⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 qgraphicsscene_bsp.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
字号:
/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qgraphicsscene_bsp_p.h"#ifndef QT_NO_GRAPHICSVIEW#include <QtCore/qstring.h>#include <private/qgraphicsitem_p.h>class QGraphicsSceneInsertItemBspTreeVisitor : public QGraphicsSceneBspTreeVisitor{public:    QGraphicsItem *item;    void visit(QList<QGraphicsItem *> *items)    { items->prepend(item); }};class QGraphicsSceneRemoveItemBspTreeVisitor : public QGraphicsSceneBspTreeVisitor{public:    QGraphicsItem *item;    void visit(QList<QGraphicsItem *> *items)    { items->removeAll(item); }};class QGraphicsSceneFindItemBspTreeVisitor : public QGraphicsSceneBspTreeVisitor{public:    QList<QGraphicsItem *> *foundItems;    void visit(QList<QGraphicsItem *> *items)    {        for (int i = 0; i < items->size(); ++i) {            QGraphicsItem *item = items->at(i);            if (!item->d_func()->itemDiscovered && item->isVisible()) {                item->d_func()->itemDiscovered = 1;                foundItems->prepend(item);            }        }    }};QGraphicsSceneBspTree::QGraphicsSceneBspTree()    : leafCnt(0){    insertVisitor = new QGraphicsSceneInsertItemBspTreeVisitor;    removeVisitor = new QGraphicsSceneRemoveItemBspTreeVisitor;    findVisitor = new QGraphicsSceneFindItemBspTreeVisitor;}QGraphicsSceneBspTree::~QGraphicsSceneBspTree(){    delete insertVisitor;    delete removeVisitor;    delete findVisitor;}void QGraphicsSceneBspTree::initialize(const QRectF &rect, int depth){    this->rect = rect;    leafCnt = 0;    nodes.resize((1 << (depth + 1)) - 1);    nodes.fill(Node());    leaves.resize(1 << depth);    leaves.fill(QList<QGraphicsItem *>());    initialize(rect, depth, 0);}void QGraphicsSceneBspTree::clear(){    leafCnt = 0;    nodes.clear();    leaves.clear();}void QGraphicsSceneBspTree::insertItem(QGraphicsItem *item, const QRectF &rect){    insertVisitor->item = item;    climbTree(insertVisitor, rect);}void QGraphicsSceneBspTree::removeItem(QGraphicsItem *item, const QRectF &rect){    removeVisitor->item = item;    climbTree(removeVisitor, rect);}void QGraphicsSceneBspTree::removeItems(const QSet<QGraphicsItem *> &items){    for (int i = 0; i < leaves.size(); ++i) {        QList<QGraphicsItem *> newItemList;        const QList<QGraphicsItem *> &oldItemList = leaves[i];        for (int j = 0; j < oldItemList.size(); ++j) {            QGraphicsItem *item = oldItemList.at(j);            if (!items.contains(item))                newItemList << item;        }        leaves[i] = newItemList;    }}QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QRectF &rect){    QList<QGraphicsItem *> tmp;    findVisitor->foundItems = &tmp;    climbTree(findVisitor, rect);    return tmp;}QList<QGraphicsItem *> QGraphicsSceneBspTree::items(const QPointF &pos){    QList<QGraphicsItem *> tmp;    findVisitor->foundItems = &tmp;    climbTree(findVisitor, pos);    return tmp;}int QGraphicsSceneBspTree::leafCount() const{    return leafCnt;}QString QGraphicsSceneBspTree::debug(int index) const{    const Node *node = &nodes.at(index);    QString tmp;    if (node->type == Node::Leaf) {        QRectF rect = rectForIndex(index);        if (!leaves[node->leafIndex].isEmpty()) {            tmp += QString::fromLatin1("[%1, %2, %3, %4] contains %5 items\n")                   .arg(rect.left()).arg(rect.top())                   .arg(rect.width()).arg(rect.height())                   .arg(leaves[node->leafIndex].size());        }    } else {        if (node->type == Node::Horizontal) {            tmp += debug(firstChildIndex(index));            tmp += debug(firstChildIndex(index) + 1);        } else {            tmp += debug(firstChildIndex(index));            tmp += debug(firstChildIndex(index) + 