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📄 ftgltexturefont-test.cpp

📁 ftgl-2.1.2 夸平台的opengl显示字体
💻 CPP
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#include <cppunit/extensions/HelperMacros.h>#include <cppunit/TestCaller.h>#include <cppunit/TestCase.h>#include <cppunit/TestSuite.h>#include <assert.h>#include "Fontdefs.h"#include "FTGLTextureFont.h"extern void buildGLContext();class FTGLTextureFontTest : public CppUnit::TestCase{    CPPUNIT_TEST_SUITE( FTGLTextureFontTest);        CPPUNIT_TEST( testConstructor);        CPPUNIT_TEST( testResizeBug);        CPPUNIT_TEST( testRender);        CPPUNIT_TEST( testDisplayList);    CPPUNIT_TEST_SUITE_END();            public:        FTGLTextureFontTest() : CppUnit::TestCase( "FTGLTextureFontTest Test")        {        }                FTGLTextureFontTest( const std::string& name) : CppUnit::TestCase(name) {}                ~FTGLTextureFontTest()        {        }                void testConstructor()        {            buildGLContext();                    FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);                        CPPUNIT_ASSERT( textureFont->Error() == 0);                        CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);                }        void testResizeBug()        {            buildGLContext();                    FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);                        CPPUNIT_ASSERT( textureFont->Error() == 0);                        textureFont->FaceSize(18);            textureFont->Render("first");            textureFont->FaceSize(38);            textureFont->Render("second");                        CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);                }        void testRender()        {            buildGLContext();                    FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);                        textureFont->Render(GOOD_ASCII_TEST_STRING);            CPPUNIT_ASSERT( textureFont->Error() == 0x97);   // Invalid pixels per em                   CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);                    textureFont->FaceSize(18);            textureFont->Render(GOOD_ASCII_TEST_STRING);            CPPUNIT_ASSERT( textureFont->Error() == 0);                    CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);                }        void testDisplayList()        {            buildGLContext();                    FTGLTextureFont* textureFont = new FTGLTextureFont( FONT_FILE);                        textureFont->FaceSize(18);                        int glList = glGenLists(1);            glNewList( glList, GL_COMPILE);                textureFont->Render(GOOD_ASCII_TEST_STRING);            glEndList();            CPPUNIT_ASSERT( glGetError() == GL_NO_ERROR);        }                void setUp()         {}                void tearDown()         {}                        private:};CPPUNIT_TEST_SUITE_REGISTRATION( FTGLTextureFontTest);

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