📄 qsound.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QSOUND_H#define QSOUND_H#include <QtCore/qobject.h>QT_BEGIN_HEADERQT_MODULE(Gui)#ifndef QT_NO_SOUNDclass QSoundPrivate;class Q_GUI_EXPORT QSound : public QObject{ Q_OBJECTpublic: static bool isAvailable(); static void play(const QString& filename); explicit QSound(const QString& filename, QObject* parent = 0); ~QSound(); int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const;public Q_SLOTS: void play(); void stop();public:#ifdef QT3_SUPPORT QT3_SUPPORT_CONSTRUCTOR QSound(const QString& filename, QObject* parent, const char* name); static inline QT3_SUPPORT bool available() { return isAvailable(); }#endifprivate: Q_DECLARE_PRIVATE(QSound) friend class QAuServer;};#endif // QT_NO_SOUNDQT_END_HEADER#endif // QSOUND_H
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