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📄 qgraphicsview.h

📁 奇趣公司比较新的qt/emd版本
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QGRAPHICSVIEW_H#define QGRAPHICSVIEW_H#include <QtCore/qmetatype.h>#include <QtGui/qpainter.h>#include <QtGui/qscrollarea.h>#include <QtGui/qgraphicsscene.h>QT_BEGIN_HEADERQT_MODULE(Gui)#if !defined(QT_NO_GRAPHICSVIEW) || (QT_EDITION & QT_MODULE_GRAPHICSVIEW) != QT_MODULE_GRAPHICSVIEWclass QGraphicsItem;class QPainterPath;class QPolygonF;class QStyleOptionGraphicsItem;class QGraphicsViewPrivate;class Q_GUI_EXPORT QGraphicsView : public QAbstractScrollArea{    Q_OBJECT    Q_FLAGS(QPainter::RenderHints CacheMode)    Q_ENUMS(ViewportAnchor DragMode ViewportUpdateMode OptimizationFlags)    Q_PROPERTY(QBrush backgroundBrush READ backgroundBrush WRITE setBackgroundBrush)    Q_PROPERTY(QBrush foregroundBrush READ foregroundBrush WRITE setForegroundBrush)    Q_PROPERTY(bool interactive READ isInteractive WRITE setInteractive)    Q_PROPERTY(QRectF sceneRect READ sceneRect WRITE setSceneRect)    Q_PROPERTY(Qt::Alignment alignment READ alignment WRITE setAlignment)    Q_PROPERTY(QPainter::RenderHints renderHints READ renderHints WRITE setRenderHints)    Q_PROPERTY(DragMode dragMode READ dragMode WRITE setDragMode)    Q_PROPERTY(CacheMode cacheMode READ cacheMode WRITE setCacheMode)    Q_PROPERTY(ViewportAnchor transformationAnchor READ transformationAnchor WRITE setTransformationAnchor)    Q_PROPERTY(ViewportAnchor resizeAnchor READ resizeAnchor WRITE setResizeAnchor)    Q_PROPERTY(ViewportUpdateMode viewportUpdateMode READ viewportUpdateMode WRITE setViewportUpdateMode)#ifndef QT_NO_RUBBERBAND    Q_PROPERTY(Qt::ItemSelectionMode rubberBandSelectionMode READ rubberBandSelectionMode WRITE setRubberBandSelectionMode)#endif    Q_PROPERTY(OptimizationFlags optimizationFlags READ optimizationFlags WRITE setOptimizationFlags)public:    enum ViewportAnchor {        NoAnchor,        AnchorViewCenter,        AnchorUnderMouse    };    enum CacheModeFlag {        CacheNone = 0x0,        CacheBackground = 0x1    };    Q_DECLARE_FLAGS(CacheMode, CacheModeFlag)    enum DragMode {        NoDrag,        ScrollHandDrag,        RubberBandDrag    };    enum ViewportUpdateMode {        FullViewportUpdate,        MinimalViewportUpdate,        SmartViewportUpdate,        NoViewportUpdate    };    enum OptimizationFlag {        DontClipPainter = 0x1,        DontSavePainterState = 0x2,        DontAdjustForAntialiasing = 0x4    };    Q_DECLARE_FLAGS(OptimizationFlags, OptimizationFlag)    QGraphicsView(QWidget *parent = 0);    QGraphicsView(QGraphicsScene *scene, QWidget *parent = 0);    ~QGraphicsView();    QSize sizeHint() const;    QPainter::RenderHints renderHints() const;    void setRenderHint(QPainter::RenderHint hint, bool enabled = true);    void setRenderHints(QPainter::RenderHints hints);    Qt::Alignment alignment() const;    void setAlignment(Qt::Alignment alignment);    ViewportAnchor transformationAnchor() const;    void setTransformationAnchor(ViewportAnchor anchor);    ViewportAnchor resizeAnchor() const;    void setResizeAnchor(ViewportAnchor anchor);    ViewportUpdateMode viewportUpdateMode() const;    void setViewportUpdateMode(ViewportUpdateMode mode);    OptimizationFlags optimizationFlags() const;    void setOptimizationFlag(OptimizationFlag flag, bool enabled = true);    void setOptimizationFlags(OptimizationFlags flags);    DragMode dragMode() const;    void