EXPORT_INLINE QLineF operator*(const QLineF &l, const QMatrix &m){ return m.map(l); }Q_GUI_EXPORT_INLINE QLine operator*(const QLine &l, const QMatrix &m){ return m.map(l); }Q_GUI_EXPORT_INLINE QPolygon operator *(const QPolygon &a, const QMatrix &m){ return m.map(a); }Q_GUI_EXPORT_INLINE QPolygonF operator *(const QPolygonF &a, const QMatrix &m){ return m.map(a); }Q_GUI_EXPORT_INLINE QRegion operator *(const QRegion &r, const QMatrix &m){ return m.map(r); }Q_GUI_EXPORT QPainterPath operator *(const QPainterPath &p, const QMatrix &m);inline bool QMatrix::isIdentity() const{    return qFuzzyCompare(_m11, 1) && qFuzzyCompare(_m22, 1) && qFuzzyCompare(_m12, 0)           && qFuzzyCompare(_m21, 0) && qFuzzyCompare(_dx, 0) && qFuzzyCompare(_dy, 0);}/***************************************************************************** QMatrix stream functions *****************************************************************************/Q_GUI_EXPORT QDataStream &operator<<(QDataStream &, const QMatrix &);Q_GUI_EXPORT QDataStream &operator>>(QDataStream &, QMatrix &);#ifndef QT_NO_DEBUG_STREAMQ_GUI_EXPORT QDebug operator<<(QDebug, const QMatrix &);#endif#ifdef QT3_SUPPORT#include <QtGui/qwmatrix.h>#endifQT_END_HEADER#endif // QMATRIX_H

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