📄 fragmentprograms_p.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtOpenGL module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef FRAGMENTPROGRAMS_H#define FRAGMENTPROGRAMS_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists purely as an// implementation detail. This header file may change from version to// version without notice, or even be removed.//// We mean it.//enum FragmentVariable { VAR_BRUSH_TEXTURE, VAR_LINEAR, VAR_INV_MATRIX_M1, VAR_INV_MASK_SIZE, VAR_INV_MATRIX_M2, VAR_PORTERDUFF_AB, VAR_MASK_CHANNEL, VAR_ELLIPSE_OFFSET, VAR_PORTERDUFF_XYZ, VAR_INV_DST_SIZE, VAR_MASK_TEXTURE, VAR_DST_TEXTURE, VAR_PALETTE, VAR_MASK_OFFSET, VAR_INV_BRUSH_TEXTURE_SIZE, VAR_FMP2_M_RADIUS2, VAR_FMP, VAR_INV_MATRIX_M0, VAR_ANGLE,};enum FragmentBrushType { FRAGMENT_PROGRAM_BRUSH_SOLID, FRAGMENT_PROGRAM_BRUSH_RADIAL, FRAGMENT_PROGRAM_BRUSH_CONICAL, FRAGMENT_PROGRAM_BRUSH_LINEAR, FRAGMENT_PROGRAM_BRUSH_TEXTURE, FRAGMENT_PROGRAM_BRUSH_PATTERN,};enum FragmentCompositionModeType { COMPOSITION_MODES_SIMPLE_PORTER_DUFF, COMPOSITION_MODES_MULTIPLY, COMPOSITION_MODES_SCREEN, COMPOSITION_MODES_OVERLAY, COMPOSITION_MODES_DARKEN, COMPOSITION_MODES_LIGHTEN, COMPOSITION_MODES_COLORDODGE, COMPOSITION_MODES_COLORBURN, COMPOSITION_MODES_HARDLIGHT, COMPOSITION_MODES_SOFTLIGHT, COMPOSITION_MODES_DIFFERENCE, COMPOSITION_MODES_EXCLUSION, COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK, COMPOSITION_MODES_MULTIPLY_NOMASK, COMPOSITION_MODES_SCREEN_NOMASK, COMPOSITION_MODES_OVERLAY_NOMASK, COMPOSITION_MODES_DARKEN_NOMASK, COMPOSITION_MODES_LIGHTEN_NOMASK, COMPOSITION_MODES_COLORDODGE_NOMASK, COMPOSITION_MODES_COLORBURN_NOMASK, COMPOSITION_MODES_HARDLIGHT_NOMASK, COMPOSITION_MODES_SOFTLIGHT_NOMASK, COMPOSITION_MODES_DIFFERENCE_NOMASK, COMPOSITION_MODES_EXCLUSION_NOMASK, COMPOSITION_MODE_BLEND_MODE_MASK, COMPOSITION_MODE_BLEND_MODE_NOMASK,};enum FragmentMaskType { FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA, FRAGMENT_PROGRAM_MASK_ELLIPSE_AA,};static const unsigned int num_fragment_variables = 19;static const unsigned int num_fragment_brushes = 6;static const unsigned int num_fragment_composition_modes = 26;static const unsigned int num_fragment_masks = 2;static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA = "!!ARBfp1.0\n" "PARAM c[1] = { { 0.5, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" "ADD R4.x, fragment.position, c[0];\n" "ADD R0.y, fragment.position, -c[0].x;\n" "MAX R2.x, R0.y, fragment.texcoord[0].y;\n" "ADD R0.x, fragment.position.y, c[0];\n" "MIN R2.y, R0.x, fragment.texcoord[0].x;\n" "ADD R3.x, fragment.position, -c[0];\n" "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" "MOV R3.y, R4.x;\n" "MOV R0.yw, R2.x;\n" "MOV R0.xz, R2.y;\n" "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" "MAD R1.xy, fragment.position.x, c[0].y, -R0.zwzw;\n" "MOV R0.w, R1.x;\n" "MOV R1.x, R0.y;\n" "MOV R0.z, R0.x;\n" "SGE R2.zw, R1.xyxy, R0;\n" "MAX R0.xy, R0.zwzw, R1;\n" "MIN R0.zw, R0, R1.xyxy;\n" "MAD R2.zw, R2, R1, fragment.texcoord[0];\n" "ADD R1, R3.xyxy, -R0.zzww;\n" "MAD R1, R1, R2.zzww, R2.x;\n" "ADD R3.zw, R0.xyxy, R0;\n" "ADD R3.y, R2, -R2.x;\n" "ADD R2.zw, R1.xyyw, -R2.x;\n" "ADD R4.zw, R4.x, -R0;\n" "MUL