radial_brush.glsl

来自「奇趣公司比较新的qt/emd版本」· GLSL 代码 · 共 29 行

GLSL
29
字号
uniform sampler1D palette;uniform vec2 fmp;uniform float fmp2_m_radius2;uniform vec3 inv_matrix_m0;uniform vec3 inv_matrix_m1;uniform vec3 inv_matrix_m2;vec4 brush(){    mat3 mat;    mat[0] = inv_matrix_m0;    mat[1] = inv_matrix_m1;    mat[2] = inv_matrix_m2;    vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1);    vec2 A = hcoords.xy / hcoords.z;    vec2 B = fmp;    float a = fmp2_m_radius2;    float b = 2.0*dot(A, B);    float c = -dot(A, A);    float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a);    return texture1D(palette, val);}

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