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📄 qglcolormap.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtOpenGL module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************//*!    \class QGLColormap    \brief The QGLColormap class is used for installing custom colormaps into    QGLWidgets.    \module OpenGL    \ingroup multimedia    \ingroup shared    QGLColormap provides a platform independent way of specifying and    installing indexed colormaps into QGLWidgets. QGLColormap is    especially useful when using the OpenGL color-index mode.    Under X11 you must use an X server that supports either a \c    PseudoColor or \c DirectColor visual class. If your X server    currently only provides a \c GrayScale, \c TrueColor, \c    StaticColor or \c StaticGray visual, you will not be able to    allocate colorcells for writing. If this is the case, try setting    your X server to 8 bit mode. It should then provide you with at    least a \c PseudoColor visual. Note that you may experience    colormap flashing if your X server is running in 8 bit mode.    Under Windows the size of the colormap is always set to 256    colors. Note that under Windows you can also install colormaps    in child widgets.    This class uses \l{implicit sharing} as a memory and speed    optimization.    Example of use:    \code    #include <QApplication>    #include <QGLColormap>    int main()    {        QApplication app(argc, argv);        MySuperGLWidget widget;     // a QGLWidget in color-index mode        QGLColormap colormap;        // This will fill the colormap with colors ranging from        // black to white.        for (int i = 0; i < colormap.size(); i++)            colormap.setEntry(i, qRgb(i, i, i));        widget.setColormap(colormap);        widget.show();        return app.exec();    }    \endcode    \sa QGLWidget::setColormap(), QGLWidget::colormap()*//*!    \fn Qt::HANDLE QGLColormap::handle()    \internal    Returns the handle for this color map.*//*!    \fn void QGLColormap::setHandle(Qt::HANDLE handle)    \internal    Sets the handle for this color map to \a handle.*/#include "qglcolormap.h"QGLColormap::QGLColormapData QGLColormap::shared_null = { Q_ATOMIC_INIT(1), 0, 0 };/*!    Construct a QGLColormap.*/QGLColormap::QGLColormap()    : d(&shared_null){    d->ref.ref();}/*!    Construct a shallow copy of \a map.*/QGLColormap::QGLColormap(const QGLColormap &map)    : d(map.d){    d->ref.ref();}/*!    Dereferences the QGLColormap and deletes it if this was the last    reference to it.*/QGLColormap::~QGLColormap(){    if (!d->ref.deref())        cleanup(d);}void QGLColormap::cleanup(QGLColormap::QGLColormapData *x){    delete x->cells;    x->cells = 0;    delete x;}/*!    Assign a shallow copy of \a map to this QGLColormap.*/QGLColormap & QGLColormap::operator=(const QGLColormap &map){    QGLColormapData *x = map.d;    x->ref.ref();    x = qAtomicSetPtr(&d, x);    if (!x->ref.deref())        cleanup(x);    return *this;}/*!    \fn void QGLColormap::detach()    \internal    Detaches this QGLColormap from the shared block.*/void QGLColormap::detach_helper(){    QGLColormapData *x = new QGLColormapData;    x->ref.init(1);    x->cmapHandle = 0;    x->cells = 0;    if (d->cells) {        x->cells = new QVector<QRgb>(256);        *x->cells = *d->cells;    }    x = qAtomicSetPtr(&d, x);    if (!x->ref.deref())        cleanup(x);}/*!    Set cell at index \a idx in the colormap to color \a color.*/void QGLColormap::setEntry(int idx, QRgb color){    detach();    if (!d->cells)        d->cells = new QVector<QRgb>(256);    d->cells->insert(idx, color);}/*!    Set an array of cells in this colormap. \a count is the number of    colors that should be set, \a colors is the array of colors, and    \a base is the starting index.*/void QGLColormap::setEntries(int count, const QRgb *colors, int base){    detach();    if (!d->cells)        d->cells = new QVector<QRgb>(256);    Q_ASSERT_X(!colors || base >= 0 || base + count < d->cells->size(), "QGLColormap::setEntries",               "preconditions not met");    for (int i = base; i < base + count; ++i)        setEntry(i, colors[i]);}/*!    Returns the QRgb value in the colorcell with index \a idx.*/QRgb QGLColormap::entryRgb(int idx) const{    if (d == &shared_null || !d->cells)        return 0;    else        return d->cells->at(idx);}/*!    \overload    Set the cell with index \a idx in the colormap to color \a color.*/void QGLColormap::setEntry(int idx, const QColor &color){    setEntry(idx, color.rgb());}/*!    Returns the QRgb value in the colorcell with index \a idx.*/QColor QGLColormap::entryColor(int idx) const{    if (d == &shared_null || !d->cells)        return QColor();    else        return QColor(d->cells->at(idx));}/*!    Returns true if the colormap is empty; otherwise returns false. A    colormap with no color values set is considered to be empty.*/bool QGLColormap::isEmpty() const{    return d == &shared_null || d->cells == 0 || d->cells->size() == 0 || d->cmapHandle == 0;}/*!    Returns the number of colorcells in the colormap.*/int QGLColormap::size() const{    return d->cells ? d->cells->size() : 0;}/*!    Returns the index of the color \a color. If \a color is not in the    map, -1 is returned.*/int QGLColormap::find(QRgb color) const{    if (d->cells)        return d->cells->indexOf(color);    return -1;}/*!    Returns the index of the color that is the closest match to color    \a color.*/int QGLColormap::findNearest(QRgb color) const{    int idx = find(color);    if (idx >= 0)        return idx;    int mapSize = size();    int mindist = 200000;    int r = qRed(color);    int g = qGreen(color);    int b = qBlue(color);    int rx, gx, bx, dist;    for (int i = 0; i < mapSize; ++i) {        QRgb ci = d->cells->at(i);        rx = r - qRed(ci);        gx = g - qGreen(ci);        bx = b - qBlue(ci);        dist = rx * rx + gx * gx + bx * bx;        // calculate distance        if (dist < mindist) {                // minimal?            mindist = dist;            idx = i;        }    }    return idx;}

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