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📄 qdrawhelper_sse3dnow.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <private/qdrawhelper_x86_p.h>#if defined(QT_HAVE_3DNOW) && defined(QT_HAVE_SSE)#include <private/qdrawhelper_sse_p.h>#include <mm3dnow.h>struct QSSE3DNOWIntrinsics : public QSSEIntrinsics{    static inline void end() {        _m_femms();    }};const CompositionFunctionSolid qt_functionForModeSolid_SSE3DNOW[] = {    comp_func_solid_SourceOver<QSSE3DNOWIntrinsics>,    comp_func_solid_DestinationOver<QSSE3DNOWIntrinsics>,    comp_func_solid_Clear<QSSE3DNOWIntrinsics>,    comp_func_solid_Source<QSSE3DNOWIntrinsics>,    0,    comp_func_solid_SourceIn<QSSE3DNOWIntrinsics>,    comp_func_solid_DestinationIn<QSSE3DNOWIntrinsics>,    comp_func_solid_SourceOut<QSSE3DNOWIntrinsics>,    comp_func_solid_DestinationOut<QSSE3DNOWIntrinsics>,    comp_func_solid_SourceAtop<QSSE3DNOWIntrinsics>,    comp_func_solid_DestinationAtop<QSSE3DNOWIntrinsics>,    comp_func_solid_XOR<QSSE3DNOWIntrinsics>,    comp_func_solid_Plus,    comp_func_solid_Multiply,    comp_func_solid_Screen,    comp_func_solid_Overlay,    comp_func_solid_Darken,    comp_func_solid_Lighten,    comp_func_solid_ColorDodge,    comp_func_solid_ColorBurn,    comp_func_solid_HardLight,    comp_func_solid_SoftLight,    comp_func_solid_Difference,    comp_func_solid_Exclusion};const CompositionFunction qt_functionForMode_SSE3DNOW[] = {    comp_func_SourceOver<QSSE3DNOWIntrinsics>,    comp_func_DestinationOver<QSSE3DNOWIntrinsics>,    comp_func_Clear<QSSE3DNOWIntrinsics>,    comp_func_Source<QSSE3DNOWIntrinsics>,    0,    comp_func_SourceIn<QSSE3DNOWIntrinsics>,    comp_func_DestinationIn<QSSE3DNOWIntrinsics>,    comp_func_SourceOut<QSSE3DNOWIntrinsics>,    comp_func_DestinationOut<QSSE3DNOWIntrinsics>,    comp_func_SourceAtop<QSSE3DNOWIntrinsics>,    comp_func_DestinationAtop<QSSE3DNOWIntrinsics>,    comp_func_XOR<QSSE3DNOWIntrinsics>,    comp_func_Plus,    comp_func_Multiply,    comp_func_Screen,    comp_func_Overlay,    comp_func_Darken,    comp_func_Lighten,    comp_func_ColorDodge,    comp_func_ColorBurn,    comp_func_HardLight,    comp_func_SoftLight,    comp_func_Difference,    comp_func_Exclusion};void qt_blend_color_argb_sse3dnow(int count, const QSpan *spans, void *userData){    qt_blend_color_argb_x86<QSSE3DNOWIntrinsics>(count, spans, userData,                                                 (CompositionFunctionSolid*)qt_functionForModeSolid_SSE3DNOW);}void qt_memfill32_sse3dnow(quint32 *dest, quint32 value, int count){    return qt_memfill32_sse_template<QSSE3DNOWIntrinsics>(dest, value, count);}void qt_bitmapblit16_sse3dnow(QRasterBuffer *rasterBuffer, int x, int y,                              quint32 color,                              const uchar *src,                              int width, int height, int stride){    return qt_bitmapblit16_sse_template<QSSE3DNOWIntrinsics>(rasterBuffer, x,y,                                                             color, src, width,                                                             height, stride);}#endif // QT_HAVE_3DNOW && QT_HAVE_SSE

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