📄 qglpixelbuffer.cpp
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtOpenGL module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************//*! \class QGLPixelBuffer \brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer. \since 4.1 \ingroup multimedia Rendering into a pbuffer is normally done using full hardware acceleration. This can be significantly faster than rendering into a QPixmap. There are three approaches to using this class: \list 1 \o \bold{We can draw into the pbuffer and convert it to a QImage using toImage().} This is normally much faster than calling QGLWidget::renderPixmap(). \o \bold{We can draw into the pbuffer and copy the contents into an OpenGL texture using updateDynamicTexture().} This allows us to create dynamic textures and works on all systems with pbuffer support. \o \bold{On systems that support it, we can bind the pbuffer to an OpenGL texture.} The texture is then updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. This is supported only on Windows and Mac OS X systems that provide the \c render_texture extension. \endlist Pbuffers are provided by the OpenGL \c pbuffer extension; call hasOpenGLPbuffer() to find out if the system provides pbuffers. \sa {opengl/pbuffers}{Pbuffers Example}*/#include <qglpixelbuffer.h>#include <private/qglpixelbuffer_p.h>#include <private/qpaintengine_opengl_p.h>#include <qimage.h>void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget){ Q_Q(QGLPixelBuffer); if(init(size, format, shareWidget)) { req_size = size; req_format = format; req_shareWidget = shareWidget; invalid = false; qctx = new QGLContext(format); qctx->d_func()->sharing = (shareWidget != 0); qctx->d_func()->paintDevice = q; qctx->d_func()->valid = true;#if defined(Q_WS_WIN) qctx->d_func()->dc = dc; qctx->d_func()->rc = ctx;#elif defined(Q_WS_X11) qctx->d_func()->cx = ctx; qctx->d_func()->pbuf = (void *) pbuf; qctx->d_func()->vi = 0;#elif defined(Q_WS_MAC) qctx->d_func()->cx = ctx; qctx->d_func()->vi = 0;#endif }}/*! Constructs an OpenGL pbuffer of the given \a size. If no \a format is specified, the \l{QGLFormat::defaultFormat()}{default format} is used. If the \a shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with \a shareWidget. If you intend to bind this pbuffer as a dynamic texture, the width and height components of \c size must be powers of two (e.g., 512 x 128). \sa size(), format()*/QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget) : d_ptr(new QGLPixelBufferPrivate(this)){ Q_D(QGLPixelBuffer); d->common_init(size, format, shareWidget);}/*! \overload Constructs an OpenGL pbuffer with the \a width and \a height. If no \a format is specified, the \l{QGLFormat::defaultFormat()}{default format} is used. If the \a shareWidget parameter points to a valid QGLWidget, the pbuffer will share its context with \a shareWidget. If you intend to bind this pbuffer as a dynamic texture, the width and height components of \c size must be powers of two (e.g., 512 x 128). \sa size(), format()*/QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget) : d_ptr(new QGLPixelBufferPrivate(this)){ Q_D(QGLPixelBuffer); d->common_init(QSize(width, height), format, shareWidget);}/*! \fn QGLPixelBuffer::~QGLPixelBuffer() Destroys the pbuffer and frees any allocated resources.*/QGLPixelBuffer::~QGLPixelBuffer(){ Q_D(QGLPixelBuffer); // defined in qpaintengine_opengl.cpp extern void qgl_cleanup_glyph_cache(QGLContext *); QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext()); if (current != d->qctx) makeCurrent(); qgl_cleanup_glyph_cache(d->qctx); d->cleanup(); delete d->qctx; if (current && current != d->qctx) current->makeCurrent(); delete d_ptr;}/*! \fn bool QGLPixelBuffer::makeCurrent() Makes this pbuffer the current OpenGL rendering context. Returns true on success; otherwise returns false. \sa QGLContext::makeCurrent(), doneCurrent()*/bool QGLPixelBuffer::makeCurrent(){ Q_D(QGLPixelBuffer); if (d->invalid) return false; d->qctx->makeCurrent(); return true;}/*! \fn bool QGLPixelBuffer::doneCurrent() Makes no context the current OpenGL context. Returns true on success; otherwise returns false.*/bool QGLPixelBuffer::doneCurrent(){ Q_D(QGLPixelBuffer); if (d->invalid) return false; d->qctx->doneCurrent(); return true;}/*! Generates and binds a 2D GL texture that is the same size as the pbuffer, and returns the texture's ID. This can be used in conjunction with bindToDynamicTexture() and updateDynamicTexture(). \sa size()*/#if defined(Q_WS_X11) || defined(Q_WS_WIN)GLuint QGLPixelBuffer::generateDynamicTexture() const{ Q_D(const QGLPixelBuffer); GLuint texture; glGenTextures(1, &texture); glBindTexture(GL_TEXTURE_2D, texture); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_FLOAT, 0); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); return texture;}#endif/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id) Binds the texture specified by \a texture_id to this pbuffer. Returns true on success; otherwise returns false. The texture must be of the same size and format as the pbuffer. To unbind the texture, call releaseFromDynamicTexture(). While the texture is bound, it is updated automatically when the pbuffer contents change, eliminating the need for additional copy operations. Example: \code QGLPixelBuffer pbuffer(...); ... pbuffer.makeCurrent(); GLuint dynamicTexture = pbuffer.generateDynamicTexture(); pbuffer.bindToDynamicTexture(dynamicTexture); ... pbuffer.releaseFromDynamicTexture(); \endcode \warning This function uses the \c {render_texture} extension, which is currently not supported under X11. An alternative that works on all systems (including X11) is to manually copy the pbuffer contents to a texture using updateDynamicTexture(). \warning For the bindToDynamicTexture() call to succeed on the Mac OS X, the pbuffer needs a shared context, i.e. the QGLPixelBuffer must be created with a share widget. \sa generateDynamicTexture(), releaseFromDynamicTexture()*//*! \fn void QGLPixelBuffer::releaseFromDynamicTexture() Releases the pbuffer from any previously bound texture. Returns true on success; otherwise returns false. \sa bindToDynamicTexture()*//*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers() Returns true if the OpenGL \c pbuffer extension is present on this system; otherwise returns false.