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📄 qpainter_p.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QPAINTER_P_H#define QPAINTER_P_H////  W A R N I N G//  -------------//// This file is not part of the Qt API.  It exists purely as an// implementation detail.  This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include "QtGui/qbrush.h"#include "QtGui/qfont.h"#include "QtGui/qpen.h"#include "QtGui/qregion.h"#include "QtGui/qmatrix.h"#include "QtGui/qpainter.h"#include "QtGui/qpainterpath.h"#include "QtGui/qpaintengine.h"#include "QtCore/qvector.h"class QPaintEngine;class QPainterClipInfo{public:    enum ClipType { RegionClip, PathClip };    QPainterClipInfo(const QPainterPath &p, Qt::ClipOperation op, const QTransform &m) :        clipType(PathClip), matrix(m), operation(op), path(p) { }    QPainterClipInfo(const QRegion &r, Qt::ClipOperation op, const QTransform &m) :        clipType(RegionClip), matrix(m), operation(op), region(r) { }    ClipType clipType;    QTransform matrix;    Qt::ClipOperation operation;    QPainterPath path;    QRegion region;};class QPainterState : public QPaintEngineState{public:    QPainterState();    QPainterState(const QPainterState *s);    ~QPainterState();    void init(QPainter *p);    QPointF bgOrigin;    QFont font;    QFont deviceFont;    QPen pen;    QBrush brush;    QBrush bgBrush;             // background brush    QRegion clipRegion;    QPainterPath clipPath;    Qt::ClipOperation clipOperation;    QPainter::RenderHints renderHints;    QList<QPainterClipInfo> clipInfo;    QTransform worldMatrix;       // World transformation matrix, not window and viewport    QTransform matrix;            // Complete transformation matrix,    int txop;    int wx, wy, ww, wh;         // window rectangle    int vx, vy, vw, vh;         // viewport rectangle    qreal opacity;    uint WxF:1;                 // World transformation    uint VxF:1;                 // View transformation    uint clipEnabled:1;    Qt::BGMode bgMode;    QPainter *painter;    Qt::LayoutDirection layoutDirection;    QPainter::CompositionMode composition_mode;    uint emulationSpecifier;    uint changeFlags;};class QPainterPrivate{    Q_DECLARE_PUBLIC(QPainter)public:    QPainterPrivate(QPainter *painter)        : q_ptr(painter), txinv(0), emptyState(true), device(0)        , original_device(0), engine(0), fillrect_func(0)    {        states.push_back(new QPainterState());        state = states.back();    }    ~QPainterPrivate()    {        for (int i=0; i<states.size(); ++i)            delete states.at(i);    }    QPainter *q_ptr;    QPoint redirection_offset;    QPainterState *state;    QVector<QPainterState*> states;    QTransform invMatrix;    uint txinv:1;    uint emptyState:1;    enum DrawOperation { StrokeDraw        = 0x1,                         FillDraw          = 0x2,                         StrokeAndFillDraw = 0x3    };    void updateEmulationSpecifier(QPainterState *s);    void updateState(QPainterState *state);    void draw_helper(const QPainterPath &path, DrawOperation operation = StrokeAndFillDraw);    void drawStretchToDevice(const QPainterPath &path, DrawOperation operation);    void drawOpaqueBackground(const QPainterPath &path, DrawOperation operation);    void updateMatrix();    void updateInvMatrix();    void init();    int rectSubtraction() const {        return state->pen.style() != Qt::NoPen && state->pen.width() == 0 ? 1 : 0;    }    QTransform viewTransform() const;    QPaintDevice *device;    QPaintDevice *original_device;    QPaintEngine *engine;    typedef void (QPaintEngine::*FillRectBackdoor)(const QRect&, const QBrush&);    FillRectBackdoor fillrect_func;};QString qt_generate_brush_key(const QBrush &brush);#endif // QPAINTER_P_H

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