setDragMode(DragMode mode);#ifndef QT_NO_RUBBERBAND    Qt::ItemSelectionMode rubberBandSelectionMode() const;    void setRubberBandSelectionMode(Qt::ItemSelectionMode mode);#endif    CacheMode cacheMode() const;    void setCacheMode(CacheMode mode);    void resetCachedContent();    bool isInteractive() const;    void setInteractive(bool allowed);    QGraphicsScene *scene() const;    void setScene(QGraphicsScene *scene);    QRectF sceneRect() const;    void setSceneRect(const QRectF &rect);    inline void setSceneRect(qreal x, qreal y, qreal w, qreal h);    QMatrix matrix() const;    void setMatrix(const QMatrix &matrix, bool combine = false);    void resetMatrix();    QTransform transform() const;    QTransform viewportTransform() const;    void setTransform(const QTransform &matrix, bool combine = false);    void resetTransform();    void rotate(qreal angle);    void scale(qreal sx, qreal sy);    void shear(qreal sh, qreal sv);    void translate(qreal dx, qreal dy);    void centerOn(const QPointF &pos);    inline void centerOn(qreal x, qreal y);    void centerOn(const QGraphicsItem *item);    void ensureVisible(const QRectF &rect, int xmargin = 50, int ymargin = 50);    inline void ensureVisible(qreal x, qreal y, qreal w, qreal h, int xmargin = 50, int ymargin = 50);    void ensureVisible(const QGraphicsItem *item, int xmargin = 50, int ymargin = 50);    void fitInView(const QRectF &rect, Qt::AspectRatioMode aspectRadioMode = Qt::IgnoreAspectRatio);    inline void fitInView(qreal x, qreal y, qreal w, qreal h,                          Qt::AspectRatioMode aspectRadioMode = Qt::IgnoreAspectRatio);    void fitInView(const QGraphicsItem *item,                   Qt::AspectRatioMode aspectRadioMode = Qt::IgnoreAspectRatio);    void render(QPainter *painter, const QRectF &target = QRectF(), const QRect &source = QRect(),                Qt::AspectRatioMode aspectRatioMode = Qt::KeepAspectRatio);    QList<QGraphicsItem *> items() const;    QList<QGraphicsItem *> items(const QPoint &pos) const;    inline QList<QGraphicsItem *> items(int x, int y) const;    QList<QGraphicsItem *> items(const QRect &rect, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    inline QList<QGraphicsItem *> items(int x, int y, int w, int h, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QList<QGraphicsItem *> items(const QPolygon &polygon, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QList<QGraphicsItem *> items(const QPainterPath &path, Qt::ItemSelectionMode mode = Qt::IntersectsItemShape) const;    QGraphicsItem *itemAt(const QPoint &pos) const;    inline QGraphicsItem *itemAt(int x, int y) const;    QPointF mapToScene(const QPoint &point) const;    QPolygonF mapToScene(const QRect &rect) const;    QPolygonF mapToScene(const QPolygon &polygon) const;    QPainterPath mapToScene(const QPainterPath &path) const;    QPoint mapFromScene(const QPointF &point) const;    QPolygon mapFromScene(const QRectF &rect) const;    QPolygon mapFromScene(const QPolygonF &polygon) const;    QPainterPath mapFromScene(const QPainterPath &path) const;    inline QPointF mapToScene(int x, int y) const;    inline QPolygonF mapToScene(int x, int y, int w, int h) const;    inline QPoint mapFromScene(qreal x, qreal y) const;    inline QPolygon mapFromScene(qreal x, qreal y, qreal w, qreal h) const;    QVariant inputMethodQuery(Qt::InputMethodQuery query) const;    QBrush backgroundBrush() const;    void setBackgroundBrush(const QBrush &brush);    