📄 qscreenahigl_qws.cpp
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glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_SHORT, 0, coords); glEnable(GL_TEXTURE_2D); glDrawArrays(GL_TRIANGLE_FAN, 0, 4); glDisable(GL_TEXTURE_2D); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY);}/* A helper function used by QAhiGLScreen::drawQuadWavyFlag(). */static void drawQuad_helper(GLshort *coords, GLfloat *texCoords, int arraySize, int numArrays){ glEnable(GL_TEXTURE_2D); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glTexCoordPointer(2, GL_FLOAT, 0, texCoords); glEnableClientState(GL_VERTEX_ARRAY); glVertexPointer(2, GL_SHORT, 0, coords); for (int i = 0; i < numArrays-1; ++i) glDrawArrays(GL_TRIANGLE_STRIP, i*arraySize, arraySize); glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisable(GL_TEXTURE_2D);}/* A convenience function used by QAhiGLScreen::drawQuad(). */static void setRectCoords(GLshort *coords, QRect rect){ coords[0] = GLshort(rect.left()); coords[1] = GLshort(rect.top()); coords[2] = GLshort(rect.right()); coords[3] = GLshort(rect.top()); coords[4] = GLshort(rect.right()); coords[5] = GLshort(rect.bottom()); coords[6] = GLshort(rect.left()); coords[7] = GLshort(rect.bottom());}/*! A helper function used by QAhiGLScreen::drawWindow() and QAhiGLScreen::redrawScreen(). */void QAhiGLScreen::drawQuad(const QRect &textureGeometry, const QRect &subGeometry, const QRect &screenGeometry){ qreal textureWidth = qreal(nextPowerOfTwo(textureGeometry.width())); qreal textureHeight = qreal(nextPowerOfTwo(textureGeometry.height())); GLshort coords[8]; setRectCoords(coords, screenGeometry); GLfloat texcoords[8]; texcoords[0] = (subGeometry.left() - textureGeometry.left()) / textureWidth; texcoords[1] = (subGeometry.top() - textureGeometry.top()) / textureHeight; texcoords[2] = (subGeometry.right() - textureGeometry.left()) / textureWidth; texcoords[3] = (subGeometry.top() - textureGeometry.top()) / textureHeight; texcoords[4] = (subGeometry.right() - textureGeometry.left()) / textureWidth; texcoords[5] = (subGeometry.bottom() - textureGeometry.top()) / textureHeight; texcoords[6] = (subGeometry.left() - textureGeometry.left()) / textureWidth; texcoords[7] = (subGeometry.bottom() - textureGeometry.top()) / textureHeight; drawQuad_helper(coords, texcoords);}/* My own sine function. */static qreal mySin(QFixed radians){ const QFixed twoPI = QFixed::fromReal(2*M_PI); const int tableSize = 40; static int *table = 0; if (!table) { table = new int[tableSize]; for (int i = 0; i < tableSize; ++i) { table[i] = qRound(sin(M_PI*(i*360.0/40.0)/180.0) * 16776960.0); } } QFixed tableLookup = radians*tableSize/twoPI; return table[tableLookup.truncate()%tableSize]/16776960.0;}/* My own cosine function. */static qreal myCos(QFixed radians){ const int twoPI = qRound(2*M_PI); const int tableSize = 40; static int *table = 0; if (!table) { table = new int[tableSize]; for (int i = 0; i < tableSize; ++i) { table[i] = int(cos(M_PI*(i*360.0/40.0)/180.0) * 16776960.0); } } QFixed tableLookup = radians*tableSize/twoPI; return table[tableLookup.truncate()%tableSize]/16776960.0;}// number of grid cells in wavy flag tesselation in x- and y-directionconst int subdivisions = 10;/* A helper function used by drawQuadWavyFlag(). It computes coordinates for grid cells for a wavy flag tesselation and stores them in the array called coords. */static void setFlagCoords(GLshort *coords, QRectF screenGeometry, int frameNum, qreal progress){ int coordIndex = 0; qreal waveHeight = 30.0*(1.0-progress); for (int j = 0; j < subdivisions-1; ++j) { for (int i = 0; i < subdivisions; ++i) { qreal c; c = screenGeometry.left() + (i * screenGeometry.width() / (subdivisions - 1)) + waveHeight * qRound(mySin(QFixed::fromReal(M_PI * 20 * (frameNum + i) / 180.0))) + waveHeight * qRound(myCos(QFixed::fromReal(M_PI * 20 * (frameNum + j) / 180.0))); coords[coordIndex++] = qRound(c); c = screenGeometry.top() + (j * screenGeometry.height() / (subdivisions - 1)) + waveHeight * mySin(QFixed::fromReal(M_PI * 20 * (frameNum + i) / 180.0)) + waveHeight * myCos(QFixed::fromReal(M_PI * 20 * (frameNum + j) / 180.0)); coords[coordIndex++] = qRound(c); c = screenGeometry.left() + (i * screenGeometry.width() / (subdivisions - 1)) + waveHeight * mySin(QFixed::fromReal(M_PI * 20 * (frameNum + i) / 