📄 ftgloutlinefont.cpp
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#include "FTGLOutlineFont.h"#include "FTOutlineGlyph.h"FTGLOutlineFont::FTGLOutlineFont( const char* fontFilePath): FTFont( fontFilePath){}FTGLOutlineFont::FTGLOutlineFont( const unsigned char *pBufferBytes, size_t bufferSizeInBytes): FTFont( pBufferBytes, bufferSizeInBytes){}FTGLOutlineFont::~FTGLOutlineFont(){}FTGlyph* FTGLOutlineFont::MakeGlyph( unsigned int g){ FT_GlyphSlot ftGlyph = face.Glyph( g, FT_LOAD_NO_HINTING); if( ftGlyph) { FTOutlineGlyph* tempGlyph = new FTOutlineGlyph( ftGlyph, useDisplayLists); return tempGlyph; } err = face.Error(); return NULL;}void FTGLOutlineFont::Render( const char* string){ glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_COLOR_BUFFER_BIT); glDisable( GL_TEXTURE_2D); glEnable( GL_LINE_SMOOTH); glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable(GL_BLEND); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE FTFont::Render( string); glPopAttrib();}void FTGLOutlineFont::Render( const wchar_t* string){ glPushAttrib( GL_ENABLE_BIT | GL_HINT_BIT | GL_LINE_BIT | GL_COLOR_BUFFER_BIT); glDisable( GL_TEXTURE_2D); glEnable( GL_LINE_SMOOTH); glHint( GL_LINE_SMOOTH_HINT, GL_DONT_CARE); glEnable(GL_BLEND); glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); // GL_ONE FTFont::Render( string); glPopAttrib();}
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