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📄 qpaintengine_d3d_p.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QPAINTENGINE_D3D_P_H#define QPAINTENGINE_D3D_P_H////  W A R N I N G//  -------------//// This file is not part of the Qt API.  It exists for the convenience// of other Qt classes.  This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include "QtGui/qpaintengine.h"#include <d3d9.h>class QDirect3DPaintEnginePrivate;class QDirect3DPaintEngine : public QPaintEngine{    Q_DECLARE_PRIVATE(QDirect3DPaintEngine)public:    QDirect3DPaintEngine();    ~QDirect3DPaintEngine();    bool begin(QPaintDevice *device);    void drawEllipse(const QRectF &rect);    void drawEllipse(const QRect &rect);    void drawImage(const QRectF &rectangle, const QImage &image, const QRectF &sr,        Qt::ImageConversionFlags flags = Qt::AutoColor);    void drawLines(const QLineF *lines, int lineCount);    void drawLines(const QLine *lines, int lineCount);    void drawPath(const QPainterPath &path);    void drawPixmap(const QRectF &r, const QPixmap &pm, const QRectF &sr);    void drawPoints(const QPointF *points, int pointCount);    void drawPoints(const QPoint *points, int pointCount);    void drawPolygon(const QPointF *points, int pointCount, PolygonDrawMode mode);    void drawPolygon(const QPoint *points, int pointCount, PolygonDrawMode mode);    void drawRects(const QRectF *rects, int rectCount);    void drawRects(const QRect * rects, int rectCount);    void drawTextItem(const QPointF &p, const QTextItem &textItem);    void drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &sr);    bool end();    Type type() const { return Direct3D; }    void updateState(const QPaintEngineState &state);    void cleanup();    HDC getDC() const;    void setFlushOnEnd(bool flushOnEnd);    bool hasDirect3DSupport();public:    void scroll(QPaintDevice *pd, const RECT &srcrect, const RECT &destrect);    LPDIRECT3DSWAPCHAIN9 swapChain(QPaintDevice *pd);    void releaseSwapChain(QPaintDevice *pd);private:    Q_DISABLE_COPY(QDirect3DPaintEngine)    friend class QPixmap;    friend class QD3DGlyphCache;};#endif

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