📄 qglframebufferobject.h
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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the QtOpenGL module of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef QGLFRAMEBUFFEROBJECT_H#define QGLFRAMEBUFFEROBJECT_H#include <QtOpenGL/qgl.h>#include <QtGui/qpaintdevice.h>QT_BEGIN_HEADERQT_MODULE(OpenGL)class QGLFramebufferObjectPrivate;class Q_OPENGL_EXPORT QGLFramebufferObject : public QPaintDevice{ Q_DECLARE_PRIVATE(QGLFramebufferObject)public: enum Attachment { NoAttachment, CombinedDepthStencil, Depth }; QGLFramebufferObject(const QSize &size, GLenum target = GL_TEXTURE_2D); QGLFramebufferObject(int width, int height, GLenum target = GL_TEXTURE_2D);#if !defined(Q_WS_QWS) || defined(Q_QDOC) QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA8);#else QGLFramebufferObject(const QSize &size, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA); QGLFramebufferObject(int width, int height, Attachment attachment, GLenum target = GL_TEXTURE_2D, GLenum internal_format = GL_RGBA);#endif virtual ~QGLFramebufferObject(); bool isValid() const; bool bind(); bool release(); GLuint texture() const; QSize size() const; QImage toImage() const; Attachment attachment() const; QPaintEngine *paintEngine() const; GLuint handle() const; static bool hasOpenGLFramebufferObjects();protected: int metric(PaintDeviceMetric metric) const; int devType() const { return QInternal::FramebufferObject; }private: Q_DISABLE_COPY(QGLFramebufferObject) QGLFramebufferObjectPrivate *d_ptr; friend class QGLDrawable;};QT_END_HEADER#endif // QGLFRAMEBUFFEROBJECT_H
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