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📄 lmathlib.c

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/*** $Id: lmathlib.c,v 1.1 2002/02/14 10:46:59 jcatki Exp $** Standard mathematical library** See Copyright Notice in lua.h*/#include <stdlib.h>#include <math.h>#include "lua.h"#include "lauxlib.h"#include "lualib.h"#undef PI#define PI (3.14159265358979323846)#define RADIANS_PER_DEGREE (PI/180.0)/*** If you want Lua to operate in radians (instead of degrees),** define RADIANS*/#ifdef RADIANS#define FROMRAD(a)	(a)#define TORAD(a)	(a)#else#define FROMRAD(a)	((a)/RADIANS_PER_DEGREE)#define TORAD(a)	((a)*RADIANS_PER_DEGREE)#endifstatic int math_abs (lua_State *L) {  lua_pushnumber(L, fabs(luaL_check_number(L, 1)));  return 1;}static int math_sin (lua_State *L) {  lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1))));  return 1;}static int math_cos (lua_State *L) {  lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1))));  return 1;}static int math_tan (lua_State *L) {  lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1))));  return 1;}static int math_asin (lua_State *L) {  lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1))));  return 1;}static int math_acos (lua_State *L) {  lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1))));  return 1;}static int math_atan (lua_State *L) {  lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1))));  return 1;}static int math_atan2 (lua_State *L) {  lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2))));  return 1;}static int math_ceil (lua_State *L) {  lua_pushnumber(L, ceil(luaL_check_number(L, 1)));  return 1;}static int math_floor (lua_State *L) {  lua_pushnumber(L, floor(luaL_check_number(L, 1)));  return 1;}static int math_mod (lua_State *L) {  lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2)));  return 1;}static int math_sqrt (lua_State *L) {  lua_pushnumber(L, sqrt(luaL_check_number(L, 1)));  return 1;}static int math_pow (lua_State *L) {  lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2)));  return 1;}static int math_log (lua_State *L) {  lua_pushnumber(L, log(luaL_check_number(L, 1)));  return 1;}static int math_log10 (lua_State *L) {  lua_pushnumber(L, log10(luaL_check_number(L, 1)));  return 1;}static int math_exp (lua_State *L) {  lua_pushnumber(L, exp(luaL_check_number(L, 1)));  return 1;}static int math_deg (lua_State *L) {  lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE);  return 1;}static int math_rad (lua_State *L) {  lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE);  return 1;}static int math_frexp (lua_State *L) {  int e;  lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e));  lua_pushnumber(L, e);  return 2;}static int math_ldexp (lua_State *L) {  lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2)));  return 1;}static int math_min (lua_State *L) {  int n = lua_gettop(L);  /* number of arguments */  double dmin = luaL_check_number(L, 1);  int i;  for (i=2; i<=n; i++) {    double d = luaL_check_number(L, i);    if (d < dmin)      dmin = d;  }  lua_pushnumber(L, dmin);  return 1;}static int math_max (lua_State *L) {  int n = lua_gettop(L);  /* number of arguments */  double dmax = luaL_check_number(L, 1);  int i;  for (i=2; i<=n; i++) {    double d = luaL_check_number(L, i);    if (d > dmax)      dmax = d;  }  lua_pushnumber(L, dmax);  return 1;}static int math_random (lua_State *L) {  /* the '%' avoids the (rare) case of r==1, and is needed also because on     some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */  double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX;  switch (lua_gettop(L)) {  /* check number of arguments */    case 0: {  /* no arguments */      lua_pushnumber(L, r);  /* Number between 0 and 1 */      break;    }    case 1: {  /* only upper limit */      int u = luaL_check_int(L, 1);      luaL_arg_check(L, 1<=u, 1, "interval is empty");      lua_pushnumber(L, (int)(r*u)+1);  /* integer between 1 and `u' */      break;    }    case 2: {  /* lower and upper limits */      int l = luaL_check_int(L, 1);      int u = luaL_check_int(L, 2);      luaL_arg_check(L, l<=u, 2, "interval is empty");      lua_pushnumber(L, (int)(r*(u-l+1))+l);  /* integer between `l' and `u' */      break;    }    default: lua_error(L, "wrong number of arguments");  }  return 1;}static int math_randomseed (lua_State *L) {  srand(luaL_check_int(L, 1));  return 0;}static const struct luaL_reg mathlib[] = {{"abs",   math_abs},{"sin",   math_sin},{"cos",   math_cos},{"tan",   math_tan},{"asin",  math_asin},{"acos",  math_acos},{"atan",  math_atan},{"atan2", math_atan2},{"ceil",  math_ceil},{"floor", math_floor},{"mod",   math_mod},{"frexp", math_frexp},{"ldexp", math_ldexp},{"sqrt",  math_sqrt},{"min",   math_min},{"max",   math_max},{"log",   math_log},{"log10", math_log10},{"exp",   math_exp},{"deg",   math_deg},{"rad",   math_rad},{"random",     math_random},{"randomseed", math_randomseed}};/*** Open math library*/LUALIB_API void lua_mathlibopen (lua_State *L) {  luaL_openl(L, mathlib);  lua_pushcfunction(L, math_pow);  lua_settagmethod(L, LUA_TNUMBER, "pow");  lua_pushnumber(L, PI);  lua_setglobal(L, "PI");}

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