📄 qwindowsurface_qws.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qwindowsurface_qws_p.h"#include <qwidget.h>#include <qscreen_qws.h>#include <qwsmanager_qws.h>#include <qapplication.h>#include <qwsdisplay_qws.h>#include <qrgb.h>#include <qpaintengine.h>#include <qdesktopwidget.h>#include <private/qapplication_p.h>#include <private/qwsdisplay_qws_p.h>#include <private/qwidget_p.h>#include <private/qwsmanager_p.h>#include <private/qwslock_p.h>#include <private/qbackingstore_p.h>#include <stdio.h>#ifdef Q_BACKINGSTORE_SUBSURFACEStypedef QMap<int, QWSWindowSurface*> SurfaceMap;Q_GLOBAL_STATIC(SurfaceMap, winIdToSurfaceMap);QWSWindowSurface* qt_findWindowSurface(int winId){ return winIdToSurfaceMap()->value(winId);}static void qt_insertWindowSurface(int winId, QWSWindowSurface *surface){ if (!surface) winIdToSurfaceMap()->remove(winId); else winIdToSurfaceMap()->insert(winId, surface);}#endif // Q_BACKINGSTORE_SUBSURFACESinline bool isWidgetOpaque(const QWidget *w){ return w->d_func()->isOpaque();}static inline QScreen *getScreen(const QWidget *w){ const QList<QScreen*> subScreens = qt_screen->subScreens(); if (subScreens.isEmpty()) return qt_screen; const int screen = QApplication::desktop()->screenNumber(w); return qt_screen->subScreens().at(screen < 0 ? 0 : screen);}static inline void setImageMetrics(QImage &img, QWidget *window) { QScreen *myScreen = getScreen(window); if (myScreen) { int dpmx = myScreen->width()*1000 / myScreen->physicalWidth(); int dpmy = myScreen->height()*1000 / myScreen->physicalHeight(); img.setDotsPerMeterX(dpmx); img.setDotsPerMeterY(dpmy); }}class QWSWindowSurfacePrivate{public: QWSWindowSurfacePrivate() : flags(0), winId(0) {} void setWinId(int id) { winId = id; } QWSWindowSurface::SurfaceFlags flags; QRegion dirty; QRegion clip; QRegion clippedDirty; // dirty, but currently outside the clip region int winId;};// XXX: this should probably be handled in QWidgetPrivatevoid QWSWindowSurface::invalidateBuffer(){ d_ptr->dirty = QRegion(); d_ptr->clip = QRegion(); d_ptr->clippedDirty = QRegion(); QWidget *win = window(); if (win) {#ifdef Q_BACKINGSTORE_SUBSURFACES const QPoint offset = -win->mapToGlobal(QPoint());#else const QPoint offset = -win->geometry().topLeft();#endif setDirty(geometry().translated(offset)); // XXX: clip with mask#ifndef QT_NO_QWS_MANAGER QTLWExtra *topextra = win->d_func()->extra->topextra; QWSManager *manager = topextra->qwsManager; if (manager) manager->d_func()->dirtyRegion(QDecoration::All, QDecoration::Normal);#endif }}int QWSWindowSurface::winId() const{ // XXX: the widget winId may change during the lifetime of the widget!!! const QWidget *win = window(); if (win && win->isWindow()) return win->internalWinId();#ifdef Q_BACKINGSTORE_SUBSURFACES if (!d_ptr->winId) { QWSWindowSurface *that = const_cast<QWSWindowSurface*>(this); QWSDisplay *display = QWSDisplay::instance(); const int id = display->takeId(); qt_insertWindowSurface(id, that); that->d_ptr->winId = id; if (win) display->nameRegion(id, win->objectName(), win->windowTitle()); else display->nameRegion(id, QString(), QString()); display->setAltitude(id, 1, true); // XXX }#endif return d_ptr->winId;}void QWSWindowSurface::setWinId(int id){ d_ptr->winId = id;}/*! \class QWSWindowSurface \since 4.2 \ingroup qws \preliminary \internal \brief The QWSWindowSurface class provides the drawing area for top-level windows in Qtopia Core. Note that this class is only available in Qtopia Core. In \l {Qtopia Core}, the default behavior is for each client to render its widgets into memory while the server is responsible for putting the contents of the memory onto the screen. QWSWindowSurface is used by the window system to implement the associated memory allocation. When a screen update is required, the server runs through all the top-level windows that intersect with the region that is about to be updated, and ensures that the associated clients have updated their memory buffer. Then the server uses the screen driver to copy the content of the memory to the screen. To locate the relevant parts of memory, the driver is provided with the list of top-level windows that intersect with the given region. Associated with each of the top-level windows there is a window surface representing the drawing area of the window. When deriving from the QWSWindowSurface class, e.g., when adding an \l {Adding an Accelerated Graphics Driver in Qtopia Core}{accelerated graphics driver}, there are several pure virtual functions that must be implemented. In addition, QWSWindowSurface provides several virtual functions that can be reimplemented to customize the drawing process. \tableofcontents \section1 Pure Virtual Functions There are in fact two window surface instances for each top-level window; one used by the application when drawing a window, and another used by the server application to perform window compositioning. Implement the attach() to create the server-side representation of the surface. The data() function must be implemented to provide the required data. Implement the key() function to uniquely identify the surface class, and the isValid() function to determine is a surface corresponds to a given widget. The geometry() function must be implemented to let the window system determine the area required by the window