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📄 qglpixelbuffer.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtOpenGL module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************//*!    \class QGLPixelBuffer    \brief The QGLPixelBuffer class encapsulates an OpenGL pbuffer.    \since 4.1    \ingroup multimedia    Rendering into a pbuffer is normally done using full hardware    acceleration. This can be significantly faster than rendering    into a QPixmap.    There are three approaches to using this class:    \list 1    \o \bold{We can draw into the pbuffer and convert it to a QImage       using toImage().} This is normally much faster than calling       QGLWidget::renderPixmap().    \o \bold{We can draw into the pbuffer and copy the contents into       an OpenGL texture using updateDynamicTexture().} This allows       us to create dynamic textures and works on all systems       with pbuffer support.    \o \bold{On systems that support it, we can bind the pbuffer to       an OpenGL texture.} The texture is then updated automatically       when the pbuffer contents change, eliminating the need for       additional copy operations. This is supported only on Windows       and Mac OS X systems that provide the \c render_texture       extension.    \endlist    Pbuffers are provided by the OpenGL \c pbuffer extension; call    hasOpenGLPbuffer() to find out if the system provides pbuffers.    \sa {opengl/pbuffers}{Pbuffers Example}*/#include <qglpixelbuffer.h>#include <private/qglpixelbuffer_p.h>#include <private/qpaintengine_opengl_p.h>#include <qimage.h>void QGLPixelBufferPrivate::common_init(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget){    Q_Q(QGLPixelBuffer);    if(init(size, format, shareWidget)) {        req_size = size;        req_format = format;        req_shareWidget = shareWidget;        invalid = false;        qctx = new QGLContext(format);        qctx->d_func()->sharing = (shareWidget != 0);        qctx->d_func()->paintDevice = q;        qctx->d_func()->valid = true;#if defined(Q_WS_WIN)        qctx->d_func()->dc = dc;        qctx->d_func()->rc = ctx;#elif defined(Q_WS_X11)        qctx->d_func()->cx = ctx;        qctx->d_func()->pbuf = (void *) pbuf;        qctx->d_func()->vi = 0;#elif defined(Q_WS_MAC)        qctx->d_func()->cx = ctx;        qctx->d_func()->vi = 0;#endif    }}/*!    Constructs an OpenGL pbuffer of the given \a size. If no \a    format is specified, the \l{QGLFormat::defaultFormat()}{default    format} is used. If the \a shareWidget parameter points to a    valid QGLWidget, the pbuffer will share its context with \a    shareWidget.    If you intend to bind this pbuffer as a dynamic texture, the width    and height components of \c size must be powers of two (e.g., 512    x 128).    \sa size(), format()*/QGLPixelBuffer::QGLPixelBuffer(const QSize &size, const QGLFormat &format, QGLWidget *shareWidget)    : d_ptr(new QGLPixelBufferPrivate(this)){    Q_D(QGLPixelBuffer);    d->common_init(size, format, shareWidget);}/*! \overload    Constructs an OpenGL pbuffer with the \a width and \a height. If    no \a format is specified, the    \l{QGLFormat::defaultFormat()}{default format} is used. If the \a    shareWidget parameter points to a valid QGLWidget, the pbuffer    will share its context with \a shareWidget.    If you intend to bind this pbuffer as a dynamic texture, the width    and height components of \c size must be powers of two (e.g., 512    x 128).    \sa size(), format()*/QGLPixelBuffer::QGLPixelBuffer(int width, int height, const QGLFormat &format, QGLWidget *shareWidget)    : d_ptr(new QGLPixelBufferPrivate(this)){    Q_D(QGLPixelBuffer);    d->common_init(QSize(width, height), format, shareWidget);}/*! \fn QGLPixelBuffer::~QGLPixelBuffer()    Destroys the pbuffer and frees any allocated resources.*/QGLPixelBuffer::~QGLPixelBuffer(){    Q_D(QGLPixelBuffer);    // defined in qpaintengine_opengl.cpp    extern void qgl_cleanup_glyph_cache(QGLContext *);    QGLContext *current = const_cast<QGLContext *>(QGLContext::currentContext());    if (current != d->qctx)        makeCurrent();    qgl_cleanup_glyph_cache(d->qctx);    d->cleanup();    delete d->qctx;    if (current && current != d->qctx)        current->makeCurrent();    delete d_ptr;}/*! \fn bool QGLPixelBuffer::makeCurrent()    Makes this pbuffer the current OpenGL rendering context. Returns    true on success; otherwise returns false.    \sa QGLContext::makeCurrent(), doneCurrent()*/bool QGLPixelBuffer::makeCurrent(){    Q_D(QGLPixelBuffer);    if (d->invalid)        return false;    d->qctx->makeCurrent();    return true;}/*! \fn bool QGLPixelBuffer::doneCurrent()    Makes no context the current OpenGL context. Returns true on    success; otherwise returns false.*/bool QGLPixelBuffer::doneCurrent(){    Q_D(QGLPixelBuffer);    if (d->invalid)        return false;    d->qctx->doneCurrent();    return true;}/*!    Generates and binds a 2D GL texture that is the same size as the    pbuffer, and returns the texture's ID. This can be used in    conjunction with bindToDynamicTexture() and    updateDynamicTexture().    \sa size()*/#if defined(Q_WS_X11) || defined(Q_WS_WIN)GLuint QGLPixelBuffer::generateDynamicTexture() const{    Q_D(const QGLPixelBuffer);    GLuint texture;    glGenTextures(1, &texture);    glBindTexture(GL_TEXTURE_2D, texture);    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, d->req_size.width(), d->req_size.height(), 0, GL_RGBA, GL_FLOAT, 0);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);    return texture;}#endif/*! \fn bool QGLPixelBuffer::bindToDynamicTexture(GLuint texture_id)    Binds the texture specified by \a texture_id to this pbuffer.    Returns true on success; otherwise returns false.    The texture must be of the same size and format as the pbuffer.    To unbind the texture, call releaseFromDynamicTexture(). While    the texture is bound, it is updated automatically when the    pbuffer contents change, eliminating the need for additional copy    operations.    Example:    \code        QGLPixelBuffer pbuffer(...);        ...        pbuffer.makeCurrent();        GLuint dynamicTexture = pbuffer.generateDynamicTexture();        pbuffer.bindToDynamicTexture(dynamicTexture);        ...        pbuffer.releaseFromDynamicTexture();    \endcode    \warning This function uses the \c {render_texture} extension,    which is currently not supported under X11. An alternative that    works on all systems (including X11) is to manually copy the    pbuffer contents to a texture using updateDynamicTexture().    \warning For the bindToDynamicTexture() call to succeed on the    Mac OS X, the pbuffer needs a shared context, i.e. the    QGLPixelBuffer must be created with a share widget.    \sa generateDynamicTexture(), releaseFromDynamicTexture()*//*! \fn void QGLPixelBuffer::releaseFromDynamicTexture()    Releases the pbuffer from any previously bound texture. Returns    true on success; otherwise returns false.    \sa bindToDynamicTexture()*//*! \fn bool QGLPixelBuffer::hasOpenGLPbuffers()    Returns true if the OpenGL \c pbuffer extension is present on    this system; otherwise returns false.*//*!    Copies the pbuffer contents into the texture specified with \a    texture_id.    The texture must be of the same size and format as the pbuffer.    Example:    \code        QGLPixelBuffer pbuffer(...);        ...        pbuffer.makeCurrent();        GLuint dynamicTexture = pbuffer.generateDynamicTexture();        ...        pbuffer.updateDynamicTexture(dynamicTexture);    \endcode    An alternative on Windows and Mac OS X systems that support the    \c render_texture extension is to use bindToDynamicTexture() to    get dynamic updates of the texture.    \sa generateDynamicTexture(), bindToDynamicTexture()*/void QGLPixelBuffer::updateDynamicTexture(GLuint texture_id) const{    Q_D(const QGLPixelBuffer);    if (d->invalid)        return;    glBindTexture(GL_TEXTURE_2D, texture_id);#ifndef Q_WS_QWS    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 0, 0, d->req_size.width(), d->req_size.height(), 0);#else    glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, d->req_size.width(), d->req_size.height(), 0);#endif}/*!    Returns the size of the pbuffer.*/QSize QGLPixelBuffer::size() const{    Q_D(const QGLPixelBuffer);    return d->req_size;}/*!    Returns the contents of the pbuffer as a QImage.