*//*! Copies the pbuffer contents into the texture specified with \a texture_id. The texture must be of the same size and format as the pbuffer. Example: \code QGLPixelBuffer pbuffer(...); ... pbuffer.makeCurrent(); GLuint dynamicTexture = pbuffer.generateDynamicTexture(); ... pbuffer.updateDynamicTexture(dynamicTexture); \endcode An alternative on Windows and Mac OS X systems that support the \c render_texture extension is to use bindToDynamicTexture() to get dynamic updates of the texture. \sa generateDynamicTexture(), bindToDynamicTexture()*/void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const{ Q_D(const QGLPixelBuffer); if (d->invalid) return; glBindTexture(GL_TEXTURE_2D, texture_id);#ifndef Q_WS_QWS glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, d->req_size.width(), d->req_size.height(), 0);#else glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);#endif}/*! Returns the size of the pbuffer.*/QSize QGLPixelBuffer::size() const{ Q_D(const QGLPixelBuffer); return d->req_size;}/*! Returns the contents of the pbuffer as a QImage.*/QImage QGLPixelBuffer::toImage() const{ Q_D(const QGLPixelBuffer); if (d->invalid) return QImage(); const_cast<QGLPixelBuffer *>(this)->makeCurrent(); QImage::Format image_format = QImage::Format_RGB32; if (format().alpha()) image_format = QImage::Format_ARGB32_Premultiplied; QImage img(d->req_size, image_format); int w = d->req_size.width(); int h = d->req_size.height(); glReadPixels(0, 0, d->req_size.width(), d->req_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, img.bits()); if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { // OpenGL gives RGBA; Qt wants ARGB uint *p = (uint*)img.bits(); uint *end = p + w*h; if (1) { while (p < end) { uint a = *p << 24; *p = (*p >> 8) | a; p++; } } else { while (p < end) { *p = 0xFF000000 | (*p>>8); ++p; } } } else { // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB img = img.rgbSwapped(); } return img.mirrored();}/*! Returns the native pbuffer handle.*/Qt::HANDLE QGLPixelBuffer::handle() const{ Q_D(const QGLPixelBuffer); if (d->invalid) return 0; return d->pbuf;}/*! Returns true if this pbuffer is valid; otherwise returns false.*/bool QGLPixelBuffer::isValid() const{ Q_D(const QGLPixelBuffer); return !d->invalid;}Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_paintengine)/*! \reimp */QPaintEngine *QGLPixelBuffer::paintEngine() const{ return qt_buffer_paintengine();}extern int qt_defaultDpi();/*! \reimp */int QGLPixelBuffer::metric(PaintDeviceMetric metric) const{ Q_D(const QGLPixelBuffer); float dpmx = qt_defaultDpi()*100./2.54; float dpmy = qt_defaultDpi()*100./2.54; int w = d->req_size.width(); int h = d->req_size.height(); switch (metric) { case PdmWidth: return w; case PdmHeight: return h; case PdmWidthMM: return qRound(w * 1000 / dpmx); case PdmHeightMM: return qRound(h * 1000 / dpmy); case PdmNumColors: return 0; case PdmDepth: return 32;//d->depth; case PdmDpiX: return (int)(dpmx * 0.0254); case PdmDpiY: return (int)(dpmy * 0.0254); case PdmPhysicalDpiX: return (int)(dpmx * 0.0254); case PdmPhysicalDpiY: return (int)(dpmy * 0.0254); default: qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric); break; } return 0;}/*! Generates and binds a 2D GL texture to the current context, based on \a image. The generated texture id is returned and can be used in later glBindTexture() calls. The \a target parameter specifies the texture target. Equivalent to calling QGLContext::bindTexture(). \sa deleteTexture()*/GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target){ Q_D(QGLPixelBuffer);#ifndef Q_WS_QWS return d->qctx->bindTexture(image, target, GL_RGBA8);#else return d->qctx->bindTexture(image, target, GL_RGBA);#endif}/*! \overload Generates and binds a 2D GL texture based on \a pixmap. Equivalent to calling QGLContext::bindTexture(). \sa deleteTexture()*/GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target){ Q_D(QGLPixelBuffer);#ifndef Q_WS_QWS return d->qctx->bindTexture(pixmap, target, GL_RGBA8);#else return d->qctx->bindTexture(pixmap, target, GL_RGBA);#endif}/*! \overload Reads the DirectDrawSurface (DDS) compressed file \a fileName and generates a 2D GL texture from it. Equivalent to calling QGLContext::bindTexture(). \sa deleteTexture()*/GLuint QGLPixelBuffer::bindTexture(const QString &fileName){ Q_D(QGLPixelBuffer); return d->qctx->bindTexture(fileName);}/*! Removes the texture identified by \a texture_id from the texture cache. Equivalent to calling QGLContext::deleteTexture(). */void QGLPixelBuffer::deleteTexture(GLuint texture_id){ Q_D(QGLPixelBuffer); d->qctx->deleteTexture(texture_id);}/*! Returns the format of the pbuffer. The format may be different from the one that was requested.*/QGLFormat QGLPixelBuffer::format() const{ Q_D(const QGLPixelBuffer); return d->format;}/*! \fn int QGLPixelBuffer::devType() const \reimp*/
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