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📄 qshortcutmap.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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        if (e->key() == Qt::Key_Backtab) {            QKeyEvent pe = QKeyEvent(e->type(), Qt::Key_Tab, e->modifiers(), e->text());            result = find(&pe);        }    }    // Should we eat this key press?    if (d->currentState == QKeySequence::PartialMatch        || (d->currentState == QKeySequence::ExactMatch && d->identicals.count()))        e->accept();    // Does the new state require us to clean up?    if (result == QKeySequence::NoMatch)        clearSequence(d->currentSequences);    d->currentState = result;#if defined(DEBUG_QSHORTCUTMAP)    qDebug().nospace() << "QShortcutMap::nextState(" << e << ") = " << result;#endif    return result;}/*! \internal    Returns the next state of the statemachine, based    on the new key event \a e.    Matches are appended to the vector of identicals,    which can be access through matches().    \sa matches*/QKeySequence::SequenceMatch QShortcutMap::find(QKeyEvent *e){    Q_D(QShortcutMap);    if (!d->sequences.count())        return QKeySequence::NoMatch;    createNewSequences(e, d->newEntries);#if defined(DEBUG_QSHORTCUTMAP)    qDebug() << "Possible shortcut key sequences:" << d->newEntries;#endif    // Should never happen    if (d->newEntries == d->currentSequences) {        Q_ASSERT_X(e->key() != Qt::Key_unknown || e->text().length(),                   "QShortcutMap::find", "New sequence to find identical to previous");        return QKeySequence::NoMatch;    }    // Looking for new identicals, scrap old    d->identicals.resize(0);    bool partialFound = false;    bool identicalDisabledFound = false;    QVector<QKeySequence> okEntries;    int result = QKeySequence::NoMatch;    for (int i = d->newEntries.count()-1; i >= 0 ; --i) {        QShortcutEntry entry(d->newEntries.at(i)); // needed for searching        QList<QShortcutEntry>::ConstIterator itEnd = d->sequences.constEnd();        QList<QShortcutEntry>::ConstIterator it =             qLowerBound(d->sequences.constBegin(), itEnd, entry);        int oneKSResult = QKeySequence::NoMatch;        int tempRes = QKeySequence::NoMatch;        do {            if (it == itEnd)                break;            tempRes = matches(entry.keyseq, (*it).keyseq);            oneKSResult = qMax(oneKSResult, tempRes);            if (tempRes != QKeySequence::NoMatch && correctContext(*it)) {                if (tempRes == QKeySequence::ExactMatch) {                    if ((*it).enabled)                        d->identicals.append(&*it);                    else                        identicalDisabledFound = true;                } else if (tempRes == QKeySequence::PartialMatch) {                    // We don't need partials, if we have identicals                    if (d->identicals.size())                        break;                    // We only care about enabled partials, so we don't consume                    // key events when all partials are disabled!                    partialFound |= (*it).enabled;                }            }            ++it;            // If we got a valid match on this run, there might still be more keys to check against,            // so we'll loop once more. If we get NoMatch, there's guaranteed no more possible            // matches in the shortcutmap.        } while (tempRes != QKeySequence::NoMatch);        // If the type of match improves (ergo, NoMatch->Partial, or Partial->Exact), clear the        // previous list. If this match is equal or better than the last match, append to the list        if (oneKSResult > result) {            okEntries.clear();#if defined(DEBUG_QSHORTCUTMAP)            qDebug() << "Found better match (" << d->newEntries << "), clearing key sequence list";#endif        }        if (oneKSResult && oneKSResult >= result) {            okEntries << d->newEntries.at(i);#if defined(DEBUG_QSHORTCUTMAP)            qDebug() << "Added ok key sequence" << d->newEntries;#endif        }    }    if (d->identicals.size()) {        result = QKeySequence::ExactMatch;    } else if (partialFound) {        result = QKeySequence::PartialMatch;    } else if (identicalDisabledFound) {        result = QKeySequence::ExactMatch;    } else {        clearSequence(d->currentSequences);        result = QKeySequence::NoMatch;    }    if (result != QKeySequence::NoMatch)        d->currentSequences = okEntries;#if defined(DEBUG_QSHORTCUTMAP)    qDebug() << "Returning shortcut match == " << result;#endif    return QKeySequence::SequenceMatch(result);}/*! \internal    Clears \a seq to an empty QKeySequence.    