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📄 qstyle.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtGui module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "qstyle.h"#include "qapplication.h"#include "qpainter.h"#include "qwidget.h"#include "qbitmap.h"#include "qpixmapcache.h"#include "qstyleoption.h"#include "private/qstyle_p.h"#ifndef QT_NO_DEBUG#include "qdebug.h"#endif#ifdef Q_WS_X11#include <qx11info_x11.h>#endif#include <limits.h>static const int MaxBits = 8 * sizeof(QSizePolicy::ControlType);static int unpackControlTypes(QSizePolicy::ControlTypes controls, QSizePolicy::ControlType *array){    if (!controls)        return 0;    // optimization: exactly one bit is set    if ((controls & (controls - 1)) == 0) {        array[0] = QSizePolicy::ControlType(uint(controls));        return 1;    }    int count = 0;    for (int i = 0; i < MaxBits; ++i) {        if (uint bit = (controls & (0x1 << i)))            array[count++] = QSizePolicy::ControlType(bit);    }    return count;}/*!    \class QStyle    \brief The QStyle class is an abstract base class that encapsulates the look and feel of a GUI.    \ingroup appearance    Qt contains a set of QStyle subclasses that emulate the styles of    the different platforms supported by Qt (QWindowsStyle,    QMacStyle, QMotifStyle, etc.). By default, these styles are built    into the QtGui library. Styles can also be made available as    plugins.    Qt's built-in widgets use QStyle to perform nearly all of their    drawing, ensuring that they look exactly like the equivalent    native widgets. The diagram below shows a QComboBox in six    different styles.    \img qstyle-comboboxes.png Six combo boxes    Topics:    \tableofcontents    \section1 Setting a Style    The style of the entire application can be set using the    QApplication::setStyle() function. It can also be specified by the    user of the application, using the \c -style command-line option:    \code        ./myapplication -style motif    \endcode    If no style is specified, Qt will choose the most appropriate    style for the user's platform or desktop environment.    A style can also be set on an individual widget using the    QWidget::setStyle() function.    \section1 Developing Style-Aware Custom Widgets    If you are developing custom widgets and want them to look good on    all platforms, you can use QStyle functions to perform parts of    the widget drawing, such as drawItemText(), drawItemPixmap(),    drawPrimitive(), drawControl(), and drawComplexControl().    Most QStyle draw functions take four arguments:    \list    \o an enum value specifying which graphical element to draw    \o a QStyleOption specifying how and where to render that element    \o a QPainter that should be used to draw the element    \o a QWidget on which the drawing is performed (optional)    \endlist    For example, if you want to draw a focus rectangle on your    widget, you can write:    \quotefromfile snippets/styles/styles.cpp    \skipto MyWidget::paintEvent    \printuntil }    QStyle gets all the information it needs to render the graphical    element from QStyleOption. The widget is passed as the last    argument in case the style needs it to perform special effects    (such as animated default buttons on Mac OS X), but it isn't    mandatory. In fact, you can use QStyle to draw on any paint    device, not just widgets, by setting the QPainter properly.    QStyleOption has various subclasses for the various types of    graphical elements that can be drawn. For example,    PE_FrameFocusRect expects a QStyleOptionFocusRect argument.    To ensure that drawing operations are as fast as possible,    QStyleOption and its subclasses have public data members. See the    QStyleOption class documentation for details on how to use it.    For convenience, Qt provides the QStylePainter class, which    combines a QStyle, a QPainter, and a QWidget. This makes it    possible to write    \skipto QStylePainter painter    \printline painter    \dots    \skipto drawPrimitive    \printline drawPrimitive    instead of    \quotefromfile snippets/styles/styles.cpp    \skipto QPainter painter    \printline painter    \dots    \skipto drawPrimitive    \printline drawPrimitive    \section1 Creating a Custom Style    If you want to design a custom look and feel for your    application, the first step is to pick one of the base styles    provided with Qt to build your custom style from. The choice will    depend on which existing style resembles your style the most.    