grid.cpp

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/******************************************************************************** Copyright (C) 1992-2007 Trolltech ASA. All rights reserved.**** This file is part of the Qt Designer of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "grid_p.h"#include <QtCore/QString>#include <QtCore/QVector>#include <QtGui/QPainter>#include <QtGui/QWidget>#include <QtGui/qevent.h>static const bool defaultSnap = true;static const bool defaultVisible = true;static const int DEFAULT_GRID = 10;static const char* KEY_VISIBLE = "gridVisible";static const char* KEY_SNAPX =  "gridSnapX";static const char* KEY_SNAPY =  "gridSnapY";static const char* KEY_DELTAX =  "gridDeltaX";static const char* KEY_DELTAY =  "gridDeltaY";// Insert a value into the serialization map unless defaulttemplate <class T>    static inline void valueToVariantMap(T value, T defaultValue, const QString &key, QVariantMap &v, bool forceKey) {        if (forceKey || value != defaultValue)            v.insert(key, QVariant(value));    }// Obtain a value form QVariantMaptemplate <class T>    static inline bool valueFromVariantMap(const QVariantMap &v, const QString &key, T &value) {        const QVariantMap::const_iterator it = v.constFind(key);        const bool found = it != v.constEnd();        if (found)            value = qVariantValue<T>(it.value());        return found;    }namespace qdesigner_internal{Grid::Grid() :    m_visible(defaultVisible),    m_snapX(defaultSnap),    m_snapY(defaultSnap),    m_deltaX(DEFAULT_GRID),    m_deltaY(DEFAULT_GRID){}bool Grid::fromVariantMap(const QVariantMap& vm){    *this = Grid();    valueFromVariantMap(vm, QLatin1String(KEY_VISIBLE), m_visible);    valueFromVariantMap(vm, QLatin1String(KEY_SNAPX), m_snapX);    valueFromVariantMap(vm, QLatin1String(KEY_SNAPY), m_snapY);    valueFromVariantMap(vm, QLatin1String(KEY_DELTAX), m_deltaX);    return valueFromVariantMap(vm, QLatin1String(KEY_DELTAY), m_deltaY);}QVariantMap Grid::toVariantMap(bool forceKeys) const{    QVariantMap rc;    addToVariantMap(rc, forceKeys);    return rc;}void  Grid::addToVariantMap(QVariantMap& vm, bool forceKeys) const{    valueToVariantMap(m_visible, defaultVisible, QLatin1String(KEY_VISIBLE), vm, forceKeys);    valueToVariantMap(m_snapX, defaultSnap, QLatin1String(KEY_SNAPX), vm, forceKeys);    valueToVariantMap(m_snapY, defaultSnap, QLatin1String(KEY_SNAPY), vm, forceKeys);    valueToVariantMap(m_deltaX, DEFAULT_GRID, QLatin1String(KEY_DELTAX), vm, forceKeys);    valueToVariantMap(m_deltaY, DEFAULT_GRID, QLatin1String(KEY_DELTAY), vm, forceKeys);}void Grid::paint(QWidget *widget, QPaintEvent *e, bool needFrame) const{    QPainter p(widget);    p.fillRect(e->rect(), widget->palette().brush(widget->backgroundRole()));    p.setPen(widget->palette().dark().color());    if (m_visible) {        const int xstart = (e->rect().x() / m_deltaX) * m_deltaX;        const int ystart = (e->rect().y() / m_deltaY) * m_deltaY;        const int xend = e->rect().right();        const int yend = e->rect().bottom();        typedef QVector<QPointF> Points;        static Points points;        points.clear();        for (int x = xstart; x <= xend; x += m_deltaX) {            points.reserve((yend - ystart) / m_deltaY + 1);            for (int y = ystart; y <= yend; y += m_deltaY)                points.push_back(QPointF(x, y));            p.drawPoints( &(*points.begin()), points.count());            points.clear();        }    }    if (needFrame) {        p.drawRect(e->rect());    }}int Grid::snapValue(int value, int grid) const{    const int rest = value % grid;    const int absRest = (rest < 0) ? -rest : rest;    int offset = 0;    if (2 * absRest > grid)        offset = 1;    if (rest < 0)        offset *= -1;    return (value / grid + offset) * grid;}QPoint Grid::snapPoint(const QPoint &p) const{    const int sx = m_snapX ? snapValue(p.x(), m_deltaX) : p.x();    const int sy = m_snapY ? snapValue(p.y(), m_deltaY) : p.y();    return QPoint(sx, sy);}int Grid::widgetHandleAdjustX(int x) const{    return m_snapX ? (x / m_deltaX) * m_deltaX + 1 : x;}int Grid::widgetHandleAdjustY(int y) const{    return m_snapY ? (y / m_deltaY) * m_deltaY + 1 : y;}}

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