QBrush foregroundBrush() const;    void setForegroundBrush(const QBrush &brush);public Q_SLOTS:    void updateScene(const QList<QRectF> &rects);    void invalidateScene(const QRectF &rect = QRectF(), QGraphicsScene::SceneLayers layers = QGraphicsScene::AllLayers);    void updateSceneRect(const QRectF &rect);protected Q_SLOTS:    void setupViewport(QWidget *widget);protected:    bool event(QEvent *event);    bool viewportEvent(QEvent *event);    void contextMenuEvent(QContextMenuEvent *event);    void dragEnterEvent(QDragEnterEvent *event);    void dragLeaveEvent(QDragLeaveEvent *event);    void dragMoveEvent(QDragMoveEvent *event);    void dropEvent(QDropEvent *event);    void focusInEvent(QFocusEvent *event);    void focusOutEvent(QFocusEvent *event);    void keyPressEvent(QKeyEvent *event);    void keyReleaseEvent(QKeyEvent *event);    void mouseDoubleClickEvent(QMouseEvent *event);    void mousePressEvent(QMouseEvent *event);    void mouseMoveEvent(QMouseEvent *event);    void mouseReleaseEvent(QMouseEvent *event);#ifndef QT_NO_WHEELEVENT    void wheelEvent(QWheelEvent *event);#endif    void paintEvent(QPaintEvent *event);    void resizeEvent(QResizeEvent *event);    void scrollContentsBy(int dx, int dy);    void showEvent(QShowEvent *event);    void inputMethodEvent(QInputMethodEvent *event);    virtual void drawBackground(QPainter *painter, const QRectF &rect);    virtual void drawForeground(QPainter *painter, const QRectF &rect);    virtual void drawItems(QPainter *painter, int numItems,                           QGraphicsItem *items[],                           const QStyleOptionGraphicsItem options[]);private:    Q_DECLARE_PRIVATE(QGraphicsView)#ifndef QT_NO_CURSOR    Q_PRIVATE_SLOT(d_func(), void _q_setViewportCursor(const QCursor &))    Q_PRIVATE_SLOT(d_func(), void _q_unsetViewportCursor())#endif    friend class QGraphicsSceneWidget;};Q_DECLARE_OPERATORS_FOR_FLAGS(QGraphicsView::CacheMode)Q_DECLARE_OPERATORS_FOR_FLAGS(QGraphicsView::OptimizationFlags)inline void QGraphicsView::setSceneRect(qreal ax, qreal ay, qreal aw, qreal ah){ setSceneRect(QRectF(ax, ay, aw, ah)); }inline void QGraphicsView::centerOn(qreal ax, qreal ay){ centerOn(QPointF(ax, ay)); }inline void QGraphicsView::ensureVisible(qreal ax, qreal ay, qreal aw, qreal ah, int xmargin, int ymargin){ ensureVisible(QRectF(ax, ay, aw, ah), xmargin, ymargin); }inline void QGraphicsView::fitInView(qreal ax, qreal ay, qreal w, qreal h, Qt::AspectRatioMode mode){ fitInView(QRectF(ax, ay, w, h), mode); }inline QList<QGraphicsItem *> QGraphicsView::items(int ax, int ay) const{ return items(QPoint(ax, ay)); }inline QList<QGraphicsItem *> QGraphicsView::items(int ax, int ay, int w, int h, Qt::ItemSelectionMode mode) const{ return items(QRect(ax, ay, w, h), mode); }inline QGraphicsItem *QGraphicsView::itemAt(int ax, int ay) const{ return itemAt(QPoint(ax, ay)); }inline QPointF QGraphicsView::mapToScene(int ax, int ay) const{ return mapToScene(QPoint(ax, ay)); }inline QPolygonF QGraphicsView::mapToScene(int ax, int ay, int w, int h) const{ return mapToScene(QRect(ax, ay, w, h)); }inline QPoint QGraphicsView::mapFromScene(qreal ax, qreal ay) const{ return mapFromScene(QPointF(ax, ay)); }inline QPolygon QGraphicsView::mapFromScene(qreal ax, qreal ay, qreal w, qreal h) const{ return mapFromScene(QRectF(ax, ay, w, h)); }#endif // QT_NO_GRAPHICSVIEWQT_END_HEADER#endif // QGRAPHICSVIEW_H

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