ai.h

来自「小游戏 linux very happy」· C头文件 代码 · 共 30 行

H
30
字号
typedef struct {	int location;	segment2 player;	segment2 opponent;	vec2 intersection;	float t_player, t_opponent;} AI_Configuration;	typedef struct {	float front, left, right, backleft;} AI_Distances;typedef struct {	int minTurnTime[4];	float maxSegLength[4];	float critical[4];	int  spiral[4];	int rlDelta[4];} AI_Parameters;extern AI_Parameters ai_params;void ai_getDistances(int player, AI_Distances *distances);void ai_getClosestOpponent(int player, int* opponent, float *distance);void ai_getConfig(int player, int opponent, AI_Configuration *config);void ai_aggressive(int player, int opponent, int location, 									 AI_Distances *distances);void ai_evasive(int player, int opponent, int location,								AI_Distances *distances);

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?