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📄 simplewidgets.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the plugins of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "simplewidgets.h"#include <qabstractbutton.h>#include <qcheckbox.h>#include <qpushbutton.h>#include <qprogressbar.h>#include <qradiobutton.h>#include <qtoolbutton.h>#include <qlabel.h>#include <qgroupbox.h>#include <qlcdnumber.h>#include <qlineedit.h>#include <qstyle.h>#include <qstyleoption.h>#ifndef QT_NO_ACCESSIBILITYusing namespace QAccessible2;extern QList<QWidget*> childWidgets(const QWidget *widget, bool includeTopLevel = false);#ifdef Q_OS_MAC#include <qfocusframe.h>#endifQString Q_GUI_EXPORT qt_accStripAmp(const QString &text);QString Q_GUI_EXPORT qt_accHotKey(const QString &text);/*!  \class QAccessibleButton qaccessible.h  \brief The QAccessibleButton class implements the QAccessibleInterface for button type widgets.  \internal  \ingroup accessibility*//*!  Creates a QAccessibleButton object for \a w.  \a role is propagated to the QAccessibleWidgetEx constructor.*/QAccessibleButton::QAccessibleButton(QWidget *w, Role role): QAccessibleWidgetEx(w, role){    Q_ASSERT(button());    if (button()->isCheckable())        addControllingSignal(QLatin1String("toggled(bool)"));    else        addControllingSignal(QLatin1String("clicked()"));}/*! Returns the button. */QAbstractButton *QAccessibleButton::button() const{    return qobject_cast<QAbstractButton*>(object());}/*! \reimp */QString QAccessibleButton::actionText(int action, Text text, int child) const{    if (child)        return QString();    if (text == Name) switch (action) {    case Press:    case DefaultAction: // press, checking or open        switch (role(0)) {        case ButtonMenu:            return QPushButton::tr("Open");        case CheckBox:            {                if (state(child) & Checked)                    return QCheckBox::tr("Uncheck");                QCheckBox *cb = qobject_cast<QCheckBox*>(object());                if (!cb || !cb->isTristate() || cb->checkState() == Qt::PartiallyChecked)                    return QCheckBox::tr("Check");                return QCheckBox::tr("Toggle");            }            break;        case RadioButton:            return QRadioButton::tr("Check");        default:            break;        }        break;    }    return QAccessibleWidgetEx::actionText(action, text, child);}/*! \reimp */bool QAccessibleButton::doAction(int action, int child, const QVariantList &params){    if (child || !widget()->isEnabled() || !widget()->isVisible())        return false;    switch (action) {    case DefaultAction:    case Press:        {#ifndef QT_NO_MENU            QPushButton *pb = qobject_cast<QPushButton*>(object());            if (pb && pb->menu())                pb->showMenu();            else#endif                button()->animateClick();        }        return true;    }    return QAccessibleWidgetEx::doAction(action, child, params);}/*! \reimp */QString QAccessibleButton::text(Text t, int child) const{    QString str;    if (!widget()->isVisible())        return str;    switch (t) {    case Accelerator:        {#ifndef QT_NO_SHORTCUT            QPushButton *pb = qobject_cast<QPushButton*>(object());            if (pb && pb->isDefault())                str = (QString)QKeySequence(Qt::Key_Enter);#endif            if (str.isEmpty())                str = qt_accHotKey(button()->text());        }        break;    case Name:        str = widget()->accessibleName();        if (str.isEmpty())            str = button()->text();        break;    default:        break;    }    if (str.isEmpty())        str = QAccessibleWidgetEx::text(t, child);;    return qt_accStripAmp(str);}/*! \reimp */QAccessible::State QAccessibleButton::state(int child) const{    State state = QAccessibleWidgetEx::state(child);    QAbstractButton *b = button();    QCheckBox *cb = qobject_cast<QCheckBox *>(b);    if (b->isChecked())        state |= Checked;    else if (cb && cb->checkState() == Qt::PartiallyChecked)        state |= Mixed;    if (b->isDown())        state |= Pressed;    QPushButton *pb = qobject_cast<QPushButton*>(b);    if (pb) {        if (pb->isDefault())            state |= DefaultButton;#ifndef QT_NO_MENU        if (pb->menu())            state |= HasPopup;#endif    }    return state;}#ifndef QT_NO_TOOLBUTTON/*!  \class QAccessibleToolButton qaccessible.h  \brief The QAccessibleToolButton class implements the QAccessibleInterface for tool buttons.  \internal  \ingroup accessibility*//*!    \enum QAccessibleToolButton::ToolButtonElements    This enum identifies the components of the tool button.    \value ToolButtonSelf The tool button as a whole.    \value ButtonExecute The button.    \value ButtonDropMenu The drop down menu.*//*!  Creates a QAccessibleToolButton object for \a w.  \a role is propagated to the QAccessibleWidgetEx constructor.*/QAccessibleToolButton::QAccessibleToolButton(QWidget *w, Role role): QAccessibleButton(w, role){    Q_ASSERT(toolButton());}/*! Returns the button. */QToolButton *QAccessibleToolButton::toolButton() const{    return qobject_cast<QToolButton*>(object());}/*!    Returns true if this tool button is a split button.*/bool QAccessibleToolButton::isSplitButton() const{#ifndef QT_NO_MENU    return toolButton()->menu() && toolButton()->popupMode() == QToolButton::MenuButtonPopup;#else    return false;#endif}/*! \reimp */QAccessible::Role QAccessibleToolButton::role(int child) const{    if (isSplitButton()) switch(child) {    case ButtonExecute:        return PushButton;    case ButtonDropMenu:        return ButtonMenu;    }    return QAccessibleButton::role(child);}/*! \reimp */QAccessible::State QAccessibleToolButton::state(int child) const{    QAccessible::State st = QAccessibleButton::state(child);    if (toolButton()->autoRaise())        st |= HotTracked;#ifndef QT_NO_MENU    if (toolButton()->menu() && child != ButtonExecute)        st |= HasPopup;#endif    return st;}/*! \reimp */int QAccessibleToolButton::childCount() const{    if (!toolButton()->isVisible())        return 0;    return isSplitButton() ? ButtonDropMenu : 0;}/*!    \internal    Returns the rectangle occupied by this button, depending on \a    child.*/QRect QAccessibleToolButton::rect(int child) const{    if (!toolButton()->isVisible())        return QRect();    if (!child)        return QAccessibleButton::rect(child);    QStyleOptionToolButton opt;    opt.init(widget());    QRect subrect = widget()->style()->subControlRect(QStyle::CC_ToolButton, &opt,                                                      QStyle::SC_ToolButtonMenu, toolButton());    if (child == ButtonExecute)        subrect = QRect(0, 0, subrect.x(), widget()->height());    QPoint ntl = widget()->mapToGlobal(subrect.topLeft());    subrect.moveTopLeft(ntl);    return subrect;}/*!    \internal    Returns the button's text label, depending on the text \a t, and    the \a child.*/QString QAccessibleToolButton::text(Text t, int child) const{    QString str;    if (!toolButton()->isVisible())        return str;    switch (t) {    case Name:        str = toolButton()->text();        if (str.isEmpty())            str = toolButton()->text();        break;    default:        break;    }    if (str.isEmpty())        str = QAccessibleButton::text(t, child);;    return qt_accStripAmp(str);}/*!    \internal    Returns the number of actions which is 0, 1, or 2, in part    depending on \a child.*/int QAccessibleToolButton::actionCount(int child) const{    // each subelement has one action    if (child)        return isSplitButton() ? 1 : 0;    int ac = widget()->focusPolicy() != Qt::NoFocus ? 1 : 0;    // button itself has two actions if a menu button#ifndef QT_NO_MENU    return ac + (toolButton()->menu() ? 2 : 1);#else    return ac + 1;#endif}/*!    \internal    If \a text is \c Name, then depending on the \a child or the \a    action, an action text is returned. This is a translated string    which in English is one of "Press", "Open", or "Set Focus". If \a    text is not \c Name, an empty string is returned.*/QString QAccessibleToolButton::actionText(int action, Text text, int child) const{    if (text == Name) switch(child) {    case ButtonExecute:        return QToolButton::tr("Press");    case ButtonDropMenu:        return QToolButton::tr("Open");    default:        switch(action) {        case 0:            return QToolButton::tr("Press");        case 1:

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