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📄 qdirectpainter_qws.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qdirectpainter_qws.h"#include "qscreen_qws.h"#include "private/qobject_p.h"#include "private/qapplication_p.h"#include "qwsdisplay_qws.h"#include "qwidget.h"#include "qimage.h"#include <qwsevent_qws.h>#include <private/qwindowsurface_qws_p.h>#include <private/qwsdisplay_qws_p.h>#ifdef Q_WS_QWS#ifndef QT_NO_DIRECTPAINTER/*!    \class QDirectPainter    \ingroup multimedia    \ingroup qws    \brief The QDirectPainter class provides direct access to the    underlying hardware in Qtopia Core.    \preliminary    Note that this class is only available in \l {Qtopia Core}.    QDirectPainter allows a client application to reserve a region of    the framebuffer and render directly onto the screen. There are two    ways of using the QDirectPainter class: You can either reserve a    region using the provided static functions, or you can instantiate    an object and make use of its more dynamic API.    \tableofcontents    \section1 Dynamic Allocation    By instantiating a QDirectPainter object using the default    QDirectPainter::NonReserved surface flag, the client application    only gets some control over the reserved region, i.e., it can    still render directly onto the screen but the allocated region may    change (for example, if a window with a higher focus requests    parts of the same region). The currently allocated region can be    retrieved using the allocatedRegion() function, while the    requestedRegion() function returns the originally reserved    region.    \section1 Static Allocation    Using the static approach, the client application gets complete    control over the reserved region, i.e., the affected region will    never be modified by the screen driver.    To create a static region, pass the QDirectPainter::Reserved    surface flag to the constructor. After the reserved region is    reported through regionChanged(), the allocated region will not    change, unless setRegion() is called.    If QDirectPainter::ReservedSynchronous is passed to the    constructor, calls to setRegion() will block until the region is    reserved, meaning that allocatedRegion() will be available immediately.    Note that in the current version setRegion() will cause the application    event loop to be entered, potentially causing reentrancy issues.    \section1 Rendering    To draw on a given region, the application must first get hold of    a pointer to the framebuffer. In most cases, this pointer can be    retrieved using the QDirectPainter::frameBuffer() function. But    note that if the current screen has subscreens, you must query the    screen driver instead to identify the correct subscreen. A pointer    to the current screen driver can always be retrieved using the    static QScreen::instance() function. Then use QScreen's \l    {QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()}    functions to access the correct subscreen, and the subscreen's \l    {QScreen::}{base()} function to retrieve a pointer to the    framebuffer.    Depending on the hardware, it might be necessary to lock the    framebuffer for exclusive use while writing to it. This is    possible using the lock() and unlock() functions. Note that    calling lock() will prevent all other applications from working    until unlock() is called.    In addition, QDirectPainter provides several functions returning    information about the framebuffer: the linestep() function returns    the length (in bytes) of each scanline of the framebuffer while    the screenDepth(), screenWidth() and screenHeight() function    return the screen metrics.    \sa QScreen, QWSEmbedWidget, {Qtopia Core Architecture}*//*!    \enum QDirectPainter::SurfaceFlag    This enum describes the behavior of the region reserved by this    QDirectPainter object.    \value NonReserved The allocated region may change, e.g., if a    window with a higher focus requests parts of the same region. See    also \l {Dynamic Allocation}.    \value Reserved The allocated region will never change. See also    \l {Static Allocation}.    \value ReservedSynchronous The allocated region will never change and    each function that changes the allocated region will be blocking.    \sa reservedRegion(), allocatedRegion()*//*!    \fn QRegion QDirectPainter::region()    \obsolete    Use QDirectPainter::reservedRegion() instead.*/static inline QScreen *getPrimaryScreen(){    QScreen *screen = QScreen::instance();    if (!screen->base()) {        QList<QScreen*> subScreens = screen->subScreens();        if (subScreens.size() < 1)            return 0;        screen = subScreens.at(0);    }    return screen;}static inline QSize screenS(){    QScreen *screen = getPrimaryScreen();    if (!screen)        return QSize();    return QSize(screen->width(), screen->height());}static inline QSize devS(){    QScreen *screen = getPrimaryScreen();    if (!screen)        return QSize();    return QSize(screen->deviceWidth(), screen->deviceHeight());}class QDirectPainterPrivate : public QObjectPrivate{    Q_DECLARE_PUBLIC(QDirectPainter);public:    QDirectPainterPrivate() : surface(0), seenRegion(false) {}    ~QDirectPainterPrivate() {        if (QPaintDevice::qwsDisplay()) { // make sure not in QApplication destructor            qApp->d_func()->directPainters->remove(surface->windowId());            surface->setGeometry(QRect());        }        delete surface;    }    QWSDirectPainterSurface *surface;    QRegion requested_region;    static QDirectPainter *staticPainter;    bool seenRegion;};QDirectPainter *QDirectPainterPrivate::staticPainter = 0;void qt_directpainter_region(QDirectPainter *dp, const QRegion &alloc, int type){    QDirectPainterPrivate *d = dp->d_func();    QRegion r = alloc;    QScreen *screen = d->surface->screen();    if (screen->isTransformed()) {        const QSize screenSize(screen->width(), screen->height());        r = screen->mapToDevice(r, screenSize);    }    if (type == QWSRegionEvent::Allocation) {        d->surface->setClipRegion(r);        d->seenRegion = true;        if (dp != QDirectPainterPrivate::staticPainter) {            if (!d->surface->flushingRegionEvents) // recursion guard                dp->regionChanged(r);        }    }}#ifndef QT_NO_QWSEMBEDWIDGETvoid qt_directpainter_embedevent(QDirectPainter *dp, const QWSEmbedEvent *event){    if (event->type | QWSEmbedEvent::Region)        dp->setRegion(event->region);}#endif/*!    Constructs a QDirectPainter object with the given \a parent and    surface \a flag.*/QDirectPainter::QDirectPainter(QObject *parent, SurfaceFlag flag)    :QObject(*new QDirectPainterPrivate, parent){    Q_D(QDirectPainter);    d->surface = new QWSDirectPainterSurface(true, flag);    if (flag != NonReserved)        d->surface->setReserved();    QApplicationPrivate *ad = qApp->d_func();    if (!ad->directPainters)        ad->directPainters = new QMap<WId, QDirectPainter*>;    ad->directPainters->insert(d->surface->windowId(), this);}/*!    Destroys this QDirectPainter object, releasing the reserved region.    \sa allocatedRegion()*/QDirectPainter::~QDirectPainter(){    /* should not be necessary    if (this == QDirectPainterPrivate::staticPainter)        QDirectPainterPrivate::staticPainter = 0;    */}/*!    \fn void QDirectPainter::setGeometry(const QRect &rectangle)    \since 4.2    Request to reserve the given \a rectangle of the framebuffer.    Note that the actually allocated region might differ from the    requested one, e.g., if the given region overlaps with the    region of another QDirectPainter object.    \sa geometry(), allocatedRegion(), setRegion()*/void QDirectPainter::setGeometry(const QRect &rect){    setRegion(rect);}/*!    \since 4.2    Returns the bounding rectangle of the requested region.    \sa setGeometry(), requestedRegion()*/QRect QDirectPainter::geometry() const{    Q_D(const QDirectPainter);    return d->requested_region.boundingRect();}/*!    \since 4.2    Requests to reserve the given \a region of the framebuffer.    Note that the actually allocated region might differ from the    requested one, e.g., if the given region overlaps with the region    of another QDirectPainter object.    \sa requestedRegion(), allocatedRegion(), {Dynamic Allocation}*/void QDirectPainter::setRegion(const QRegion &region){    Q_D(QDirectPainter);    d->requested_region = region;    d->surface->setRegion(region);}/*!    \since 4.2

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