grid.cpp
来自「奇趣公司比较新的qt/emd版本」· C++ 代码 · 共 168 行
CPP
168 行
/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt Designer of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "grid_p.h"#include <QtCore/QString>#include <QtCore/QVector>#include <QtGui/QPainter>#include <QtGui/QWidget>#include <QtGui/qevent.h>static const bool defaultSnap = true;static const bool defaultVisible = true;static const int DEFAULT_GRID = 10;static const char* KEY_VISIBLE = "gridVisible";static const char* KEY_SNAPX = "gridSnapX";static const char* KEY_SNAPY = "gridSnapY";static const char* KEY_DELTAX = "gridDeltaX";static const char* KEY_DELTAY = "gridDeltaY";// Insert a value into the serialization map unless defaulttemplate <class T> static inline void valueToVariantMap(T value, T defaultValue, const QString &key, QVariantMap &v, bool forceKey) { if (forceKey || value != defaultValue) v.insert(key, QVariant(value)); }// Obtain a value form QVariantMaptemplate <class T> static inline bool valueFromVariantMap(const QVariantMap &v, const QString &key, T &value) { const QVariantMap::const_iterator it = v.constFind(key); const bool found = it != v.constEnd(); if (found) value = qVariantValue<T>(it.value()); return found; }namespace qdesigner_internal{Grid::Grid() : m_visible(defaultVisible), m_snapX(defaultSnap), m_snapY(defaultSnap), m_deltaX(DEFAULT_GRID), m_deltaY(DEFAULT_GRID){}bool Grid::fromVariantMap(const QVariantMap& vm){ *this = Grid(); valueFromVariantMap(vm, QLatin1String(KEY_VISIBLE), m_visible); valueFromVariantMap(vm, QLatin1String(KEY_SNAPX), m_snapX); valueFromVariantMap(vm, QLatin1String(KEY_SNAPY), m_snapY); valueFromVariantMap(vm, QLatin1String(KEY_DELTAX), m_deltaX); return valueFromVariantMap(vm, QLatin1String(KEY_DELTAY), m_deltaY);}QVariantMap Grid::toVariantMap(bool forceKeys) const{ QVariantMap rc; addToVariantMap(rc, forceKeys); return rc;}void Grid::addToVariantMap(QVariantMap& vm, bool forceKeys) const{ valueToVariantMap(m_visible, defaultVisible, QLatin1String(KEY_VISIBLE), vm, forceKeys); valueToVariantMap(m_snapX, defaultSnap, QLatin1String(KEY_SNAPX), vm, forceKeys); valueToVariantMap(m_snapY, defaultSnap, QLatin1String(KEY_SNAPY), vm, forceKeys); valueToVariantMap(m_deltaX, DEFAULT_GRID, QLatin1String(KEY_DELTAX), vm, forceKeys); valueToVariantMap(m_deltaY, DEFAULT_GRID, QLatin1String(KEY_DELTAY), vm, forceKeys);}void Grid::paint(QWidget *widget, QPaintEvent *e, bool needFrame) const{ QPainter p(widget); p.fillRect(e->rect(), widget->palette().brush(widget->backgroundRole())); p.setPen(widget->palette().dark().color()); if (m_visible) { const int xstart = (e->rect().x() / m_deltaX) * m_deltaX; const int ystart = (e->rect().y() / m_deltaY) * m_deltaY; const int xend = e->rect().right(); const int yend = e->rect().bottom(); typedef QVector<QPointF> Points; static Points points; points.clear(); for (int x = xstart; x <= xend; x += m_deltaX) { points.reserve((yend - ystart) / m_deltaY + 1); for (int y = ystart; y <= yend; y += m_deltaY) points.push_back(QPointF(x, y)); p.drawPoints( &(*points.begin()), points.count()); points.clear(); } } if (needFrame) { p.drawRect(e->rect()); }}int Grid::snapValue(int value, int grid) const{ const int rest = value % grid; const int absRest = (rest < 0) ? -rest : rest; int offset = 0; if (2 * absRest > grid) offset = 1; if (rest < 0) offset *= -1; return (value / grid + offset) * grid;}QPoint Grid::snapPoint(const QPoint &p) const{ const int sx = m_snapX ? snapValue(p.x(), m_deltaX) : p.x(); const int sy = m_snapY ? snapValue(p.y(), m_deltaY) : p.y(); return QPoint(sx, sy);}int Grid::widgetHandleAdjustX(int x) const{ return m_snapX ? (x / m_deltaX) * m_deltaX + 1 : x;}int Grid::widgetHandleAdjustY(int y) const{ return m_snapY ? (y / m_deltaY) * m_deltaY + 1 : y;}}
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