1);        }    }    return tmp;}void QGraphicsSceneBspTree::initialize(const QRectF &rect, int depth, int index){    Node *node = &nodes[index];    if (index == 0) {        node->type = Node::Horizontal;        node->offset = rect.center().x();    }    if (depth) {        Node::Type type;        QRectF rect1, rect2;        qreal offset1, offset2;        if (node->type == Node::Horizontal) {            type = Node::Vertical;            rect1.setRect(rect.left(), rect.top(), rect.width(), rect.height() / 2);            rect2.setRect(rect1.left(), rect1.bottom(), rect1.width(), rect.height() - rect1.height());            offset1 = rect1.center().x();            offset2 = rect2.center().x();        } else {            type = Node::Horizontal;            rect1.setRect(rect.left(), rect.top(), rect.width() / 2, rect.height());            rect2.setRect(rect1.right(), rect1.top(), rect.width() - rect1.width(), rect1.height());            offset1 = rect1.center().y();            offset2 = rect2.center().y();        }        int childIndex = firstChildIndex(index);        Node *child = &nodes[childIndex];        child->offset = offset1;        child->type = type;        child = &nodes[childIndex + 1];        child->offset = offset2;        child->type = type;        initialize(rect1, depth - 1, childIndex);        initialize(rect2, depth - 1, childIndex + 1);    } else {        node->type = Node::Leaf;        node->leafIndex = leafCnt++;    }}void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QPointF &pos, int index){    if (nodes.isEmpty())        return;    Node *node = &nodes[index];    int childIndex = firstChildIndex(index);    switch (node->type) {    case Node::Leaf: {        visitor->visit(&leaves[node->leafIndex]);        break;    }    case Node::Vertical:        if (pos.x() < node->offset) {            climbTree(visitor, pos, childIndex);        } else {            climbTree(visitor, pos, childIndex + 1);        }        break;    case Node::Horizontal:        if (pos.y() < node->offset) {            climbTree(visitor, pos, childIndex);        } else {            climbTree(visitor, pos, childIndex + 1);        }        break;    }}void QGraphicsSceneBspTree::climbTree(QGraphicsSceneBspTreeVisitor *visitor, const QRectF &rect, int index){    if (nodes.isEmpty())        return;    Node *node = &nodes[index];    int childIndex = firstChildIndex(index);    switch (node->type) {    case Node::Leaf: {        visitor->visit(&leaves[node->leafIndex]);        break;    }    case Node::Vertical:        if (rect.left() < node->offset) {            climbTree(visitor, rect, childIndex);            if (rect.right() >= node->offset)                climbTree(visitor, rect, childIndex + 1);        } else {            climbTree(visitor, rect, childIndex + 1);        }        break;    case Node::Horizontal:        int childIndex = firstChildIndex(index);        if (rect.top() < node->offset) {            climbTree(visitor, rect, childIndex);            if (rect.bottom() >= node->offset)                climbTree(visitor, rect, childIndex + 1);        } else {            climbTree(visitor, rect, childIndex + 1);        }    }}QRectF QGraphicsSceneBspTree::rectForIndex(int index) const{    if (index <= 0)        return rect;    int parentIdx = parentIndex(index);    QRectF rect = rectForIndex(parentIdx);    const Node *parent = &nodes.at(parentIdx);    if (parent->type == Node::Horizontal) {        if (index & 1)            rect.setRight(parent->offset);        else            rect.setLeft(parent->offset);    } else {        if (index & 1)            rect.setBottom(parent->offset);        else            rect.setTop(parent->offset);    }    return rect;}#endif // QT_NO_GRAPHICSVIEW

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -