📄 mainwindow.cpp
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/******************************************************************************** Copyright (C) 2007-2007 Trolltech ASA. All rights reserved.**** This file is part of the example classes of the Qt Toolkit.**** This file may be used under the terms of the GNU General Public** License version 2.0 as published by the Free Software Foundation** and appearing in the file LICENSE.GPL included in the packaging of** this file. Please review the following information to ensure GNU** General Public Licensing requirements will be met:** http://trolltech.com/products/qt/licenses/licensing/opensource/**** If you are unsure which license is appropriate for your use, please** review the following information:** http://trolltech.com/products/qt/licenses/licensing/licensingoverview** or contact the sales department at sales@trolltech.com.**** In addition, as a special exception, Trolltech gives you certain** additional rights. These rights are described in the Trolltech GPL** Exception version 1.0, which can be found at** http://www.trolltech.com/products/qt/gplexception/ and in the file** GPL_EXCEPTION.txt in this package.**** In addition, as a special exception, Trolltech, as the sole copyright** holder for Qt Designer, grants users of the Qt/Eclipse Integration** plug-in the right for the Qt/Eclipse Integration to link to** functionality provided by Qt Designer and its related libraries.**** Trolltech reserves all rights not expressly granted herein.**** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.******************************************************************************/#include <QtGui>#include "mainwindow.h"#include "diagramscene.h"#include "diagramitem.h"#include "commands.h"MainWindow::MainWindow(){ undoStack = new QUndoStack(); createActions(); createMenus(); connect(undoStack, SIGNAL(canRedoChanged(bool)), redoAction, SLOT(setEnabled(bool))); connect(undoStack, SIGNAL(canUndoChanged(bool)), undoAction, SLOT(setEnabled(bool))); createUndoView(); diagramScene = new DiagramScene(); QBrush pixmapBrush(QPixmap(":/images/cross.png").scaled(30, 30)); diagramScene->setBackgroundBrush(pixmapBrush); diagramScene->setSceneRect(QRect(0, 0, 500, 500)); connect(diagramScene, SIGNAL(itemMoved(DiagramItem *, const QPointF &)), this, SLOT(itemMoved(DiagramItem *, const QPointF &))); setWindowTitle("Undo Framework"); QGraphicsView *view = new QGraphicsView(diagramScene); setCentralWidget(view); resize(700, 500);}void MainWindow::createUndoView(){ undoView = new QUndoView(undoStack); undoView->setWindowTitle(tr("Command List")); undoView->show(); undoView->setAttribute(Qt::WA_QuitOnClose, false);}void MainWindow::createActions(){ deleteAction = new QAction(tr("&Delete Item"), this); deleteAction->setShortcut(tr("Del")); connect(deleteAction, SIGNAL(triggered()), this, SLOT(deleteItem())); addBoxAction = new QAction(tr("Add &Box"), this); addBoxAction->setShortcut(tr("Ctrl+O")); connect(addBoxAction, SIGNAL(triggered()), this, SLOT(addBox())); addTriangleAction = new QAction(tr("Add &Triangle"), this); addTriangleAction->setShortcut(tr("Ctrl+T")); connect(addTriangleAction, SIGNAL(triggered()), this, SLOT(addTriangle())); undoAction = new QAction(tr("&Undo"), this); undoAction->setShortcut(tr("Ctrl+Z")); undoAction->setEnabled(false); connect(undoAction, SIGNAL(triggered()), undoStack, SLOT(undo())); redoAction = new QAction(tr("&Redo"), this); QList<QKeySequence> redoShortcuts; redoShortcuts << tr("Ctrl+Y") << tr("Shift+Ctrl+Z"); redoAction->setShortcuts(redoShortcuts); redoAction->setEnabled(false); connect(redoAction, SIGNAL(triggered()), undoStack, SLOT(redo())); exitAction = new QAction(tr("E&xit"), this); exitAction->setShortcut(tr("Ctrl+Q")); connect(exitAction, SIGNAL(triggered()), this, SLOT(close())); aboutAction = new QAction(tr("&About"), this); QList<QKeySequence> aboutShortcuts; aboutShortcuts << tr("Ctrl+A") << tr("Ctrl+B"); aboutAction->setShortcuts(aboutShortcuts); connect(aboutAction, SIGNAL(triggered()), this, SLOT(about()));}void MainWindow::createMenus(){ fileMenu = menuBar()->addMenu(tr("&File")); fileMenu->addAction(exitAction); editMenu = menuBar()->addMenu(tr("&Edit")); editMenu->addAction(undoAction); editMenu->addAction(redoAction); editMenu->addSeparator(); editMenu->addAction(deleteAction); connect(editMenu, SIGNAL(aboutToShow()), this, SLOT(itemMenuAboutToShow())); connect(editMenu, SIGNAL(aboutToHide()), this, SLOT(itemMenuAboutToHide())); itemMenu = menuBar()->addMenu(tr("&Item")); itemMenu->addAction(addBoxAction); itemMenu->addAction(addTriangleAction); helpMenu = menuBar()->addMenu(tr("&About")); helpMenu->addAction(aboutAction);}void MainWindow::itemMoved(DiagramItem *movedItem, const QPointF &oldPosition){ undoStack->push(new MoveCommand(movedItem, oldPosition));}void MainWindow::deleteItem(){ if (diagramScene->selectedItems().isEmpty()) return; QUndoCommand *deleteCommand = new DeleteCommand(diagramScene); undoStack->push(deleteCommand);}void MainWindow::itemMenuAboutToHide(){ deleteAction->setEnabled(true);}void MainWindow::itemMenuAboutToShow(){ undoAction->setText(tr("Undo ") + undoStack->undoText()); redoAction->setText(tr("Redo ") + undoStack->redoText()); deleteAction->setEnabled(!diagramScene->selectedItems().isEmpty());}void MainWindow::addBox(){ QUndoCommand *addCommand = new AddCommand(DiagramItem::Box, diagramScene); undoStack->push(addCommand);}void MainWindow::addTriangle(){ QUndoCommand *addCommand = new AddCommand(DiagramItem::Triangle, diagramScene); undoStack->push(addCommand);}void MainWindow::about(){ QMessageBox::about(this, tr("About Undo"), tr("The <b>Undo</b> example demonstrates how to " "use Qt's undo framework."));}
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