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📄 ftgl.h

📁 ftgl-2.1.2 夸平台的opengl显示字体
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#ifndef     __FTGL__#define     __FTGL__typedef double   FTGL_DOUBLE;typedef float    FTGL_FLOAT;// Fixes for deprecated identifiers in 2.1.5#ifndef FT_OPEN_MEMORY    #define FT_OPEN_MEMORY (FT_Open_Flags)1#endif#ifndef FT_RENDER_MODE_MONO    #define FT_RENDER_MODE_MONO ft_render_mode_mono#endif#ifndef FT_RENDER_MODE_NORMAL    #define FT_RENDER_MODE_NORMAL ft_render_mode_normal#endif  #ifdef WIN32    // Under windows avoid including <windows.h> is overrated.     // Sure, it can be avoided and "name space pollution" can be    // avoided, but why? It really doesn't make that much difference    // these days.    #define  WIN32_LEAN_AND_MEAN    #include <windows.h>    #ifndef __gl_h_        #include <GL/gl.h>        #include <GL/glu.h>    #endif#else    // Non windows platforms - don't require nonsense as seen above :-)        #ifndef __gl_h_        #ifdef __APPLE_CC__            #include <OpenGL/gl.h>            #include <OpenGL/glu.h>        #else            #include <GL/gl.h>            #include <GL/glu.h>        #endif                    #endif    // Required for compatibility with glext.h style function definitions of     // OpenGL extensions, such as in src/osg/Point.cpp.    #ifndef APIENTRY        #define APIENTRY    #endif#endif// Compiler-specific conditional compilation#ifdef _MSC_VER // MS Visual C++     // Disable various warning.    // 4786: template name too long    #pragma warning( disable : 4251 )    #pragma warning( disable : 4275 )    #pragma warning( disable : 4786 )    // The following definitions control how symbols are exported.    // If the target is a static library ensure that FTGL_LIBRARY_STATIC    // is defined. If building a dynamic library (ie DLL) ensure the    // FTGL_LIBRARY macro is defined, as it will mark symbols for     // export. If compiling a project to _use_ the _dynamic_ library     // version of the library, no definition is required.     #ifdef FTGL_LIBRARY_STATIC      // static lib - no special export required    #  define FTGL_EXPORT    #elif FTGL_LIBRARY              // dynamic lib - must export/import symbols appropriately.    #  define FTGL_EXPORT   __declspec(dllexport)    #else    #  define FTGL_EXPORT   __declspec(dllimport)    #endif #else    // Compiler that is not MS Visual C++.    // Ensure that the export symbol is defined (and blank)    #define FTGL_EXPORT#endif  #endif  //  __FTGL__

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