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📄 qkeymapper_p.h

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QKEYMAPPER_P_H#define QKEYMAPPER_P_H////  W A R N I N G//  -------------//// This file is not part of the Qt API.  It exists purely as an// implementation detail.  This header file may change from version to// version without notice, or even be removed.//// We mean it.//#include <qobject.h>#include <private/qobject_p.h>#include <qkeysequence.h>#include <qlist.h>#include <qlocale.h>#include <qevent.h>#if defined (Q_WS_MAC64)# include <private/qt_mac_p.h>#endifclass QKeyMapperPrivate;class QKeyMapper : public QObject{    Q_OBJECTpublic:    explicit QKeyMapper();    ~QKeyMapper();    static QKeyMapper *instance();    static void changeKeyboard();    static bool sendKeyEvent(QWidget *widget, bool grab,                             QEvent::Type type, int code, Qt::KeyboardModifiers modifiers,                             const QString &text, bool autorepeat, int count,                             quint32 nativeScanCode, quint32 nativeVirtualKey, quint32 nativeModifiers);    static QList<int> possibleKeys(QKeyEvent *e);private:    friend QKeyMapperPrivate *qt_keymapper_private();    Q_DECLARE_PRIVATE(QKeyMapper)    Q_DISABLE_COPY(QKeyMapper)};#if defined(Q_OS_WIN)enum WindowsNativeModifiers {    ShiftLeft            = 0x00000001,    ControlLeft          = 0x00000002,    AltLeft              = 0x00000004,    MetaLeft             = 0x00000008,    ShiftRight           = 0x00000010,    ControlRight         = 0x00000020,    AltRight             = 0x00000040,    MetaRight            = 0x00000080,    CapsLock             = 0x00000100,    NumLock              = 0x00000200,    ScrollLock           = 0x00000400,    ExtendedKey          = 0x01000000,    // Convenience mappings    ShiftAny             = 0x00000011,    ControlAny           = 0x00000022,    AltAny               = 0x00000044,    MetaAny              = 0x00000088,    LockAny              = 0x00000700};# if !defined(tagMSG)    typedef struct tagMSG MSG;# endif#elif defined(Q_WS_MAC)# include <private/qt_mac_p.h>#elif defined(Q_WS_X11)typedef ulong XID;typedef XID KeySym;struct QXCoreDesc {    int min_keycode;    int max_keycode;    int keysyms_per_keycode;    KeySym *keysyms;    uchar mode_switch;    uchar num_lock;    KeySym lock_meaning;};#endifstruct KeyboardLayoutItem;typedef struct __TISInputSource * TISInputSourceRef;class QKeyEvent;class QKeyMapperPrivate : public QObjectPrivate{    Q_DECLARE_PUBLIC(QKeyMapper)public:    QKeyMapperPrivate();    ~QKeyMapperPrivate();    void clearMappings();    QList<int> possibleKeys(QKeyEvent *e);    QLocale keyboardInputLocale;    Qt::LayoutDirection keyboardInputDirection;#if defined(Q_OS_WIN)    void clearRecordedKeys();    void updateKeyMap(const MSG &msg);    bool translateKeyEvent(QWidget *receiver, const MSG &msg, bool grab);    void updatePossibleKeyCodes(unsigned char *kbdBuffer, quint32 scancode, quint32 vk_key);    bool isADeadKey(unsigned int vk_key, unsigned int modifiers);    KeyboardLayoutItem *keyLayout[256];#elif defined(Q_WS_X11)    QList<int> possibleKeysXKB(QKeyEvent *event);    QList<int> possibleKeysCore(QKeyEvent *event);    bool translateKeyEventInternal(QWidget *keywidget,                                   const XEvent *,                                   KeySym &keysym,                                   int& count,                                   QString& text,                                   Qt::KeyboardModifiers& modifiers,                                   int &code,                                   QEvent::Type &type,                                   bool statefulTranslation = true);    bool translateKeyEvent(QWidget *keywidget,                           const XEvent *,                           bool grab);    bool useXKB;    QXCoreDesc coreDesc;#elif defined(Q_WS_MAC)    bool updateKeyboard();    void updateKeyMap(EventHandlerCallRef, EventRef, void *);    bool translateKeyEvent(QWidget *, EventHandlerCallRef, EventRef, void *, bool);    enum { NullMode, UnicodeMode, OtherMode } keyboard_mode;    union {        const UCKeyboardLayout *unicode;        void *other;    } keyboard_layout_format;#ifdef Q_WS_MAC64    QCFType<TISInputSourceRef> currentInputSource;#else    KeyboardLayoutRef currentKeyboardLayout;#endif    KeyboardLayoutKind keyboard_kind;    UInt32 keyboard_dead;    KeyboardLayoutItem *keyLayout[256];#elif defined(Q_WS_QWS)#endif};QKeyMapperPrivate *qt_keymapper_private(); // from qkeymapper.cpp#endif // QKEYMAPPER_P_H

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