Depending on which parts of the base style you want to change,    you must reimplement the functions that are used to draw those    parts of the interface. To illustrate this, we will modify the    look of the spin box arrows drawn by QWindowsStyle. The arrows    are \e{primitive elements} that are drawn by the drawPrimitive()    function, so we need to reimplement that function. We need the    following class declaration:    \quotefile snippets/customstyle/customstyle.h    \skipto class CustomStyle    \printuntil };    To draw its up and down arrows, QSpinBox uses the    PE_IndicatorSpinUp and PE_IndicatorSpinDown primitive elements.    Here's how to reimplement the drawPrimitive() function to draw    them differently:    \quotefile snippets/customstyle/customstyle.cpp    \skipto CustomStyle::drawPrimitive    \printuntil QWindowsStyle::drawPrimitive    \printline }    \printline }    Notice that we don't use the \c widget argument, except to pass it    on to the QWindowStyle::drawPrimitive() function. As mentioned    earlier, the information about what is to be drawn and how it    should be drawn is specified by a QStyleOption object, so there is    no need to ask the widget.    If you need to use the \c widget argument to obtain additional    information, be careful to ensure that it isn't 0 and that it is    of the correct type before using it. For example:    \quotefile snippets/customstyle/customstyle.cpp    \skipto CustomStyle::CustomStyle    \skipto QSpinBox    \printuntil {    \dots    \printuntil }    When implementing a custom style, you cannot assume that the    widget is a QSpinBox just because the enum value is called    PE_IndicatorSpinUp or PE_IndicatorSpinDown.    The documentation for the \l{widgets/styles}{Styles} example    covers this topic in more detail.    \section1 Using a Custom Style    There are several ways of using a custom style in a Qt    application. The simplest way is call the    QApplication::setStyle() static function before creating the    QApplication object:    \include snippets/customstyle/main.cpp    You can call QApplication::setStyle() at any time, but by calling    it before the constructor, you ensure that the user's preference,    set using the \c -style command-line option, is respected.    You may want to make your style available for use in other    applications, some of which may not be yours and are not available for    you to recompile. The Qt Plugin system makes it possible to create    styles as plugins. Styles created as plugins are loaded as shared    objects at runtime by Qt itself. Please refer to the \link    plugins-howto.html Qt Plugin\endlink documentation for more    information on how to go about creating a style plugin.    Compile your plugin and put it into Qt's \c plugins/styles    directory. We now have a pluggable style that Qt can load    automatically. To use your new style with existing applications,    simply start the application with the following argument:    \code        ./myapplication -style custom    \endcode    The application will use the look and feel from the custom style you    implemented.    \section1 Right-to-Left Desktops    Languages written from right to left (such as Arabic and Hebrew)    usually also mirror the whole layout of widgets, and require the    light to come from the screen's top-right corner instead of    top-left.    If you create a custom style, you should take special care when    drawing asymmetric elements to make sure that they also look    correct in a mirrored layout. An easy way to test your styles is    to run applications with the \c -reverse command-line option or    to call QApplication::setLayoutDirection() in your \c main()    function.    Here are some things to keep in mind when making a style work well in a    right-to-left environment:    \list    \o subControlRect() and subElementRect() return rectangles in screen coordinates    \o QStyleOption::direction indicates in which direction the item should be drawn in    \o If a style is not right-to-left aware it will display items as if it were left-to-right    \o visualRect(), visualPos(), and visualAlignment() are helpful functions that will       translate from logical to screen representations.    \o alignedRect() will return a logical rect aligned for the current direction    \endlist    \sa QStyleOption, QStylePainter, {Styles Example}, {Implementing Styles and Style Aware Widgets}*//*!    Constructs a style object.*/QStyle::QStyle()    : QObject(*new QStylePrivate){}/*!    \internal    Constructs a style object.*/QStyle::QStyle(QStylePrivate &dd)    : QObject(dd){}/*!

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