📄 settings.h
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#ifndef SETTINGS_H#define SETTINGS_H/* * SettingsCache - A Structure for storing lua settings during play to * avoid the overhead of fetching from lua repeatedly. Values should be * considered and const as they are never written back out to lua. */typedef struct SettingsCache { int use_stencil; int show_scores; int show_ai_status; int ai_level; int show_fps; int show_console; int softwareRendering; int show_floor_texture; int line_spacing; int antialias_lines; int show_decals; int alpha_trails; int turn_cycle; int light_cycles; int lod; float fov; int stretch_textures; int show_skybox; int show_recognizer; int show_impact; int show_glow; int show_wall; int fast_finish; int playMusic; int playEffects; int camType; float znear; float clear_color[4]; float map_ratio_w, map_ratio_h;} SettingsCache;extern int isSetting(const char *name);extern float getSettingf(const char *name);extern int getSettingi(const char *name);extern float getVideoSettingf(const char *name);extern int getVideoSettingi(const char *name);extern void setSettingf(const char *name, float f);extern void setSettingi(const char *name, int i);#endif
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