📄 trail_geometry.h
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#ifndef TRAIL_GEOMETRY_H#define TRAIL_GEOMETRY_H#include "video.h"#include "game/game.h"typedef struct { vec3* pVertices; // each vertex consists of three floats vec3* pNormals; // each normal consists of three float vec2* pTexCoords; // each texcoord consists of three float unsigned short *pIndices; // each triangle consists of three 16bit indices unsigned char *pColors; // each vertex color consists of 4 bytes unsigned int iSize; unsigned int iUsed;} TrailMesh;void storeVertex(TrailMesh *pMesh, int offset, segment2 *s, float t, float fFloor, float fTop, float fSegLength, float fTotalLength);void storeIndices(TrailMesh *pMesh, int indexOffset, int vertexOffset);void trailGeometry(Player *pPlayer, PlayerVisual *pV, TrailMesh *pMesh, int *pVertexOffset, int *pIndexOffset);void bowGeometry(Player *pPlayer, PlayerVisual *pV, TrailMesh *pMesh, int *pVertexOffset, int *pIndexOffset);void trailRender(TrailMesh *pMesh);void trailStatesNormal(Player *pPlayer, int texture);void trailStatesShadowed(void);void trailStatesRestore(void);#endif
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