Same as doing (the slower)    \code        key = QKeySequence();    \endcode*/void QShortcutMap::clearSequence(QVector<QKeySequence> &ksl){    ksl.clear();    d_func()->newEntries.clear();}/*! \internal    Alters \a seq to the new sequence state, based on the    current sequence state, and the new key event \a e.*/void QShortcutMap::createNewSequences(QKeyEvent *e, QVector<QKeySequence> &ksl){    Q_D(QShortcutMap);    QList<int> possibleKeys = QKeyMapper::possibleKeys(e);    int pkTotal = possibleKeys.count();    if (!pkTotal)        return;    int ssActual = d->currentSequences.count();    int ssTotal = qMax(1, ssActual);    // Resize to possible permutations of the current sequence(s).    ksl.resize(pkTotal * ssTotal);    int index = ssActual ? d->currentSequences.at(0).count() : 0;    for (int pkNum = 0; pkNum < pkTotal; ++pkNum) {        for (int ssNum = 0; ssNum < ssTotal; ++ssNum) {            int i = (pkNum * ssTotal) + ssNum;            QKeySequence &curKsl = ksl[i];            if (ssActual) {                const QKeySequence &curSeq = d->currentSequences.at(ssNum);                curKsl.setKey(curSeq[0], 0);                curKsl.setKey(curSeq[1], 1);                curKsl.setKey(curSeq[2], 2);                curKsl.setKey(curSeq[3], 3);            } else {                curKsl.setKey(0, 0);                curKsl.setKey(0, 1);                curKsl.setKey(0, 2);                curKsl.setKey(0, 3);            }            // Filtering keycode here with 0xdfffffff to ignore the Keypad modifier            curKsl.setKey(possibleKeys.at(pkNum) & 0xdfffffff, index);        }    }}/*! \internal    Basically the same function as QKeySequence::matches(const QKeySequence &seq) const    only that is specially handles Key_hyphen as Key_Minus, as people mix these up all the time and    they conceptually the same.*/QKeySequence::SequenceMatch QShortcutMap::matches(const QKeySequence &seq1,                                                  const QKeySequence &seq2) const{    uint userN = seq1.count(),        seqN = seq2.count();    if (userN > seqN)        return QKeySequence::NoMatch;    // If equal in length, we have a potential ExactMatch sequence,    // else we already know it can only be partial.    QKeySequence::SequenceMatch match = (userN == seqN                                            ? QKeySequence::ExactMatch                                            : QKeySequence::PartialMatch);    for (uint i = 0; i < userN; ++i) {        int userKey = seq1[i],            sequenceKey = seq2[i];        if ((userKey & Qt::Key_unknown) == Qt::Key_hyphen)            userKey = userKey & Qt::KeyboardModifierMask | Qt::Key_Minus;        if ((sequenceKey & Qt::Key_unknown) == Qt::Key_hyphen)            sequenceKey = sequenceKey & Qt::KeyboardModifierMask | Qt::Key_Minus;        if (userKey != sequenceKey)            return QKeySequence::NoMatch;    }    return match;}/*! \internal    Returns true if the widget \a w is a logical sub window of the current    top-level widget.*/bool QShortcutMap::correctContext(const QShortcutEntry &item) {    Q_ASSERT_X(item.owner, "QShortcutMap", "Shortcut has no owner. Illegal map state!");    QWidget *active_window = qApp->activeWindow();    // popups do not become the active window,    // so we fake it here to get the correct context    // for the shortcut system.    if (qApp->activePopupWidget())        active_window = qApp->activePopupWidget();    if (!active_window)        return false;#ifndef QT_NO_ACTION    if (QAction *a = qobject_cast<QAction *>(item.owner))        return correctContext(item.context, a, active_window);#endif    QWidget *w = qobject_cast<QWidget *>(item.owner);    if (!w) {        QShortcut *s = qobject_cast<QShortcut *>(item.owner);        w = s->parentWidget();    }    return correctContext(item.context, w, active_window);}bool QShortcutMap::correctContext(Qt::ShortcutContext context, QWidget *w, QWidget *active_window){    if (!w->isVisible() || !w->isEnabled())        return false;    if (context == Qt::ApplicationShortcut)        