quiloader.cpp

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{    if (!g_widgets()->isEmpty())        return;#define DECLARE_WIDGET(a, b) g_widgets()->insert(QLatin1String(#a), true);#define DECLARE_LAYOUT(a, b)#include "widgets.table"#undef DECLARE_WIDGET#undef DECLARE_WIDGET_1#undef DECLARE_LAYOUT}/*!    \class QUiLoader    \inmodule QtUiTools    \brief The QUiLoader class allows standalone applications dynamically    create user interfaces at run-time using the information stored in    .ui files or specified plugin paths.    In addition, you can customize of creating an user interface by    deriving your own loader class.    If you have a custom component or an application that embeds Qt    Designer, you can also use the QFormBuilder class provided by the    QtDesigner module to create user interfaces from .ui files.    The QUiLoader class provides a collection of functions that allows    you to create widgets based on the information stored in \c .ui    files (created with Qt Designer) or available in the specified    plugin paths. The specified plugin paths can be retrieved using    the pluginPaths() function. You can retrieve the contents of an \c    .ui file using the load() function. For example:    \quotefromfile snippets/quiloader/mywidget.cpp    \skipto MyWidget::MyWidget    \printuntil /^\}/    By including the user interface in the form's resources (\c myform.qrc),    we ensure that it will be present at run-time:    \quotefromfile snippets/quiloader/mywidget.qrc    \skipto <!DOCTYPE    \printuntil </RCC>    The availableWidgets() function returns a QStringList with the    class names of the widgets available in the specified plugin    paths. You can create any of these widgets using the    createWidget() function. For example:    \quotefromfile snippets/quiloader/main.cpp    \skipto loadCustomWidget    \printuntil /^\}/    You can make a custom widget available to the loader using the    addPluginPath() function, and you can remove all the available widgets    by calling the clearPluginPaths() function.    The createAction(), createActionGroup(), createLayout() and    createWidget() functions are used internally by the QUiLoader class    whenever it has to create an action, action group, layout or    widget respectively. For that reason, you can subclass the QUiLoader    class and reimplement these functions to intervene the process of    constructing an user interface. For example, you might want to    create a list of the actions created when loading a form or    creating a custom widget.    For a complete example using the QUiLoader class, see the \l    {designer/calculatorbuilder}{Calculator Builder} example.    \sa QtUiTools, QFormBuilder*//*!    Creates a form loader with the given \a parent.*/QUiLoader::QUiLoader(QObject *parent)    : QObject(*new QUiLoaderPrivate, parent){    Q_D(QUiLoader);    d->builder.loader = this;    QStringList paths;    foreach (const QString &path, QApplication::libraryPaths()) {        QString libPath = path;        libPath  += QDir::separator();        libPath  += QLatin1String("designer");        paths.append(libPath);    }    d->builder.setPluginPath(paths);}/*!    Destroys the loader.*/QUiLoader::~QUiLoader(){}/*!    Loads a form from the given \a device and creates a new widget with the given    \a parentWidget to hold its contents.    \sa createWidget()*/QWidget *QUiLoader::load(QIODevice *device, QWidget *parentWidget){    Q_D(QUiLoader);    return d->builder.load(device, parentWidget);}/*!    Returns a list naming the paths the loader searches when locating    custom widget plugins.    \sa addPluginPath(), clearPluginPaths()*/QStringList QUiLoader::pluginPaths() const{    Q_D(const QUiLoader);    return d->builder.pluginPaths();}/*!    Clears the list of paths the loader searches when locating    plugins.    \sa addPluginPath(), pluginPaths()*/void QUiLoader::clearPluginPaths(){    Q_D(QUiLoader);    d->builder.clearPluginPaths();}/*!    Adds the given \a path to the list of paths the loader searches    when locating plugins.    \sa pluginPaths(), clearPluginPaths()*/void QUiLoader::addPluginPath(const QString &path){    Q_D(QUiLoader);    d->builder.addPluginPath(path);}/*!  Creates a new widget with the given \a parent and \a name  using the class specified by \a className. You can use this  function to create any of the widgets returned by the  availableWidgets() function.  The function is also used internally by the QUiLoader class whenever  it has to create a widget. For that reason, you can subclass the  QUiLoader class and reimplement this function to intervene in the  process of constructing a user interface or widget.  \sa availableWidgets(), load()*/QWidget *QUiLoader::createWidget(const QString &className, QWidget *parent, const QString &name){    Q_D(QUiLoader);    return d->builder.defaultCreateWidget(className, parent, name);}/*!    Creates a new layout with the given \a parent and \a name    using the class specified by \a className.    The function is used internally by the QUiLoader class whenever it    has to create a layout. For that reason, you can subclass the    QUiLoader class and reimplement this function to intervene the    process of constructing an user interface or widget.    \sa createWidget(), load()*/QLayout *QUiLoader::createLayout(const QString &className, QObject *parent, const QString &name){    Q_D(QUiLoader);    return d->builder.defaultCreateLayout(className, parent, name);}/*!    Creates a new action group with the given \a parent and \a name.    The function is used internally by the QUiLoader class whenever it    has to create an action group. For that reason, you can subclass    the QUiLoader class and reimplement this function to intervene the    process of constructing an user interface or widget.    \sa createAction(), createWidget(), load() */QActionGroup *QUiLoader::createActionGroup(QObject *parent, const QString &name){    Q_D(QUiLoader);    return d->builder.defaultCreateActionGroup(parent, name);}/*!    Creates a new action with the given \a parent and \a name.    The function is used internally by the QUiLoader class whenever it    has to create an action. For that reason, you can subclass the    QUiLoader class and reimplement this function to intervene the    process of constructing an user interface or widget.    \sa createActionGroup(), createWidget(), load()*/QAction *QUiLoader::createAction(QObject *parent, const QString &name){    Q_D(QUiLoader);    return d->builder.defaultCreateAction(parent, name);}/*!    Returns a list naming the available widgets that can be built    using the createWidget() function, i.e all the widgets specified    within the given plugin paths.    \sa pluginPaths(), createWidget()*/QStringList QUiLoader::availableWidgets() const{    Q_D(const QUiLoader);    d->setupWidgetMap();    widget_map available = *g_widgets();    foreach (QDesignerCustomWidgetInterface *plugin, d->builder.customWidgets()) {        available.insert(plugin->name(), true);    }    return available.keys();}/*!    Sets the working directory of the loader to \a dir. The loader    looks for other resources, such as icons and resource files,    in paths relative to this directory.    \sa workingDirectory()*/void QUiLoader::setWorkingDirectory(const QDir &dir){    Q_D(QUiLoader);    d->builder.setWorkingDirectory(dir);}/*!    Returns the working directory of the loader.    \sa setWorkingDirectory()*/QDir QUiLoader::workingDirectory() const{    Q_D(const QUiLoader);    return d->builder.workingDirectory();}/*!    Sets whether the execution of scripts is enabled to \a enabled.    \since 4.3    \internal*/void QUiLoader::setScriptingEnabled(bool enabled){    Q_D(QUiLoader);    d->builder.setScriptingEnabled(enabled);}/*!   Returns whether the execution of scripts is enabled.  \sa setScriptingEnabled()  \since 4.3  \internal*/bool QUiLoader::isScriptingEnabled() const{    Q_D(const QUiLoader);    return d->builder.isScriptingEnabled();}

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