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📄 gameframe.java

📁 俄罗斯方块
💻 JAVA
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/**
 * GameFrame.java
 * Summary 游戏窗体
 * Created on 2002-3-2
 * @author Dorian
 */
package com.Dorian.Tetris;

import java.awt.Container;
import java.awt.Image;
import java.awt.Point;
import java.awt.Toolkit;

import javax.swing.JFrame;

public class GameFrame extends JFrame{
    public GameFrame() {        
        Toolkit kit = Toolkit.getDefaultToolkit();
        
//        //窗体居中
//        Dimension screenSize = kit.getScreenSize();
//        int screenWidth = screenSize.width;
//        int screenHeight = screenSize.height;
//        setSize(screenWidth/2,screenHeight/2);
//        setLocation(screenWidth/4,screenHeight/4);

        Image imgLogo = kit.getImage("images/logo.jpg");
//        ImageIcon icon = new ImageIcon(Game.class.getResource("images/logo.jpg"));
//        Image imgLogo = icon.getImage();
        setIconImage(imgLogo);

        contentPane = this.getContentPane();
        panel = new GamePanel();
        
        this.setTitle("俄罗斯方块");
        this.setSize(WIDTH,HEIGHT);
        this.setUndecorated(true);
        this.setResizable(false);
        
        contentPane.add(panel);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    }

//移动窗体
//    public void mouseDragged(MouseEvent e) {
//        Point location = this.getLocation();
//        this.setLocation(location.x+e.getX()-point.x,
//                         location.y+e.getY()-point.y);
//    }
//    
//    public void mousePressed(MouseEvent e) {
//        this.point.x = e.getX();
//        this.point.y = e.getY();
//    }
    
    private Container contentPane;
    private GamePanel panel;
    private Point point;
    private final static int WIDTH = 520;
    private final static int HEIGHT = 580;
}

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