R2.zw, R4, R2;\n" "ADD R4.zw, R1.xyyw, R1.xyxz;\n" "ADD R1.xz, R2.y, -R1;\n" "MAD R2.zw, -R2, c[0].x, R3.y;\n" "MAD R3.zw, R3, c[0].x, -R3.x;\n" "MAD R3.zw, R3, R3.y, -R2;\n" "ADD R1.y, R4.x, -R3.x;\n" "MAD R4.zw, -R4, c[0].x, R2.y;\n" "MUL R4.zw, R4, R1.y;\n" "ADD R1.yw, R0.xxzy, -R3.x;\n" "MUL R1.xy, R1.xzzw, R1.ywzw;\n" "MAD R1.zw, R1.xyxy, c[0].x, -R4;\n" "SGE R1.xy, R4.x, R0;\n" "MUL R1.zw, R1.xyxy, R1;\n" "MAD R1.xy, R1, R3.zwzw, R2.zwzw;\n" "SGE R2.zw, R3.x, R0;\n" "ADD R1.zw, R4, R1;\n" "ADD R1.zw, R1, -R1.xyxy;\n" "MAD R1.xy, R2.zwzw, R1.zwzw, R1;\n" "ADD R1.xy, R1, -R3.y;\n" "SGE R0.zw, R4.x, R0;\n" "MAD R0.zw, R0, R1.xyxy, R3.y;\n" "SGE R0.xy, R0, R3.x;\n" "MUL R0.xy, R0.zwzw, R0;\n" "ADD R0.x, R3.y, -R0;\n" "SGE R0.z, R2.y, R2.x;\n" "ADD R0.x, R0, -R0.y;\n" "MUL result.color, R0.x, R0.z;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..3],\n" " { -2, 1, -0.5, 2 },\n" " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "ADD R0.xy, fragment.position, c[0];\n" "MUL R1.xyz, R0.y, c[2];\n" "MAD R0.xyz, R0.x, c[1], R1;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R2.z, R0.z;\n" "MUL R0.zw, R0.xyxy, R2.z;\n" "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n" "MOV R1.xy, c[1];\n" "MOV R1.zw, c[2].xyxy;\n" "MOV R0.x, c[1].z;\n" "MOV R0.y, c[2].z;\n" "MAD R0, -R0.xyxy, R0.zzww, R1.xzyw;\n" "MUL R1.xy, R2, fragment.texcoord[0];\n" "MUL R0, R0, R2.z;\n" "MUL R1.xy, R1, c[4].x;\n" "MUL R1.zw, R1.xyxy, R0.xyxz;\n" "MUL R0.xy, R1, R0.ywzw;\n" "ADD R0.w, R0.x, R0.y;\n" "MUL R0.xy, R2, R2;\n" "ADD R0.x, R0, R0.y;\n" "ADD R0.z, R1, R1.w;\n" "MUL R0.zw, R0, R0;\n" "ADD R0.y, R0.z, R0.w;\n" "RSQ R0.y, R0.y;\n" "ADD R0.x, -R0, c[4].y;\n" "MAD_SAT R0.x, R0.y, R0, -c[4].z;\n" "MUL R0.y, -R0.x, c[4].w;\n" "ADD R0.y, R0, c[5].x;\n" "MUL R0.x, R0, R0;\n" "MUL result.color, R0.x, R0.y;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..3],\n" " { 1 },\n" " program.local[5..6] };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R1, R0, texture[0], 2D;\n" "MUL R0.xyz, R1, c[6].y;\n" "MUL R2.xyz, R0, fragment.color.primary.w;\n" "MUL R0.xyz, fragment.color.primary, c[6].x;\n" "MAD R2.xyz, R0, R1.w, R2;\n" "ADD R3.xy, fragment.position, c[0];\n" "ADD R0.w, -R1, c[4].x;\n" "MUL R0.xyz, fragment.color.primary, c[5].y;\n" "MAD R2.xyz, R0, R0.w, R2;\n" "MUL R0.xyz, R1, c[5].z;\n" "ADD R0.w, -fragment.color.primary, c[4].x;\n" "MAD R2.xyz, R0, R0.w, R2;\n" "ADD R0.y, -R1.w, c[4].x;\n" "MUL R0.x, fragment.color.primary.w, R1.w;\n" "MUL R0.y, fragment.color.primary.w, R0;\n" "MUL R0.z, R1.w, R0.w;\n" "DP3 R2.w, R0, c[5];\n" "MUL R3.xy, R3, c[1];\n" "TEX R0, R3, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" "DP4 R0.x, R0, c[2];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_MULTIPLY = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R1, R0, texture[0], 2D;\n" "ADD R0.x, -R1.w, c[4];\n" "MUL R0.xyz, fragment.color.primary, R0.x;\n" "MAD R0.xyz, fragment.color.primary, R1, R0;\n" "ADD R0.w, -fragment.color.primary, c[4].x;\n" "MAD R2.xyz, R1, R0.w, R0;\n" "ADD R0.z, fragment.color.primary.w, R1.w;\n" "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" "ADD R0.xy, fragment.position, c[0];\n" "MUL