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📄 animateditem.cpp

📁 奇趣公司比较新的qt/emd版本
💻 CPP
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/******************************************************************************** Copyright (C) 2006-2007 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include "animateditem.h"#include <QtGui/qbitmap.h>#include <QtGui/qpainter.h>AnimatedPixmapItem::AnimatedPixmapItem(const QList<QPixmap> &animation,                                       QGraphicsScene *scene)    : QGraphicsItem(0, scene), currentFrame(0), vx(0), vy(0){    for (int i = 0; i < animation.size(); ++i) {        QPixmap pixmap = animation.at(i);        Frame frame;        frame.pixmap = pixmap;        QPainterPath path;        path.addRegion(pixmap.createHeuristicMask());        frame.shape = path;        frame.boundingRect = path.controlPointRect();        frames << frame;    }}void AnimatedPixmapItem::setFrame(int frame){    if (!frames.isEmpty()) {        prepareGeometryChange();        currentFrame = frame % frames.size();    }}void AnimatedPixmapItem::advance(int phase){    if (phase == 1 && !frames.isEmpty()) {        setFrame(currentFrame + 1);        if (vx || vy)            moveBy(vx, vy);    }}QRectF AnimatedPixmapItem::boundingRect() const{    return frames.at(currentFrame).boundingRect;}QPainterPath AnimatedPixmapItem::shape() const{    return frames.at(currentFrame).shape;}void AnimatedPixmapItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,                               QWidget *widget){    painter->drawPixmap(0, 0, frames.at(currentFrame).pixmap);}

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