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📄 painting.pri

📁 奇趣公司比较新的qt/emd版本
💻 PRI
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# Qt gui library, paint moduleHEADERS += \        painting/qbezier_p.h \        painting/qbrush.h \        painting/qcolor.h \        painting/qcolor_p.h \        painting/qcolormap.h \        painting/qdrawutil.h \        painting/qpaintdevice.h \        painting/qpaintengine.h \        painting/qpainter.h \        painting/qpainter_p.h \        painting/qpainterpath.h \        painting/qpainterpath_p.h \        painting/qpdf_p.h \        painting/qpen.h \        painting/qpolygon.h \        painting/qpolygonclipper_p.h \        painting/qprintengine_pdf_p.h \        painting/qprintengine_ps_p.h \        painting/qprinter.h \        painting/qprinter_p.h \        painting/qprintengine.h \        painting/qregion.h \        painting/qstroker_p.h \        painting/qstylepainter.h \        painting/qtessellator_p.h \        painting/qmatrix.h \        painting/qwmatrix.h \        painting/qrasterizer_p.h \        painting/qtransform.h \        painting/qpathclipper_p.hSOURCES += \        painting/qbezier.cpp \        painting/qbrush.cpp \        painting/qcolor.cpp \        painting/qcolor_p.cpp \        painting/qcssutil.cpp \        painting/qdrawutil.cpp \        painting/qpaintengine.cpp \        painting/qpainter.cpp \        painting/qpainterpath.cpp \        painting/qpdf.cpp \        painting/qpen.cpp \        painting/qpolygon.cpp \        painting/qprintengine_pdf.cpp \        painting/qprintengine_ps.cpp \        painting/qprinter.cpp \        painting/qstroker.cpp \        painting/qstylepainter.cpp \        painting/qtessellator.cpp \        painting/qregion.cpp \        painting/qmatrix.cpp \        painting/qrasterizer.cpp \        painting/qtransform.cpp  \        painting/qpathclipper.cpp        DEFINES += QT_RASTER_IMAGEENGINE        win32:DEFINES += QT_RASTER_PAINTENGINE        embedded:DEFINES += QT_RASTER_PAINTENGINE        SOURCES +=                                      \                painting/qpaintengine_raster.cpp        \                painting/qdrawhelper.cpp                \                painting/qimagescale.cpp                \                painting/qblackraster.c                 \                painting/qgrayraster.c        HEADERS +=                                      \                painting/qpaintengine_raster_p.h        \                painting/qrasterdefs_p.h                \                painting/qgrayraster_p.h                \                painting/qblackraster_p.hwin32 {        HEADERS += painting/qprintengine_win_p.h        SOURCES += \                painting/qcolormap_win.cpp \                painting/qpaintdevice_win.cpp \                painting/qprintengine_win.cpp \                painting/qregion_win.cpp        !win32-borland:LIBS += -lmsimg32        contains(QT_CONFIG, direct3d) {                HEADERS += painting/qpaintengine_d3d_p.h                SOURCES += painting/qpaintengine_d3d.cpp                RESOURCES += painting/qpaintengine_d3d.qrc                LIBS += -ldxguid        }}wince-* {        SOURCES -= painting/qregion_win.cpp        SOURCES += painting/qregion_wce.cpp}unix:x11 {        HEADERS += \                painting/qpaintengine_x11_p.h        SOURCES += \                painting/qcolormap_x11.cpp \                painting/qpaintdevice_x11.cpp \                painting/qpaintengine_x11.cpp}!embedded:!x11:mac {        HEADERS += \                painting/qpaintengine_mac_p.h \                painting/qprintengine_mac_p.h        SOURCES += \                painting/qcolormap_mac.cpp \                painting/qpaintdevice_mac.cpp \                painting/qpaintengine_mac.cpp \                painting/qprintengine_mac.cpp}unix:SOURCES += painting/qregion_unix.cppwin32|x11|embedded {        SOURCES += painting/qbackingstore.cpp}embedded {        contains(QT_CONFIG,qtopia) {                DEFINES += QTOPIA_PRINTENGINE                HEADERS += painting/qprintengine_qws_p.h                SOURCES += painting/qprintengine_qws.cpp        }        SOURCES += \                painting/qcolormap_qws.cpp \                painting/qpaintdevice_qws.cpp}x11|embedded {        contains(QT_CONFIG,qtopia) {            DEFINES += QT_NO_CUPS QT_NO_LPR        } else {            SOURCES += painting/qcups.cpp            HEADERS += painting/qcups_p.h        }} else {        DEFINES += QT_NO_CUPS QT_NO_LPR}mac {} else:if(mmx|3dnow|sse|sse2|iwmmxt) {    HEADERS += painting/qdrawhelper_x86_p.h \               painting/qdrawhelper_mmx_p.h \               painting/qdrawhelper_sse_p.h    mmx { 	DEFINES += QT_HAVE_MMX	MMX_SOURCES += painting/qdrawhelper_mmx.cpp    }    3dnow { 	DEFINES += QT_HAVE_3DNOW	MMX3DNOW_SOURCES += painting/qdrawhelper_mmx3dnow.cpp	sse {	    SSE3DNOW_SOURCES += painting/qdrawhelper_sse3dnow.cpp	}    }    sse { 	DEFINES += QT_HAVE_SSE	SSE_SOURCES += painting/qdrawhelper_sse.cpp        DEFINES += QT_HAVE_MMXEXT    }    sse2 { 	DEFINES += QT_HAVE_SSE2	SSE2_SOURCES += painting/qdrawhelper_sse2.cpp    }    iwmmxt { 	DEFINES += QT_HAVE_IWMMXT	IWMMXT_SOURCES += painting/qdrawhelper_iwmmxt.cpp    }    win32-g++|!win32:!