📄 qglpixelbuffer_p.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtOpenGL module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QGLPIXELBUFFER_P_H#define QGLPIXELBUFFER_P_H//// W A R N I N G// -------------//// This file is not part of the Qt API. It exists for the convenience// of the QLibrary class. This header file may change from// version to version without notice, or even be removed.//// We mean it.//// The below is a hack to make this compile with the// broken HPUX GL headers. They define GLX_VERSION_1_3// without defining the GLXFBConfig structure, which// is wrong. #if defined (Q_OS_HPUX) && !defined(GLX_SGIX_pbuffer)typedef unsigned long GLXPbuffer;struct GLXFBConfig { int visualType; int transparentType; /* colors are floats scaled to ints */ int transparentRed, transparentGreen, transparentBlue, transparentAlpha; int transparentIndex; int visualCaveat; int associatedVisualId; int screen; int drawableType; int renderType; int maxPbufferWidth, maxPbufferHeight, maxPbufferPixels; int optimalPbufferWidth, optimalPbufferHeight; /* for SGIX_pbuffer */ int visualSelectGroup; /* visuals grouped by select priority */ unsigned int id; GLboolean rgbMode; GLboolean colorIndexMode; GLboolean doubleBufferMode; GLboolean stereoMode; GLboolean haveAccumBuffer; GLboolean haveDepthBuffer; GLboolean haveStencilBuffer; /* The number of bits present in various buffers */ GLint accumRedBits, accumGreenBits, accumBlueBits, accumAlphaBits; GLint depthBits; GLint stencilBits; GLint indexBits; GLint redBits, greenBits, blueBits, alphaBits; GLuint redMask, greenMask, blueMask, alphaMask; GLuint multiSampleSize; /* Number of samples per pixel (0 if no ms) */ GLuint nMultiSampleBuffers; /* Number of available ms buffers */ GLint maxAuxBuffers; /* frame buffer level */ GLint level; /* color ranges (for SGI_color_range) */ GLboolean extendedRange; GLdouble minRed, maxRed; GLdouble minGreen, maxGreen; GLdouble minBlue, maxBlue; GLdouble minAlpha, maxAlpha;};#endif#include "QtOpenGL/qglpixelbuffer.h"#include <private/qgl_p.h>#ifdef Q_WS_X11#include <GL/glx.h>#elif defined(Q_WS_WIN)DECLARE_HANDLE(HPBUFFERARB);#elif defined(Q_WS_MACX)#include <AGL/agl.h>#elif defined(Q_WS_QWS)#include <GLES/egl.h>#endifclass QGLPixelBufferPrivate { Q_DECLARE_PUBLIC(QGLPixelBuffer)public: QGLPixelBufferPrivate(QGLPixelBuffer *q) : q_ptr(q), invalid(true), qctx(0), pbuf(0), ctx(0) { QGLExtensions::init();#ifdef Q_WS_WIN dc = 0;#elif defined(Q_WS_MACX) share_ctx = 0;#endif } bool init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget); void common_init(const QSize &size, const QGLFormat &f, QGLWidget *shareWidget); bool cleanup(); QGLPixelBuffer *q_ptr; bool invalid; QGLContext *qctx; QGLFormat format; QGLFormat req_format; QPointer<QGLWidget> req_shareWidget; QSize req_size;#ifdef Q_WS_X11 GLXPbuffer pbuf; GLXContext ctx;#elif defined(Q_WS_WIN) HDC dc; HPBUFFERARB pbuf; HGLRC ctx; bool has_render_texture :1;#elif defined(Q_WS_MACX)#if (MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3) AGLPbuffer pbuf;#else void *pbuf;#endif AGLContext ctx; AGLContext share_ctx;#elif defined(Q_WS_QWS) void *pbuf; EGLContext ctx;#endif};#endif // QGLPIXELBUFFER_P_H
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