return QApplicationPrivate::tryModalHelper(w, 0); // true, unless w is shadowed by a modal dialog    if (context == Qt::WidgetShortcut)        return w == QApplication::focusWidget();    QWidget *tlw = w->window();    /* if a floating tool window is active, keep shortcuts on the     * parent working */    if (active_window != tlw && active_window && active_window->windowType() == Qt::Tool && active_window->parentWidget()) {        active_window = active_window->parentWidget()->window();    }    if (active_window  != tlw)        return false;    /* if we live in a MDI subwindow, ignore the event if we are       not the active document window */    const QWidget* sw = w;    while (sw && !(sw->windowType() == Qt::SubWindow) && !sw->isWindow())        sw = sw->parentWidget();    if (sw && (sw->windowType() == Qt::SubWindow)) {        QWidget *focus_widget = QApplication::focusWidget();        while (focus_widget && focus_widget != sw)            focus_widget = focus_widget->parentWidget();        return sw == focus_widget;    }#if defined(DEBUG_QSHORTCUTMAP)    qDebug().nospace() << "..true [Pass-through]";#endif    return true;}#ifndef QT_NO_ACTIONbool QShortcutMap::correctContext(Qt::ShortcutContext context, QAction *a, QWidget *active_window){    const QList<QWidget *> &widgets = a->d_func()->widgets;#if defined(DEBUG_QSHORTCUTMAP)    if (widgets.isEmpty())        qDebug() << a << "not connected to any widgets; won't trigger";#endif    for (int i = 0; i < widgets.size(); ++i) {        QWidget *w = widgets.at(i);#ifndef QT_NO_MENU        if (QMenu *menu = qobject_cast<QMenu *>(w)) {            QAction *a = menu->menuAction();            if (correctContext(context, a, active_window))                return true;        } else#endif            if (correctContext(context, w, active_window))                return true;    }    return false;}#endif // QT_NO_ACTION/*! \internal    Converts keyboard button states into modifier states*/int QShortcutMap::translateModifiers(Qt::KeyboardModifiers modifiers){    int result = 0;    if (modifiers & Qt::ShiftModifier)        result |= Qt::SHIFT;    if (modifiers & Qt::ControlModifier)        result |= Qt::CTRL;    if (modifiers & Qt::MetaModifier)        result |= Qt::META;    if (modifiers & Qt::AltModifier)        result |= Qt::ALT;    return result;}/*! \internal    Returns the vector of QShortcutEntry's matching the last Identical state.*/QVector<const QShortcutEntry*> QShortcutMap::matches() const{    Q_D(const QShortcutMap);    return d->identicals;}/*! \internal    Dispatches QShortcutEvents to widgets who grabbed the matched key sequence.*/void QShortcutMap::dispatchEvent(QKeyEvent *e){    Q_D(QShortcutMap);    if (!d->identicals.size())        return;    const QKeySequence &curKey = d->identicals.at(0)->keyseq;    if (d->prevSequence != curKey) {        d->ambigCount = 0;        d->prevSequence = curKey;    }    // Find next    const QShortcutEntry *current = 0, *next = 0;    int i = 0, enabledShortcuts = 0;    while(i < d->identicals.size()) {        current = d->identicals.at(i);        if (current->enabled || !next){            ++enabledShortcuts;            if (enabledShortcuts > d->ambigCount + 1)                break;            next = current;        }        ++i;    }    d->ambigCount = (d->identicals.size() == i ? 0 : d->ambigCount + 1);    // Don't trigger shortcut if we're autorepeating and the shortcut is    // grabbed with not accepting autorepeats.    if (!next || (e->isAutoRepeat() && !next->autorepeat))        return;    // Dispatch next enabled#if defined(DEBUG_QSHORTCUTMAP)    qDebug().nospace()        << "QShortcutMap::dispatchEvent(): Sending QShortcutEvent(\""        << (QString)next->keyseq << "\", " << next->id << ", "        << (bool)(enabledShortcuts>1) << ") to object(" << next->owner << ")";#endif    QShortcutEvent se(next->keyseq, next->id, enabledShortcuts>1);    QApplication::sendEvent(const_cast<QObject *>(next->owner), &se);}/* \internal    QShortcutMap dump function, only available when DEBUG_QSHORTCUTMAP is    defined.*/#if defined(Dump_QShortcutMap)void QShortcutMap::dumpMap() const{    Q_D(const QShortcutMap);    for (int i = 0; i < d->sequences.size(); ++i)        qDebug().nospace() << &(d->sequences.at(i));}#endif#endif // QT_NO_SHORTCUT

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