*/QImage QGLPixelBuffer::toImage() const{    Q_D(const QGLPixelBuffer);    if (d->invalid)        return QImage();    const_cast<QGLPixelBuffer *>(this)->makeCurrent();    QImage::Format image_format = QImage::Format_RGB32;    if (format().alpha())        image_format = QImage::Format_ARGB32_Premultiplied;    QImage img(d->req_size, image_format);    int w = d->req_size.width();    int h = d->req_size.height();    glReadPixels(0, 0, d->req_size.width(), d->req_size.height(), GL_RGBA, GL_UNSIGNED_BYTE, img.bits());    if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {        // OpenGL gives RGBA; Qt wants ARGB        uint *p = (uint*)img.bits();        uint *end = p + w*h;        if (1) {            while (p < end) {                uint a = *p << 24;                *p = (*p >> 8) | a;                p++;            }        } else {            while (p < end) {                *p = 0xFF000000 | (*p>>8);                ++p;            }        }    } else {        // OpenGL gives ABGR (i.e. RGBA backwards); Qt wants ARGB        img = img.rgbSwapped();    }    return img.mirrored();}/*!    Returns the native pbuffer handle.*/Qt::HANDLE QGLPixelBuffer::handle() const{    Q_D(const QGLPixelBuffer);    if (d->invalid)        return 0;    return d->pbuf;}/*!    Returns true if this pbuffer is valid; otherwise returns false.*/bool QGLPixelBuffer::isValid() const{    Q_D(const QGLPixelBuffer);    return !d->invalid;}Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_buffer_paintengine)/*! \reimp */QPaintEngine *QGLPixelBuffer::paintEngine() const{    return qt_buffer_paintengine();}extern int qt_defaultDpi();/*! \reimp */int QGLPixelBuffer::metric(PaintDeviceMetric metric) const{    Q_D(const QGLPixelBuffer);    float dpmx = qt_defaultDpi()*100./2.54;    float dpmy = qt_defaultDpi()*100./2.54;    int w = d->req_size.width();    int h = d->req_size.height();    switch (metric) {    case PdmWidth:        return w;    case PdmHeight:        return h;    case PdmWidthMM:        return qRound(w * 1000 / dpmx);    case PdmHeightMM:        return qRound(h * 1000 / dpmy);    case PdmNumColors:        return 0;    case PdmDepth:        return 32;//d->depth;    case PdmDpiX:        return (int)(dpmx * 0.0254);    case PdmDpiY:        return (int)(dpmy * 0.0254);    case PdmPhysicalDpiX:        return (int)(dpmx * 0.0254);    case PdmPhysicalDpiY:        return (int)(dpmy * 0.0254);    default:        qWarning("QGLPixelBuffer::metric(), Unhandled metric type: %d\n", metric);        break;    }    return 0;}/*!    Generates and binds a 2D GL texture to the current context, based    on \a image. The generated texture id is returned and can be used    in later glBindTexture() calls.    The \a target parameter specifies the texture target.    Equivalent to calling QGLContext::bindTexture().    \sa deleteTexture()*/GLuint QGLPixelBuffer::bindTexture(const QImage &image, GLenum target){    Q_D(QGLPixelBuffer);#ifndef Q_WS_QWS    return d->qctx->bindTexture(image, target, GL_RGBA8);#else    return d->qctx->bindTexture(image, target, GL_RGBA);#endif}/*! \overload    Generates and binds a 2D GL texture based on \a pixmap.    Equivalent to calling QGLContext::bindTexture().    \sa deleteTexture()*/GLuint QGLPixelBuffer::bindTexture(const QPixmap &pixmap, GLenum target){    Q_D(QGLPixelBuffer);#ifndef Q_WS_QWS    return d->qctx->bindTexture(pixmap, target, GL_RGBA8);#else    return d->qctx->bindTexture(pixmap, target, GL_RGBA);#endif}/*! \overload    Reads the DirectDrawSurface (DDS) compressed file \a fileName and    generates a 2D GL texture from it.    Equivalent to calling QGLContext::bindTexture().    \sa deleteTexture()*/GLuint QGLPixelBuffer::bindTexture(const QString &fileName){    Q_D(QGLPixelBuffer);    return d->qctx->bindTexture(fileName);}/*!    Removes the texture identified by \a texture_id from the texture cache.    Equivalent to calling QGLContext::deleteTexture(). */void QGLPixelBuffer::deleteTexture(GLuint texture_id){    Q_D(QGLPixelBuffer);    d->qctx->deleteTexture(texture_id);}/*!    Returns the format of the pbuffer. The format may be different    from the one that was requested.*/QGLFormat QGLPixelBuffer::format() const{    Q_D(const QGLPixelBuffer);    return d->format;}/*! \fn int QGLPixelBuffer::devType() const    \reimp*/

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