📄 qgraphicsscene.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QGRAPHICSSCENE_H#define QGRAPHICSSCENE_H#include <QtCore/qobject.h>#include <QtCore/qpoint.h>#include <QtCore/qrect.h>#include <QtGui/qbrush.h>#include <QtGui/qfont.h>#include <QtGui/qtransform.h>#include <QtGui/qmatrix.h>#include <QtGui/qpen.h>QT_BEGIN_HEADERQT_MODULE(Gui)#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEWtemplate<typename T> class QList;class QFocusEvent;class QKeyEvent;class QGraphicsItem;class QGraphicsItemGroup;class QGraphicsEllipseItem;class QGraphicsLineItem;class QGraphicsPathItem;class QGraphicsPixmapItem;class QGraphicsPolygonItem;class QGraphicsRectItem;class QGraphicsSceneContextMenuEvent;class QGraphicsSceneDragDropEvent;class QGraphicsSceneEvent;class QGraphicsSceneHelpEvent;class QGraphicsSceneHoverEvent;class QGraphicsSceneMouseEvent;class QGraphicsSceneWheelEvent;class QGraphicsSimpleTextItem;class QGraphicsTextItem;class QHelpEvent;class QLineF;class QPainterPath;class QPixmap;class QPointF;class QPolygonF;class QRectF;class QSizeF;class QStyleOptionGraphicsItem;class QInputMethodEvent;class QGraphicsView;class QGraphicsScenePrivate;class Q_GUI_EXPORT QGraphicsScene : public QObject{ Q_OBJECT Q_PROPERTY(QBrush backgroundBrush READ backgroundBrush WRITE setBackgroundBrush) Q_PROPERTY(QBrush foregroundBrush READ foregroundBrush WRITE setForegroundBrush) Q_PROPERTY(ItemIndexMethod itemIndexMethod READ itemIndexMethod WRITE setItemIndexMethod) Q_PROPERTY(QRectF sceneRect READ sceneRect WRITE setSceneRect) Q_PROPERTY(int bspTreeDepth READ bspTreeDepth WRITE setBspTreeDepth)public: enum ItemIndexMethod { BspTreeIndex, NoIndex = -1 }; enum SceneLayer { ItemLayer = 0x1, BackgroundLayer = 0x2, ForegroundLayer = 0x4, AllLayers = 0xffff }; Q_DECLARE_FLAGS(SceneLayers, SceneLayer) QGraphicsScene(QObject *parent = 0); QGraphicsScene(const QRectF &sceneRect, QObject *parent = 0); QGraphicsScene(qreal x, qreal y, qreal width, qreal height, QObject *parent = 0); virtual ~QGraphicsScene(); QRectF sceneRect() const; inline qreal width() const { return sceneRect().width(); } inline qreal height() const { return sceneRect().height(); } void setSceneRect(const QRectF &rect); inline void setSceneRect(qreal x, qreal y, qreal w, qreal h) { setSceneRect(QRectF(x, y, w, h)); } void render(QPainter *painter, const QRectF &target = QRectF(), const QRectF &source = QRectF(), Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio); ItemIndexMethod itemIndexMethod() const; void setItemIndexMethod(ItemIndexMethod method); int bspTreeDepth() const; void setBspTreeDepth(int depth); QRectF itemsBoundingRect() const; QList<QGraphicsItem *> items() const; QList<QGraphicsItem *> items(const QPointF &pos) const; QList<QGraphicsItem *> items(const QRectF &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QList<QGraphicsItem *> items(const QPolygonF &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QList<QGraphicsItem *> collidingItems(const QGraphicsItem *item, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const; QGraphicsItem *itemAt(const QPointF &pos) const; inline QList<QGraphicsItem *> items(qreal x, qreal y, qreal w, qreal h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const { return items(QRectF(x, y, w, h), mode); } inline QGraphicsItem *itemAt(qreal x, qreal y) const { return itemAt(QPointF(x, y)); } QList<QGraphicsItem *> selectedItems() const; QPainterPath selectionArea() const; void setSelectionArea(const QPainterPath &path); void setSelectionArea(const QPainterPath &path, Qt::ItemSelectionMode); void clearSelection(); QGraphicsItemGroup *createItemGroup(const QList<QGraphicsItem *> &items); void destroyItemGroup(QGraphicsItemGroup *group); void addItem(QGraphicsItem *item); QGraphicsEllipseItem *addEllipse(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsLineItem *addLine(const QLineF &line, const QPen &pen = QPen()); QGraphicsPathItem *addPath(const QPainterPath &path, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsPixmapItem *addPixmap(const QPixmap &pixmap); QGraphicsPolygonItem *addPolygon(const QPolygonF &polygon, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsRectItem *addRect(const QRectF &rect, const QPen &pen = QPen(), const QBrush &brush = QBrush()); QGraphicsTextItem *addText(const QString &text, const QFont &font = QFont()); QGraphicsSimpleTextItem *addSimpleText(const QString &text, const QFont &font = QFont()); inline QGraphicsEllipseItem *addEllipse(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush()) { return addEllipse(QRectF(x, y, w, h), pen, brush); } inline QGraphicsLineItem *addLine(qreal x1, qreal y1, qreal x2, qreal y2, const QPen &pen = QPen()) { return addLine(QLineF(x1, y1, x2, y2), pen); } inline QGraphicsRectItem *addRect(qreal x, qreal y, qreal w, qreal h, const QPen &pen = QPen(), const QBrush &brush = QBrush()) { return addRect(QRectF(x, y, w, h), pen, brush); } void removeItem(QGraphicsItem *item); QGraphicsItem *focusItem() const; void setFocusItem(QGraphicsItem *item, Qt::FocusReason focusReason = Qt::OtherFocusReason); bool hasFocus() const; void setFocus(Qt::FocusReason focusReason = Qt::OtherFocusReason); void clearFocus(); QGraphicsItem *mouseGrabberItem() const; QBrush backgroundBrush() const; void setBackgroundBrush(const QBrush &brush); QBrush foregroundBrush() const; void setForegroundBrush(const QBrush &brush); virtual QVariant inputMethodQuery(Qt::InputMethodQuery query) const; QList <QGraphicsView *> views() const; inline void update(qreal x, qreal y, qreal w, qreal h) { update(QRectF(x, y, w, h)); } inline void invalidate(qreal x, qreal y, qreal w, qreal h, SceneLayers layers = AllLayers) { invalidate(QRectF(x, y, w, h), layers); }public Q_SLOTS: void update(const QRectF &rect = QRectF()); void invalidate(const QRectF &rect = QRectF(), SceneLayers layers = AllLayers); void advance();protected: bool event(QEvent *event); virtual void contextMenuEvent(QGraphicsSceneContextMenuEvent *event); virtual void dragEnterEvent(QGraphicsSceneDragDropEvent *event); virtual void dragMoveEvent(QGraphicsSceneDragDropEvent *event); virtual void dragLeaveEvent(QGraphicsSceneDragDropEvent *event); virtual void dropEvent(QGraphicsSceneDragDropEvent *event); virtual void focusInEvent(QFocusEvent *event); virtual void focusOutEvent(QFocusEvent *event); virtual void helpEvent(QGraphicsSceneHelpEvent *event); virtual void keyPressEvent(QKeyEvent *event); virtual void keyReleaseEvent(QKeyEvent *event); virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event); virtual void wheelEvent(QGraphicsSceneWheelEvent *event); virtual void inputMethodEvent(QInputMethodEvent *event); virtual void drawBackground(QPainter *painter, const QRectF &rect); virtual void drawForeground(QPainter *painter, const QRectF &rect); virtual void drawItems(QPainter *painter, int numItems, QGraphicsItem *items[], const QStyleOptionGraphicsItem options[], QWidget *widget = 0);Q_SIGNALS: void changed(const QList<QRectF> ®ion); void sceneRectChanged(const QRectF &rect); void selectionChanged();private: void itemUpdated(QGraphicsItem *item, const QRectF &rect); Q_DECLARE_PRIVATE(QGraphicsScene) Q_PRIVATE_SLOT(d_func(), void _q_generateBspTree()) Q_PRIVATE_SLOT(d_func(), void _q_emitUpdated()) Q_PRIVATE_SLOT(d_func(), void _q_removeItemLater(QGraphicsItem *item)) Q_PRIVATE_SLOT(d_func(), void _q_updateLater()) friend class QGraphicsItem; friend class QGraphicsItemPrivate; friend class QGraphicsView; friend class QGraphicsViewPrivate;};Q_DECLARE_OPERATORS_FOR_FLAGS(QGraphicsScene::SceneLayers)QT_END_HEADER#endif // QT_NO_GRAPHICSVIEW#endif
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