conical_brush.glsl

来自「奇趣公司比较新的qt/emd版本」· GLSL 代码 · 共 28 行

GLSL
28
字号
// conical gradient shader#define M_PI  3.14159265358979323846uniform sampler1D palette;uniform float angle;uniform vec3 inv_matrix_m0;uniform vec3 inv_matrix_m1;uniform vec3 inv_matrix_m2;vec4 brush(){    mat3 mat;    mat[0] = inv_matrix_m0;    mat[1] = inv_matrix_m1;    mat[2] = inv_matrix_m2;    vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);    vec2 A = hcoords.xy / hcoords.z;/*     float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */    if (abs(A.y) == abs(A.x)) 	A.y += 0.002;    float t = (atan2(-A.y, A.x) + angle) / (2.0 * M_PI);    float val = t - floor(t);    return texture1D(palette, val);}

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