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📄 qcolormap_qws.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qcolormap.h"#include "qcolor.h"#include "qpaintdevice.h"#include "qscreen_qws.h"#include "qwsdisplay_qws.h"class QColormapPrivate{public:    inline QColormapPrivate()        : ref(1), mode(QColormap::Direct), depth(0), numcolors(0)    { }    QAtomic ref;    QColormap::Mode mode;    int depth;    int numcolors;};static QColormapPrivate *screenMap = 0;void QColormap::initialize(){    screenMap = new QColormapPrivate;    screenMap->depth = QPaintDevice::qwsDisplay()->depth();    if (screenMap->depth < 8) {        screenMap->mode = QColormap::Indexed;        screenMap->numcolors = 256;    } else {        screenMap->mode = QColormap::Direct;        screenMap->numcolors = -1;    }}void QColormap::cleanup(){    delete screenMap;    screenMap = 0;}QColormap QColormap::instance(int /*screen*/){    return QColormap();}QColormap::QColormap()    : d(screenMap){ d->ref.ref(); }QColormap::QColormap(const QColormap &colormap)    :d (colormap.d){ d->ref.ref(); }QColormap::~QColormap(){    if (!d->ref.deref())        delete d;}QColormap::Mode QColormap::mode() const{ return d->mode; }int QColormap::depth() const{ return d->depth; }int QColormap::size() const{    return d->numcolors;}uint QColormap::pixel(const QColor &color) const{    QRgb rgb = color.rgba();    if (d->mode == QColormap::Direct) {        switch(d->depth) {        case 16:            return qt_convRgbTo16(rgb);        case 24:        case 32:        {            const int r = qRed(rgb);            const int g = qGreen(rgb);            const int b = qBlue(rgb);            const int red_shift = 16;            const int green_shift = 8;            const int red_mask   = 0xff0000;            const int green_mask = 0x00ff00;            const int blue_mask  = 0x0000ff;            const int tg = g << green_shift;#ifdef QT_QWS_DEPTH_32_BGR            if (qt_screen->pixelType() == QScreen::BGRPixel) {                const int tb = b << red_shift;                return 0xff000000 | (r & blue_mask) | (tg & green_mask) | (tb & red_mask);            }#endif            const int tr = r << red_shift;            return 0xff000000 | (b & blue_mask) | (tg & green_mask) | (tr & red_mask);        }        }    }    return qt_screen->alloc(qRed(rgb), qGreen(rgb), qBlue(rgb));}const QColor QColormap::colorAt(uint pixel) const{    if (d->mode == Direct) {        if (d->depth == 16) {            pixel = qt_conv16ToRgb(pixel);        }        const int red_shift = 16;        const int green_shift = 8;        const int red_mask   = 0xff0000;        const int green_mask = 0x00ff00;        const int blue_mask  = 0x0000ff;#ifdef QT_QWS_DEPTH_32_BGR        if (qt_screen->pixelType() == QScreen::BGRPixel) {            return QColor((pixel & blue_mask),                          (pixel & green_mask) >> green_shift,                          (pixel & red_mask) >> red_shift);        }#endif        return QColor((pixel & red_mask) >> red_shift,                      (pixel & green_mask) >> green_shift,                      (pixel & blue_mask));    }    Q_ASSERT_X(int(pixel) < qt_screen->numCols(), "QColormap::colorAt", "pixel out of bounds of palette");    return QColor(qt_screen->clut()[pixel]);}const QVector<QColor> QColormap::colormap() const{    return QVector<QColor>();}QColormap &QColormap::operator=(const QColormap &colormap){ qAtomicAssign(d, colormap.d); return *this; }

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