cannonfield.h

来自「奇趣公司比较新的qt/emd版本」· C头文件 代码 · 共 92 行

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/******************************************************************************** Copyright (C) 2005-2007 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file.  Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#ifndef CANNON_H#define CANNON_H#include <QWidget>class QTimer;class CannonField : public QWidget{    Q_OBJECTpublic:    CannonField(QWidget *parent = 0);    int angle() const { return currentAngle; }    int force() const { return currentForce; }public slots:    void setAngle(int angle);    void setForce(int force);    void shoot();    void newTarget();private slots:    void moveShot();signals:    void hit();    void missed();    void angleChanged(int newAngle);    void forceChanged(int newForce);protected:    void paintEvent(QPaintEvent *event);private:    void paintShot(QPainter &painter);    void paintTarget(QPainter &painter);    void paintCannon(QPainter &painter);    QRect cannonRect() const;    QRect shotRect() const;    QRect targetRect() const;    int currentAngle;    int currentForce;    int timerCount;    QTimer *autoShootTimer;    float shootAngle;    float shootForce;    QPoint target;};#endif

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