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📄 game_data.h

📁 小游戏 linux very happy
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#ifndef GAME_DATA_H#define GAME_DATA_H#include "Nebu_base.h"#include "Nebu_filesystem.h"#include "configuration/configuration.h"#include "game/camera.h"#define PLAYER_IS_ACTIVE(x) ((x)->data->speed > 0)enum {  GAME_SINGLE = 1#ifdef RECORD  ,  GAME_SINGLE_RECORD = 2,  GAME_PLAY = 4,  GAME_PLAY_NETWORK = 8,  GAME_NETWORK_RECORD#endif};typedef struct Grid {  int width, height;  unsigned char *data;} Grid;/*    this struct contains all the necessary parameters to define a game round   (except number of players)   any change forces a restart of the round */typedef struct RuleSet {  int eraseCrashed;  float speed;  int grid_size;} RuleSet;typedef struct Game2 {  Grid grid;  RuleSet rules;  int mode;  int players;  int *startPositions;  SystemTime time;  List events;  FILE *record;  FILE *play;  // Input input;} Game2;typedef struct Data {  int dir;  int score;  float speed; /* set to -1 when dead */	float booster;	int boost_enabled;	float trail_height;	int last_dir;	unsigned int turn_time; /* for cycle animation */   segment2 *trails;	int trailOffset;} Data;typedef struct AI {  int active;  int tdiff;  long lasttime;	segment2 left, right, front, backleft;} AI;typedef struct Player {	Camera *camera;  Data *data;  AI *ai;} Player;typedef struct Game {  Player *player;  int players; /* number of players - currently limited to 4 somewhere */  int winner; /* who won this round */  int pauseflag; /* if the game is finished: the PAUSE_GAME_FINISHED flag		    is set */  int running; /* the amount of players that are still alive */} Game;#endif

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