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📄 ftpoint.h

📁 ftgl-2.1.2 夸平台的opengl显示字体
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#ifndef     __FTPoint__#define     __FTPoint__#include <ft2build.h>#include FT_FREETYPE_H#include FT_GLYPH_H#include "FTGL.h"/** * FTPoint class is a basic 3 dimensional point or vector. */class FTGL_EXPORT FTPoint{    public:        /**         * Default constructor. Point is set to zero.         */        FTPoint()        {            values[0] = 0;            values[1] = 0;            values[2] = 0;        }                /**         * Constructor.         *         * @param x First component         * @param y Second component         * @param z Third component         */        FTPoint( const FTGL_DOUBLE x, const FTGL_DOUBLE y, const FTGL_DOUBLE z)        {            values[0] = x;            values[1] = y;            values[2] = z;        }                /**         * Constructor. This converts an FT_Vector to an FT_Point         *         * @param ft_vector A freetype vector         */        FTPoint( const FT_Vector& ft_vector)        {            values[0] = ft_vector.x;            values[1] = ft_vector.y;            values[2] = 0;        }                /**         * Operator += In Place Addition.         *         * @param point         * @return this plus point.         */        FTPoint& operator += ( const FTPoint& point)        {            values[0] += point.values[0];            values[1] += point.values[1];            values[2] += point.values[2];            return *this;        }        /**         * Operator +         *         * @param point         * @return this plus point.         */        FTPoint operator + ( const FTPoint& point)        {            FTPoint temp;            temp.values[0] = values[0] + point.values[0];            temp.values[1] = values[1] + point.values[1];            temp.values[2] = values[2] + point.values[2];            return temp;        }                        /**         * Operator *         *         * @param multiplier         * @return <code>this</code> multiplied by <code>multiplier</code>.         */        FTPoint operator * ( double multiplier)        {            FTPoint temp;            temp.values[0] = values[0] * multiplier;            temp.values[1] = values[1] * multiplier;            temp.values[2] = values[2] * multiplier;            return temp;        }                        /**         * Operator *         *         * @param point         * @param multiplier         * @return <code>multiplier</code> multiplied by <code>point</code>.         */        friend FTPoint operator*( double multiplier, FTPoint& point);        /**         * Operator == Tests for eqaulity         *         * @param a         * @param b         * @return true if a & b are equal         */        friend bool operator == ( const FTPoint &a, const FTPoint &b);        /**         * Operator != Tests for non equality         *         * @param a         * @param b         * @return true if a & b are not equal         */        friend bool operator != ( const FTPoint &a, const FTPoint &b);                        /**         * Cast to FTGL_DOUBLE*         */        operator const FTGL_DOUBLE*() const        {            return values;        }                /**         * Setters         */        void X( FTGL_DOUBLE x) { values[0] = x;};        void Y( FTGL_DOUBLE y) { values[1] = y;};        void Z( FTGL_DOUBLE z) { values[2] = z;};        /**         * Getters         */        FTGL_DOUBLE X() const { return values[0];};        FTGL_DOUBLE Y() const { return values[1];};        FTGL_DOUBLE Z() const { return values[2];};            private:        /**         * The point data         */        FTGL_DOUBLE values[3];};#endif  //  __FTPoint__

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