📄 ftextrdglyph.h
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#ifndef __FTExtrdGlyph__#define __FTExtrdGlyph__#include <ft2build.h>#include FT_FREETYPE_H#include FT_GLYPH_H#include "FTGL.h"#include "FTGlyph.h"class FTVectoriser;/** * FTExtrdGlyph is a specialisation of FTGlyph for creating tessellated * extruded polygon glyphs. * * @see FTGlyphContainer * @see FTVectoriser * */class FTGL_EXPORT FTExtrdGlyph : public FTGlyph{ public: /** * Constructor. Sets the Error to Invalid_Outline if the glyph isn't an outline. * * @param glyph The Freetype glyph to be processed * @param depth The distance along the z axis to extrude the glyph * @param useDisplayList Enable or disable the use of Display Lists for this glyph * <code>true</code> turns ON display lists. * <code>false</code> turns OFF display lists. */ FTExtrdGlyph( FT_GlyphSlot glyph, float depth, bool useDisplayList); /** * Destructor */ virtual ~FTExtrdGlyph(); /** * Renders this glyph at the current pen position. * * @param pen The current pen position. * @return The advance distance for this glyph. */ virtual const FTPoint& Render( const FTPoint& pen); private: /** * Calculate the normal vector to 2 points. This is 2D and ignores * the z component. The normal will be normalised * * @param a * @param b * @return */ FTPoint GetNormal( const FTPoint &a, const FTPoint &b); /** * OpenGL display list */ GLuint glList; };#endif // __FTExtrdGlyph__
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