*-icc* {        mmx {            mmx_compiler.commands = $$QMAKE_CXX -c            mmx_compiler.commands += -mmmx            mmx_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}            mmx_compiler.dependency_type = TYPE_C            mmx_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}            mmx_compiler.input = MMX_SOURCES            mmx_compiler.variable_out = OBJECTS            mmx_compiler.name = compiling[mmx] ${QMAKE_FILE_IN}            silent:mmx_compiler.commands = @echo compiling[mmx] ${QMAKE_FILE_IN} && $$mmx_compiler.commands            QMAKE_EXTRA_COMPILERS += mmx_compiler        }        3dnow {            mmx3dnow_compiler.commands = $$QMAKE_CXX -c            mmx3dnow_compiler.commands += -m3dnow -mmmx            mmx3dnow_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}            mmx3dnow_compiler.dependency_type = TYPE_C            mmx3dnow_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}            mmx3dnow_compiler.input = MMX3DNOW_SOURCES            mmx3dnow_compiler.variable_out = OBJECTS            mmx3dnow_compiler.name = compiling[mmx3dnow] ${QMAKE_FILE_IN}            silent:mmx3dnow_compiler.commands = @echo compiling[mmx3dnow] ${QMAKE_FILE_IN} && $$mmx3dnow_compiler.commands            QMAKE_EXTRA_COMPILERS += mmx3dnow_compiler	    sse {                sse3dnow_compiler.commands = $$QMAKE_CXX -c                sse3dnow_compiler.commands += -m3dnow -msse                sse3dnow_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}                sse3dnow_compiler.dependency_type = TYPE_C                sse3dnow_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}                sse3dnow_compiler.input = SSE3DNOW_SOURCES                sse3dnow_compiler.variable_out = OBJECTS                sse3dnow_compiler.name = compiling[sse3dnow] ${QMAKE_FILE_IN}                silent:sse3dnow_compiler.commands = @echo compiling[sse3dnow] ${QMAKE_FILE_IN} && $$sse3dnow_compiler.commands                QMAKE_EXTRA_COMPILERS += sse3dnow_compiler	    }        }        sse {            sse_compiler.commands = $$QMAKE_CXX -c            sse_compiler.commands += -msse            sse_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}            sse_compiler.dependency_type = TYPE_C            sse_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}            sse_compiler.input = SSE_SOURCES            sse_compiler.variable_out = OBJECTS            sse_compiler.name = compiling[sse] ${QMAKE_FILE_IN}            silent:sse_compiler.commands = @echo compiling[sse] ${QMAKE_FILE_IN} && $$sse_compiler.commands            QMAKE_EXTRA_COMPILERS += sse_compiler        }        sse2 {            sse2_compiler.commands = $$QMAKE_CXX -c            sse2_compiler.commands += -msse2            sse2_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}            sse2_compiler.dependency_type = TYPE_C            sse2_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}            sse2_compiler.input = SSE2_SOURCES            sse2_compiler.variable_out = OBJECTS            sse2_compiler.name = compiling[sse2] ${QMAKE_FILE_IN}            silent:sse2_compiler.commands = @echo compiling[sse2] ${QMAKE_FILE_IN} && $$sse2_compiler.commands            QMAKE_EXTRA_COMPILERS += sse2_compiler        }        iwmmxt {            iwmmxt_compiler.commands = $$QMAKE_CXX -c            iwmmxt_compiler.commands += -mcpu=iwmmxt            iwmmxt_compiler.commands += $(CXXFLAGS) $(INCPATH) ${QMAKE_FILE_IN} -o ${QMAKE_FILE_OUT}            iwmmxt_compiler.dependency_type = TYPE_C            iwmmxt_compiler.output = ${QMAKE_VAR_OBJECTS_DIR}${QMAKE_FILE_BASE}$${first(QMAKE_EXT_OBJ)}            iwmmxt_compiler.input = IWMMXT_SOURCES            iwmmxt_compiler.variable_out = OBJECTS            iwmmxt_compiler.name = compiling[iwmmxt] ${QMAKE_FILE_IN}            silent:iwmmxt_compiler.commands = @echo compiling[iwmmxt] ${QMAKE_FILE_IN} && $$iwmmxt_compiler.commands            QMAKE_EXTRA_COMPILERS += iwmmxt_compiler        }    } else {        mmx: SOURCES += $$MMX_SOURCES        3dnow: SOURCES += $$MMX3DNOW_SOURCES        3dnow:sse: SOURCES += $$SSE3DNOW_SOURCES        sse: SOURCES += $$SSE_SOURCES        sse2: SOURCES += $$SSE2_SOURCES        iwmmxt: SOURCES += $$IWMMXT_SOURCES    }}win32|x11|embedded {        HEADERS += painting/qwindowsurface_p.h \                   painting/qwindowsurface_raster_p.h        SOURCES += painting/qwindowsurface.cpp \                   painting/qwindowsurface_raster.cpp        x11 {                HEADERS += painting/qwindowsurface_x11_p.h                SOURCES += painting/qwindowsurface_x11.cpp        }        embedded {                HEADERS += painting/qwindowsurface_qws_p.h                SOURCES += painting/qwindowsurface_qws.cpp        }        win32:contains(QT_CONFIG, direct3d) {                HEADERS += painting/qwindowsurface_d3d_p.h                SOURCES += painting/qwindowsurface_d3d.cpp        }}

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