📄 lmathlib.c
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/*** $Id: lmathlib.c,v 1.1 2002/02/14 10:46:59 jcatki Exp $** Standard mathematical library** See Copyright Notice in lua.h*/#include <stdlib.h>#include <math.h>#include "lua.h"#include "lauxlib.h"#include "lualib.h"#undef PI#define PI (3.14159265358979323846)#define RADIANS_PER_DEGREE (PI/180.0)/*** If you want Lua to operate in radians (instead of degrees),** define RADIANS*/#ifdef RADIANS#define FROMRAD(a) (a)#define TORAD(a) (a)#else#define FROMRAD(a) ((a)/RADIANS_PER_DEGREE)#define TORAD(a) ((a)*RADIANS_PER_DEGREE)#endifstatic int math_abs (lua_State *L) { lua_pushnumber(L, fabs(luaL_check_number(L, 1))); return 1;}static int math_sin (lua_State *L) { lua_pushnumber(L, sin(TORAD(luaL_check_number(L, 1)))); return 1;}static int math_cos (lua_State *L) { lua_pushnumber(L, cos(TORAD(luaL_check_number(L, 1)))); return 1;}static int math_tan (lua_State *L) { lua_pushnumber(L, tan(TORAD(luaL_check_number(L, 1)))); return 1;}static int math_asin (lua_State *L) { lua_pushnumber(L, FROMRAD(asin(luaL_check_number(L, 1)))); return 1;}static int math_acos (lua_State *L) { lua_pushnumber(L, FROMRAD(acos(luaL_check_number(L, 1)))); return 1;}static int math_atan (lua_State *L) { lua_pushnumber(L, FROMRAD(atan(luaL_check_number(L, 1)))); return 1;}static int math_atan2 (lua_State *L) { lua_pushnumber(L, FROMRAD(atan2(luaL_check_number(L, 1), luaL_check_number(L, 2)))); return 1;}static int math_ceil (lua_State *L) { lua_pushnumber(L, ceil(luaL_check_number(L, 1))); return 1;}static int math_floor (lua_State *L) { lua_pushnumber(L, floor(luaL_check_number(L, 1))); return 1;}static int math_mod (lua_State *L) { lua_pushnumber(L, fmod(luaL_check_number(L, 1), luaL_check_number(L, 2))); return 1;}static int math_sqrt (lua_State *L) { lua_pushnumber(L, sqrt(luaL_check_number(L, 1))); return 1;}static int math_pow (lua_State *L) { lua_pushnumber(L, pow(luaL_check_number(L, 1), luaL_check_number(L, 2))); return 1;}static int math_log (lua_State *L) { lua_pushnumber(L, log(luaL_check_number(L, 1))); return 1;}static int math_log10 (lua_State *L) { lua_pushnumber(L, log10(luaL_check_number(L, 1))); return 1;}static int math_exp (lua_State *L) { lua_pushnumber(L, exp(luaL_check_number(L, 1))); return 1;}static int math_deg (lua_State *L) { lua_pushnumber(L, luaL_check_number(L, 1)/RADIANS_PER_DEGREE); return 1;}static int math_rad (lua_State *L) { lua_pushnumber(L, luaL_check_number(L, 1)*RADIANS_PER_DEGREE); return 1;}static int math_frexp (lua_State *L) { int e; lua_pushnumber(L, frexp(luaL_check_number(L, 1), &e)); lua_pushnumber(L, e); return 2;}static int math_ldexp (lua_State *L) { lua_pushnumber(L, ldexp(luaL_check_number(L, 1), luaL_check_int(L, 2))); return 1;}static int math_min (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ double dmin = luaL_check_number(L, 1); int i; for (i=2; i<=n; i++) { double d = luaL_check_number(L, i); if (d < dmin) dmin = d; } lua_pushnumber(L, dmin); return 1;}static int math_max (lua_State *L) { int n = lua_gettop(L); /* number of arguments */ double dmax = luaL_check_number(L, 1); int i; for (i=2; i<=n; i++) { double d = luaL_check_number(L, i); if (d > dmax) dmax = d; } lua_pushnumber(L, dmax); return 1;}static int math_random (lua_State *L) { /* the '%' avoids the (rare) case of r==1, and is needed also because on some systems (SunOS!) "rand()" may return a value larger than RAND_MAX */ double r = (double)(rand()%RAND_MAX) / (double)RAND_MAX; switch (lua_gettop(L)) { /* check number of arguments */ case 0: { /* no arguments */ lua_pushnumber(L, r); /* Number between 0 and 1 */ break; } case 1: { /* only upper limit */ int u = luaL_check_int(L, 1); luaL_arg_check(L, 1<=u, 1, "interval is empty"); lua_pushnumber(L, (int)(r*u)+1); /* integer between 1 and `u' */ break; } case 2: { /* lower and upper limits */ int l = luaL_check_int(L, 1); int u = luaL_check_int(L, 2); luaL_arg_check(L, l<=u, 2, "interval is empty"); lua_pushnumber(L, (int)(r*(u-l+1))+l); /* integer between `l' and `u' */ break; } default: lua_error(L, "wrong number of arguments"); } return 1;}static int math_randomseed (lua_State *L) { srand(luaL_check_int(L, 1)); return 0;}static const struct luaL_reg mathlib[] = {{"abs", math_abs},{"sin", math_sin},{"cos", math_cos},{"tan", math_tan},{"asin", math_asin},{"acos", math_acos},{"atan", math_atan},{"atan2", math_atan2},{"ceil", math_ceil},{"floor", math_floor},{"mod", math_mod},{"frexp", math_frexp},{"ldexp", math_ldexp},{"sqrt", math_sqrt},{"min", math_min},{"max", math_max},{"log", math_log},{"log10", math_log10},{"exp", math_exp},{"deg", math_deg},{"rad", math_rad},{"random", math_random},{"randomseed", math_randomseed}};/*** Open math library*/LUALIB_API void lua_mathlibopen (lua_State *L) { luaL_openl(L, mathlib); lua_pushcfunction(L, math_pow); lua_settagmethod(L, LUA_TNUMBER, "pow"); lua_pushnumber(L, PI); lua_setglobal(L, "PI");}
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