texture_brush.glsl
来自「奇趣公司比较新的qt/emd版本」· GLSL 代码 · 共 24 行
GLSL
24 行
uniform sampler2D brush_texture;uniform vec2 inv_brush_texture_size;uniform vec3 inv_matrix_m0;uniform vec3 inv_matrix_m1;uniform vec3 inv_matrix_m2;vec4 brush(){ mat3 mat; mat[0] = inv_matrix_m0; mat[1] = inv_matrix_m1; mat[2] = inv_matrix_m2; vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1); vec2 coords = hcoords.xy / hcoords.z; coords *= inv_brush_texture_size; coords.y = -coords.y; return texture2D(brush_texture, coords);}
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