📄 qwindowsurface_d3d.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************///#define D3D_DEBUG_BACKBUFFER#include <QtGui/QPaintDevice>#include <QtGui/QWidget>#include "qdebug.h"#include "qpaintengine_d3d_p.h"#include "qwindowsurface_d3d_p.h"#include "private/qwidget_p.h"#include "private/qbackingstore_p.h"#include <d3d9.h>extern QDirect3DPaintEngine *qt_d3dEngine();struct QD3DWindowSurfacePrivate{ QSize m_lastSize; QWidget *m_widget;};QD3DWindowSurface::QD3DWindowSurface(QWidget *window) : QWindowSurface(window), d_ptr(new QD3DWindowSurfacePrivate){ Q_ASSERT(window->isTopLevel()); d_ptr->m_widget = window;}QD3DWindowSurface::~QD3DWindowSurface(){ delete d_ptr;}QPaintDevice *QD3DWindowSurface::paintDevice(){ return d_ptr->m_widget;}void QD3DWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &offset){ QPoint wOffset = qt_qwidget_data(widget)->wrect.topLeft(); QDirect3DPaintEngine *engine = qt_d3dEngine(); LPDIRECT3DSWAPCHAIN9 swapchain = engine->swapChain(d_ptr->m_widget); if (swapchain) { QRect br = rgn.boundingRect(); QRect wbr = br.translated(-wOffset); RECT destrect; destrect.left = wbr.x(); destrect.top = wbr.y(); destrect.right = destrect.left + wbr.width(); destrect.bottom = destrect.top + wbr.height(); RECT srcrect; srcrect.left = br.x() + offset.x(); srcrect.top = br.y() + offset.y(); srcrect.right = wbr.width() + srcrect.left; srcrect.bottom = wbr.height() + srcrect.top; int devwidth = d_ptr->m_lastSize.width(); int devheight = d_ptr->m_lastSize.height(); if (devwidth <= srcrect.right) { int diff = srcrect.right - devwidth; srcrect.right -= diff; destrect.right -= diff; if (srcrect.right <= srcrect.left) return; } if (devheight <= srcrect.bottom) { int diff = srcrect.bottom - devheight; srcrect.bottom -= diff; destrect.bottom -= diff; if (srcrect.bottom <= srcrect.top) return; } if (FAILED(swapchain->Present(&srcrect, &destrect, widget->winId(), 0, 0))) qWarning("QDirect3DPaintEngine: failed to present back buffer.");#ifdef D3D_DEBUG_BACKBUFFER qDebug() << widget << srcrect.left << srcrect.top << wbr.width() << wbr.height() << "Dest: " << destrect.left << destrect.top; IDirect3DSurface9 *surface; swapchain->GetBackBuffer(0, D3DBACKBUFFER_TYPE_MONO, &surface); QString filename("C:\\test.bmp"); D3DXSaveSurfaceToFile(filename.utf16(), D3DXIFF_BMP, surface, 0, 0); surface->Release();#endif }}void QD3DWindowSurface::setGeometry(const QRect &rect){ if (rect.isEmpty()) qt_d3dEngine()->releaseSwapChain(d_ptr->m_widget); d_ptr->m_lastSize = rect.size(); QWindowSurface::setGeometry(rect);}bool QD3DWindowSurface::scroll(const QRegion &area, int dx, int dy){ QDirect3DPaintEngine *engine = qt_d3dEngine(); QRect rect = area.boundingRect(); RECT destrect; destrect.left = rect.x()+dx; destrect.top = rect.y()+dy; destrect.right = rect.width() + destrect.left; destrect.bottom = rect.height() + destrect.top; RECT srcrect; srcrect.left = rect.x(); srcrect.top = rect.y(); srcrect.right = rect.width() + srcrect.left; srcrect.bottom = rect.height() + srcrect.top; engine->scroll(d_ptr->m_widget, srcrect, destrect); return true;}
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