180.0)) + waveHeight * myCos(QFixed::fromReal(M_PI * 20 * (frameNum + (j+1)) / 180.0)); coords[coordIndex++] = qRound(c); c = screenGeometry.top() + ((j + 1) * screenGeometry.height() / (subdivisions - 1)) + waveHeight * mySin(QFixed::fromReal(M_PI * 20 * (frameNum + i) / 180.0)) + waveHeight * myCos(QFixed::fromReal(M_PI * 20 * (frameNum + (j + 1)) / 180.0)); coords[coordIndex++] = qRound(c); } }}static void setFlagTexCoords(GLfloat *texcoords, const QRectF &subTexGeometry, const QRectF &textureGeometry, int textureWidth, int textureHeight){ qreal topLeftX = (subTexGeometry.left() - textureGeometry.left())/textureWidth; qreal topLeftY = (textureGeometry.height() - (subTexGeometry.top() - textureGeometry.top()))/textureHeight; qreal width = (subTexGeometry.right() - textureGeometry.left())/textureWidth - topLeftX; qreal height = (textureGeometry.height() - (subTexGeometry.bottom() - textureGeometry.top()))/textureHeight - topLeftY; int coordIndex = 0; qreal spacing = subdivisions - 1; for (int j = 0; j < subdivisions-1; ++j) { for (int i = 0; i < subdivisions; ++i) { texcoords[coordIndex++] = topLeftX + (i*width) / spacing; texcoords[coordIndex++] = topLeftY + (j*height) / spacing; texcoords[coordIndex++] = topLeftX + (i*width) / spacing; texcoords[coordIndex++] = topLeftY + ((j+1)*height) / spacing; } }}void QAhiGLScreen::drawQuadWavyFlag(const QRect &textureGeometry, const QRect &subTexGeometry, const QRect &screenGeometry, qreal progress){ const int textureWidth = nextPowerOfTwo(textureGeometry.width()); const int textureHeight = nextPowerOfTwo(textureGeometry.height()); static int frameNum = 0; GLshort coords[subdivisions*subdivisions*2*2]; setFlagCoords(coords, screenGeometry, frameNum++, progress); GLfloat texcoords[subdivisions*subdivisions*2*2]; setFlagTexCoords(texcoords, subTexGeometry, textureGeometry, textureWidth, textureHeight); drawQuad_helper(coords, texcoords, subdivisions*2, subdivisions);}void QAhiGLScreen::invalidateTexture(int windowIndex){ if (windowIndex < 0) return; QList<QWSWindow*> windows = QWSServer::instance()->clientWindows(); if (windowIndex > windows.size() - 1) return; QWSWindow *win = windows.at(windowIndex); if (!win) return; WindowInfo *info = windowMap[win]; if (info->texture) { glDeleteTextures(1, &info->texture); info->texture = 0; }}void QAhiGLScreen::drawWindow(QWSWindow *win, qreal progress){ const QRect screenRect = win->allocatedRegion().boundingRect(); QRect drawRect = screenRect; glColor4f(1.0, 1.0, 1.0, progress); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable(GL_BLEND); QWSWindowSurface *surface = win->windowSurface(); if (!surface) return; if (progress >= 1.0) { if (surface->key() == QLatin1String("ahigl")) { drawRect.setCoords(drawRect.left(), drawRect.bottom(), drawRect.right(), drawRect.top()); } drawQuad(win->requestedRegion().boundingRect(), screenRect, drawRect); return; } const int dx = qRound((1 - progress) * drawRect.width() / 2); const int dy = qRound((1 - progress) * drawRect.height() / 2); drawRect.adjust(dx, dy, -dx, -dy); if (surface->key() != QLatin1String("ahigl")) { drawRect.setCoords(drawRect.left(), drawRect.bottom(), drawRect.right(), drawRect.top()); } drawQuadWavyFlag(win->requestedRegion().boundingRect(), screenRect, drawRect, progress);}/*! The window compositions are constructed here. */void QAhiGLScreen::redrawScreen(){ glBindFramebufferOES(GL_FRAMEBUFFER_EXT, 0); glMatrixMode(GL_PROJECTION); glPushMatrix(); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrthof(0, w, h, 0, -999999, 999999); glViewport(0, 0, w, h); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); // Fill background color QColor bgColor = QWSServer::instance()->backgroundBrush().color(); glClearColor(bgColor.redF(), bgColor.greenF(), bgColor.blueF(), bgColor.alphaF()); glClear(GL_COLOR_BUFFER_BIT); // Draw all windows glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_STENCIL_TEST); glEnable(GL_BLEND); glBlendFunc(GL_ONE, GL_ZERO); glDisable(GL_ALPHA_TEST); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); QList<QWSWindow*> windows = QWSServer::instance()->clientWindows(); for (int i = windows.size() - 1; i >= 0; --i) { QWSWindow *win = windows.at(i); QWSWindowSurface *surface = win->windowSurface(); if (!surface) continue; WindowInfo *info = windowMap[win]; if (!info->texture) { if (surface->key() == QLatin1String("ahigl")) info->texture = static_cast<QAhiGLWindowSurface*>(surface)->textureId(); else info->texture = createTexture(surface->image()); } qreal progress; if (info->animation) progress = info->animation->currentValue(); else progress = 1.0; glBindTexture(GL_TEXTURE_2D, info->texture); drawWindow(win, progress); } // for i // Draw cursor const QAhiGLCursor *cursor = d_ptr->cursor; if (cursor->texture) { glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glBindTexture(GL_TEXTURE_2D, d_ptr->cursor->texture); drawQuad(cursor->boundingRect(), cursor->boundingRect(), cursor->boundingRect()); } glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); eglSwapBuffers(d_ptr->eglDisplay, d_ptr->eglSurface);}/*! \reimp */void QAhiGLScreen::exposeRegion(QRegion r, int windowIndex){ if ((r & region()).isEmpty()) return; invalidateTexture(windowIndex); if (!d_ptr->updateTimer.isActive()) d_ptr->updateTimer.start(frameSpan);}/*! \reimp This overloading of createSurface() is called on the client side to create a window surface for a new window. If the \a widget is a QGLWidget, or if the widget's width and height are both less than or equal to 256, it creates an instance of QAhiGLWindowSurface. Otherwise, it calls QScreen::createSurface() to create a non-OpenGL window surface. The pointer to the new window surface is returned. Note that this function first asks whether this application is the server, and it only creates an instance of QAhiGLWindowSurface if the answer is yes. What this means is we only let the server have access to the OpenGL hardware, because of an implementation restyriction in the OpenGL libraries we are using. Thus only clients that are in the server process get to create OpenGL window surfaces. */QWSWindowSurface* QAhiGLScreen::createSurface(QWidget *widget) const{ if (QApplication::type() == QApplication::GuiServer) { if (qobject_cast<QGLWidget*>(widget)) { return new QAhiGLWindowSurface(widget, d_ptr->eglDisplay, d_ptr->eglSurface, d_ptr->eglContext); } const QRect rect = widget->frameGeometry(); if (rect.width() <= 256 && rect.height() <= 256) { return new QAhiGLWindowSurface(widget, d_ptr->eglDisplay, d_ptr->eglSurface, d_ptr->eglContext); } } return QScreen::createSurface(widget);}/*! \reimp This overloading of createSurface() is called on the server side to manage a window surface corresponding to a window surface already created on the client side. If the \a key is "ahigl", create an instance of QAhiGLWindowSurface and return it. Otherwise, call QScreen::createSurface() and return the window surface it creates. See QScreen::createSurface(). */QWSWindowSurface* QAhiGLScreen::createSurface(const QString &key) const{ if (key == QLatin1String("ahigl")) { return new QAhiGLWindowSurface(d_ptr->eglDisplay, d_ptr->eglSurface, d_ptr->eglContext); } return QScreen::createSurface(key);}/*! This function would normally reset the frame buffer resolution according to \a width, \a height, and the bit \a depth. It would then notify other applications that their frame buffer size had changed so they could redraw. The function is a no-op in this example, which means the example screen driver can't change its frame buffer resolution. There is no significance to that in the example. You would normally implement setMode() in an OpenGL screen driver. This no-op reimplementation is required here because setMode() in QScreen is a pure virtual function. See QScreen::setMode() */void QAhiGLScreen::setMode(int width, int height, int depth){ Q_UNUSED(width); Q_UNUSED(height); Q_UNUSED(depth);}/*! This function would normally be reimplemented to prevent the screen driver from updating the screen if \a on is true. It is a no-op in this example, which means the screen driver can always update the screen. See QScreen::blank(). */void QAhiGLScreen::blank(bool on){ Q_UNUSED(on);}/*! This function always returns true, since the purpose of this screen driver class is to implement an OpenGL ES screen driver. In some other class designed to handle both OpenGL and non-OpenGL graphics, it might test the system to determine whether OpenGL graphics are supported and return true or false accordingly. */bool QAhiGLScreen::hasOpenGL(){ return true;}#include "qscreenahigl_qws.moc"
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