📄 glsl_to_include.sh
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#! /bin/sh# Compile a .glsl file to a file that can be included in a C++ programUSAGE="Usage: $0 <file.glsl>"CGC=cgcCGC_PROFILE=arbfp1if test $# -ne 1then echo $USAGE exit 1fiGLSL_FILE=$1FRAG_FILE=`basename $1 .glsl`.frag#GLSL_INC_FILE=`basename $1 .glsl`.glsl_quotedecho "// Generated by src/opengl/util/$0 from $1" > $FRAG_FILE$CGC -quiet -oglsl -profile $CGC_PROFILE $GLSL_FILE | while read linedo if test `echo $line | cut -c1` != "#" then echo -e \"$line\" >> $FRAG_FILE fidoneecho "; // Generated by src/opengl/util/$0 from $1" >> $FRAG_FILE#echo "// Generated by src/opengl/util/$0 from $1" > $GLSL_INC_FILE#cat $GLSL_FILE | while read line#do# printf \"%s\\\\n\"\\n "$line" >> $GLSL_INC_FILE#done#echo "; // Generated by src/opengl/util/$0 from $1" >> $GLSL_INC_FILE
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