R0.xy, R0, c[1];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" "DP4 R0.x, R0, c[2];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" "PARAM c[4] = { program.local[0..3] };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R1, R0, texture[0], 2D;\n" "ADD R0.xy, fragment.position, c[0];\n" "ADD R2, fragment.color.primary, R1;\n" "MUL R0.xy, R0, c[1];\n" "MAD R2, -fragment.color.primary, R1, R2;\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" "DP4 R0.x, R0, c[2];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" " { 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R1, R0, texture[0], 2D;\n" "ADD R0.w, -R1, c[4].y;\n" "MUL R3.xyz, fragment.color.primary, R0.w;\n" "ADD R2.xyz, fragment.color.primary.w, -fragment.color.primary;\n" "ADD R0.xyz, R1.w, -R1;\n" "MUL R0.xyz, R0, R2;\n" "MUL R0.xyz, R0, c[4].x;\n" "MAD R0.xyz, fragment.color.primary.w, R1.w, -R0;\n" "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" "MUL R2.xyz, fragment.color.primary, R1;\n" "MAD R2.xyz, R2, c[4].x, R3;\n" "ADD R0.w, -fragment.color.primary, c[4].y;\n" "MAD R3.xyz, R1, R0.w, R0;\n" "MAD R2.xyz, R1, R0.w, R2;\n" "MUL R0.xyz, R1, c[4].x;\n" "SGE R0.xyz, R0, R1.w;\n" "ADD R3.xyz, R3, -R2;\n" "MAD R2.xyz, R0, R3, R2;\n" "ADD R0.z, fragment.color.primary.w, R1.w;\n" "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" "ADD R0.xy, fragment.position, c[0];\n" "MUL R0.xy, R0, c[1];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" "DP4 R0.x, R0, c[2];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_DARKEN = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R1, R0, texture[0], 2D;\n" "MUL R2.xyz, R1, fragment.color.primary.w;\n" "MUL R0.xyz, fragment.color.primary, R1.w;\n" "MIN R0.xyz, R0, R2;\n" "ADD R0.w, -R1, c[4].x;\n" "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" "ADD R0.w, -fragment.color.primary, c[4].x;\n" "MAD R2.xyz, R1, R0.w, R0;\n" "ADD R0.z, fragment.color.primary.w, R1.w;\n" "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" "ADD R0.xy, fragment.position, c[0];\n" "MUL R0.xy, R0, c[1];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" "DP4 R0.x, R0, c[2];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_LIGHTEN = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R1, R0, texture[0], 2D;\n" "MUL R2.xyz, R1, fragment.color.primary.w;\n" "MUL R0.xyz, fragment.color.primary, R1.w;\n" "MAX R0.xyz, R0, R2;\n" "ADD R0.w, -R1, c[4].x;\n" "MAD R0.xyz, fragment.color.primary, R0.w, R0;\n" "ADD R0.w, -fragment.color.primary, c[4].x;\n" "MAD R2.xyz, R1, R0.w, R0;\n" "ADD R0.z, fragment.color.primary.w, R1.w;\n" "MAD R2.w, -fragment.color.primary, R1, R0.z;\n" "ADD R0.xy, fragment.position, c[0];\n" "MUL R0.xy, R0, c[1];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2, R2, -R1;\n" "DP4 R0.x, R0, c[2];\n" "MAD result.color, R0.x, R2, R1;\n" "END\n" ;static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[5] = { program.local[0..3],\n" " { 1, 1e-06 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" "TEMP R3;\n" "MUL R0.xy, fragment.position, c[3];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R1.y, -fragment.color.primary.w, c[4].x;\n"
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