surface (QWSWindowSurface also provides a corresponding virtual setGeometry() function that is called whenever the area necessary for the top-level window to be drawn, changes). The image() function is called by the window system during window compositioning, and must be implemented to return an image of the top-level window. Finally, the paintDevice() function must be implemented to return the appropriate paint device, and the scroll() function must be implemented to scroll the given region of the surface the given number of pixels. \section1 Virtual Functions When painting onto the surface, the window system will always call the beginPaint() function before any painting operations are performed. Likewise the endPaint() function is automatically called when the painting is done. Reimplement the painterOffset() function to alter the offset that is applied when drawing. The window system uses the flush() function to put a given region of the widget onto the screen, and the release() function to deallocate the screen region corresponding to this window surface. \section1 Other Members QWSWindowSurface provides the window() function returning a pointer to the top-level window the surface is representing. The currently visible region of the associated widget can be retrieved and set using the clipRegion() and setClipRegion() functions, respectively. When the window system performs the window compositioning, it uses the SurfaceFlag enum describing the surface content. The currently set surface flags can be retrieved and altered using the surfaceFlags() and setSurfaceFlags() functions. In addition, QWSWindowSurface provides the isBuffered(), isOpaque() and isRegionReserved() convenience functions. Use the dirtyRegion() function to retrieve the part of the widget that must be repainted, and the setDirty() function to ensure that a region is repainted. \sa {Qtopia Core Architecture#Drawing on Screen}{Qtopia Core Architecture}*//*! \enum QWSWindowSurface::SurfaceFlag This enum is used to describe the window surface's contents. It is used by the screen driver to handle region allocation and composition. \value RegionReserved The surface contains a reserved area. Once allocated, a reserved area can not not be changed by the window system, i.e., no other widgets can be drawn on top of this. \value Buffered The surface is in a memory area which is not part of a framebuffer. (A top-level window with QWidget::windowOpacity() other than 1.0 must use a buffered surface in order to making blending with the background work.) \value Opaque The surface contains only opaque pixels. \sa surfaceFlags(), setSurfaceFlags()*//*! \fn bool QWSWindowSurface::isValid() const \since 4.3 Implement this function to return true if the surface is a valid surface for the given top-level \a window; otherwise return false. \sa window(), key()*//*! \fn QString QWSWindowSurface::key() const Implement this function to return a string that uniquely identifies the class of this surface. \sa window(), isValid()*//*! \fn QByteArray QWSWindowSurface::permanentState() const \since 4.3 Implement this function to return the data required for creating a server-side representation of the surface. \sa attach()*//*! \fn void QWSWindowSurface::setPermanentState(const QByteArray &data) \since 4.3 Implement this function to attach a server-side surface instance to the corresponding client side instance using the given \a data. Return true if successful; otherwise return false. \sa data()*//*! \fn const QImage QWSWindowSurface::image() const Implement this function to return an image of the top-level window. \sa geometry()*//*! \fn bool QWSWindowSurface::isRegionReserved() const Returns true if the QWSWindowSurface::RegionReserved is set; otherwise returns false. \sa surfaceFlags()*//*! \fn bool QWSWindowSurface::isBuffered() const Returns true if the QWSWindowSurface::Buffered is set; otherwise returns false. \sa surfaceFlags()*//*! \fn bool QWSWindowSurface::isOpaque() const Returns true if the QWSWindowSurface::Opaque is set; otherwise returns false. \sa surfaceFlags()*//*! Constructs an empty surface.*/QWSWindowSurface::QWSWindowSurface() : QWindowSurface(0), d_ptr(new QWSWindowSurfacePrivate){}/*! Constructs an empty surface for the given top-level \a widget.*/QWSWindowSurface::QWSWindowSurface(QWidget *widget) : QWindowSurface(widget), d_ptr(new QWSWindowSurfacePrivate){}QWSWindowSurface::~QWSWindowSurface(){ delete d_ptr;}/*! Returns the offset to be used when painting. \sa paintDevice()*/QPoint QWSWindowSurface::painterOffset() const{ const QWidget *w = window(); if (!w) return QPoint(); return w->geometry().topLeft() - w->frameGeometry().topLeft();}void QWSWindowSurface::beginPaint(const QRegion &){ lock();}void QWSWindowSurface::endPaint(const QRegion &){ unlock();}// XXX: documentation!!!QByteArray QWSWindowSurface::transientState() const{ return QByteArray();}QByteArray QWSWindowSurface::permanentState() const{ return QByteArray();}void QWSWindowSurface::setTransientState(const QByteArray &state){ Q_UNUSED(state);}void QWSWindowSurface::setPermanentState(const QByteArray &state){ Q_UNUSED(state);}bool QWSWindowSurface::lock(int timeout){ Q_UNUSED(timeout); return true;}void QWSWindowSurface::unlock(){}/*!
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