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📄 qgraphicsscene.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QGRAPHICSSCENE_H#define QGRAPHICSSCENE_H#include <QtCore/qobject.h>#include <QtCore/qpoint.h>#include <QtCore/qrect.h>#include <QtGui/qbrush.h>#include <QtGui/qfont.h>#include <QtGui/qtransform.h>#include <QtGui/qmatrix.h>#include <QtGui/qpen.h>QT_BEGIN_HEADERQT_MODULE(Gui)#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEWtemplate<typename T> class QList;class QFocusEvent;class QKeyEvent;class QGraphicsItem;class QGraphicsItemGroup;class QGraphicsEllipseItem;class QGraphicsLineItem;class QGraphicsPathItem;class QGraphicsPixmapItem;class QGraphicsPolygonItem;class QGraphicsRectItem;class QGraphicsSceneContextMenuEvent;class QGraphicsSceneDragDropEvent;class QGraphicsSceneEvent;class QGraphicsSceneHelpEvent;class QGraphicsSceneHoverEvent;class QGraphicsSceneMouseEvent;class QGraphicsSceneWheelEvent;class QGraphicsSimpleTextItem;class QGraphicsTextItem;class QHelpEvent;class QLineF;class QPainterPath;class QPixmap;class QPointF;class QPolygonF;class QRectF;class QSizeF;class QStyleOptionGraphicsItem;class QInputMethodEvent;class QGraphicsView;class QGraphicsScenePrivate;class Q_GUI_EXPORT QGraphicsScene : public QObject{    Q_OBJECT    Q_PROPERTY(QBrush backgroundBrush READ backgroundBrush WRITE setBackgroundBrush)    Q_PROPERTY(QBrush foregroundBrush READ foregroundBrush WRITE setForegroundBrush)    Q_PROPERTY(ItemIndexMethod itemIndexMethod READ itemIndexMethod WRITE setItemIndexMethod)    Q_PROPERTY(QRectF sceneRect READ sceneRect WRITE setSceneRect)    Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth)public:    enum ItemIndexMethod {        BspTreeIndex,        NoIndex = -1    };    enum SceneLayer {        ItemLayer = 0x1,        BackgroundLayer = 0x2,        ForegroundLayer = 0x4,        AllLayers = 0xffff    };    Q_DECLARE_FLAGS(SceneLayers, SceneLayer)    QGraphicsScene(QObject *parent = 0);    QGraphicsScene(const QRectF &sceneRect, QObject *parent = 0);    QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent = 0);    virtual ~QGraphicsScene();    QRectF sceneRect() const;    inline qreal width() const { return sceneRect().width(); }    inline qreal height() const { return sceneRect().height(); }    void setSceneRect(const QRectF &rect);    inline void setSceneRect(qreal x, qreal y, qreal w, qreal h)    { setSceneRect(QRectF(x, y, w, h)); }    void render(QPainter *painter,                const QRectF &target = QRectF(), const QRectF &source = QRectF(),                Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio);    ItemIndexMethod itemIndexMethod() const;    void setItemIndexMethod(ItemIndexMethod method);    int bspTreeDepth() const;    void setBspTreeDepth(int depth);    QRectF itemsBoundingRect() const;    QList<QGraphicsItem *> items() const;    QList<QGraphicsItem *> items(const QPointF &pos) const;    QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QGraphicsItem *itemAt(const QPointF &pos) const;    inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const    { return items(QRectF(x, y, w, h), mode); }    inline QGraphicsItem *itemAt(qreal x, qreal y) const    { return itemAt(QPointF(x, y)); }    QList<QGraphicsItem *> selectedItems() const;    QPainterPath selectionArea() const;    void setSelectionArea(const QPainterPath &path);    void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode);    void clearSelection();    QGraphicsItemGroup *createItemGroup(const QList<QGraphicsItem *> &items);    void destroyItemGroup(QGraphicsItemGroup *group);    void addItem(QGraphicsItem *item);    QGraphicsEllipseItem *addEllipse(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush());    QGraphicsLineItem *addLine(const QLineF &line, const QPen &pen = QPen());    QGraphicsPathItem *addPath(const QPainterPath &path, const QPen &pen = QPen(), const QBrush &brush = QBrush());    QGraphicsPixmapItem *addPixmap(const QPixmap &pixmap);    QGraphicsPolygonItem *addPolygon(const QPolygonF &polygon, const QPen &pen = QPen(), const QBrush &brush = QBrush());    QGraphicsRectItem *addRect(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush());    QGraphicsTextItem *addText(const QString &text, const QFont &font = QFont());    QGraphicsSimpleTextItem *addSimpleText(const QString &text, const QFont &font = QFont());    inline QGraphicsEllipseItem *addEllipse(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush())    { return addEllipse(QRectF(x, y, w, h), pen, brush); }    inline QGraphicsLineItem *addLine(qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen = QPen())    { return addLine(QLineF(x1, y1, x2, y2), pen); }    inline QGraphicsRectItem *addRect(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush())    { return addRect(QRectF(x, y, w, h), pen, brush); }    void removeItem(QGraphicsItem *item);        QGraphicsItem *focusItem() const;    void setFocusItem(QGraphicsItem *item, Qt::FocusReason focusReason = Qt::OtherFocusReason);    bool hasFocus() const;    void setFocus(Qt::FocusReason focusReason = Qt::OtherFocusReason);    void clearFocus();    QGraphicsItem *mouseGrabberItem() const;    QBrush backgroundBrush() const;    void setBackgroundBrush(const QBrush &brush);    QBrush foregroundBrush() const;    void setForegroundBrush(const QBrush &brush);    virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const;    QList <QGraphicsView *> views() const;    inline void update(qreal x, qreal y, qreal w, qreal h)    { update(QRectF(x, y, w, h)); }    inline void invalidate(qreal x, qreal y, qreal w, qreal h, SceneLayers layers = AllLayers)    { invalidate(QRectF(x, y, w, h), layers); }public Q_SLOTS:    void update(const QRectF &rect = QRectF());    void invalidate(const QRectF &rect = QRectF(), SceneLayers layers = AllLayers);    void advance();protected:    bool event(QEvent *event);    virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent *event);    virtual void dragEnterEvent(QGraphicsSceneDragDropEvent *event);    virtual void dragMoveEvent(QGraphicsSceneDragDropEvent *event);    virtual void dragLeaveEvent(QGraphicsSceneDragDropEvent *event);    virtual void dropEvent(QGraphicsSceneDragDropEvent *event);    virtual void focusInEvent(QFocusEvent *event);    virtual void focusOutEvent(QFocusEvent *event);    virtual void helpEvent(QGraphicsSceneHelpEvent *event);    virtual void keyPressEvent(QKeyEvent *event);    virtual void keyReleaseEvent(QKeyEvent *event);    virtual void mousePressEvent(QGraphicsSceneMouseEvent *event);    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event);    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event);    virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event);    virtual void wheelEvent(QGraphicsSceneWheelEvent *event);    virtual void inputMethodEvent(QInputMethodEvent *event);    virtual void drawBackground(QPainter *painter, const QRectF &rect);    virtual void drawForeground(QPainter *painter, const QRectF &rect);    virtual void drawItems(QPainter *painter, int numItems,                           QGraphicsItem *items[],                           const QStyleOptionGraphicsItem options[],                           QWidget *widget = 0);Q_SIGNALS:    void changed(const QList<QRectF> &region);    void sceneRectChanged(const QRectF &rect);    void selectionChanged();private:    void itemUpdated(QGraphicsItem *item, const QRectF &rect);    Q_DECLARE_PRIVATE(QGraphicsScene)    Q_PRIVATE_SLOT(d_func(), void _q_generateBspTree())    Q_PRIVATE_SLOT(d_func(), void _q_emitUpdated())    Q_PRIVATE_SLOT(d_func(), void _q_removeItemLater(QGraphicsItem *item))    Q_PRIVATE_SLOT(d_func(), void _q_updateLater())    friend class QGraphicsItem;    friend class QGraphicsItemPrivate;    friend class QGraphicsView;    friend class QGraphicsViewPrivate;};Q_DECLARE_OPERATORS_FOR_FLAGS(QGraphicsScene::SceneLayers)QT_END_HEADER#endif // QT_NO_GRAPHICSVIEW#endif

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