linear_brush.glsl
来自「奇趣公司比较新的qt/emd版本」· GLSL 代码 · 共 23 行
GLSL
23 行
uniform sampler1D palette;uniform vec3 linear;uniform vec3 inv_matrix_m0;uniform vec3 inv_matrix_m1;uniform vec3 inv_matrix_m2;vec4 brush(){ mat3 mat; mat[0] = inv_matrix_m0; mat[1] = inv_matrix_m1; mat[2] = inv_matrix_m2; vec3 hcoords = mat * vec3(gl_FragCoord.xy, 1); vec2 A = hcoords.xy / hcoords.z; float val = dot(linear.xy, A) * linear.z; return texture1D(palette, val);}
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