📄 qcolormap_qws.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qcolormap.h"#include "qcolor.h"#include "qpaintdevice.h"#include "qscreen_qws.h"#include "qwsdisplay_qws.h"class QColormapPrivate{public: inline QColormapPrivate() : ref(1), mode(QColormap::Direct), depth(0), numcolors(0) { } QAtomic ref; QColormap::Mode mode; int depth; int numcolors;};static QColormapPrivate *screenMap = 0;void QColormap::initialize(){ screenMap = new QColormapPrivate; screenMap->depth = QPaintDevice::qwsDisplay()->depth(); if (screenMap->depth < 8) { screenMap->mode = QColormap::Indexed; screenMap->numcolors = 256; } else { screenMap->mode = QColormap::Direct; screenMap->numcolors = -1; }}void QColormap::cleanup(){ delete screenMap; screenMap = 0;}QColormap QColormap::instance(int /*screen*/){ return QColormap();}QColormap::QColormap() : d(screenMap){ d->ref.ref(); }QColormap::QColormap(const QColormap &colormap) :d (colormap.d){ d->ref.ref(); }QColormap::~QColormap(){ if (!d->ref.deref()) delete d;}QColormap::Mode QColormap::mode() const{ return d->mode; }int QColormap::depth() const{ return d->depth; }int QColormap::size() const{ return d->numcolors;}uint QColormap::pixel(const QColor &color) const{ QRgb rgb = color.rgba(); if (d->mode == QColormap::Direct) { switch(d->depth) { case 16: return qt_convRgbTo16(rgb); case 24: case 32: { const int r = qRed(rgb); const int g = qGreen(rgb); const int b = qBlue(rgb); const int red_shift = 16; const int green_shift = 8; const int red_mask = 0xff0000; const int green_mask = 0x00ff00; const int blue_mask = 0x0000ff; const int tg = g << green_shift;#ifdef QT_QWS_DEPTH_32_BGR if (qt_screen->pixelType() == QScreen::BGRPixel) { const int tb = b << red_shift; return 0xff000000 | (r & blue_mask) | (tg & green_mask) | (tb & red_mask); }#endif const int tr = r << red_shift; return 0xff000000 | (b & blue_mask) | (tg & green_mask) | (tr & red_mask); } } } return qt_screen->alloc(qRed(rgb), qGreen(rgb), qBlue(rgb));}const QColor QColormap::colorAt(uint pixel) const{ if (d->mode == Direct) { if (d->depth == 16) { pixel = qt_conv16ToRgb(pixel); } const int red_shift = 16; const int green_shift = 8; const int red_mask = 0xff0000; const int green_mask = 0x00ff00; const int blue_mask = 0x0000ff;#ifdef QT_QWS_DEPTH_32_BGR if (qt_screen->pixelType() == QScreen::BGRPixel) { return QColor((pixel & blue_mask), (pixel & green_mask) >> green_shift, (pixel & red_mask) >> red_shift); }#endif return QColor((pixel & red_mask) >> red_shift, (pixel & green_mask) >> green_shift, (pixel & blue_mask)); } Q_ASSERT_X(int(pixel) < qt_screen->numCols(), "QColormap::colorAt", "pixel out of bounds of palette"); return QColor(qt_screen->clut()[pixel]);}const QVector<QColor> QColormap::colormap() const{ return QVector<QColor>();}QColormap &QColormap::operator=(const QColormap &colormap){ qAtomicAssign(d, colormap.d); return *this; }
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