📄 ai.h
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typedef struct { int location; segment2 player; segment2 opponent; vec2 intersection; float t_player, t_opponent;} AI_Configuration; typedef struct { float front, left, right, backleft;} AI_Distances;typedef struct { int minTurnTime[4]; float maxSegLength[4]; float critical[4]; int spiral[4]; int rlDelta[4];} AI_Parameters;extern AI_Parameters ai_params;void ai_getDistances(int player, AI_Distances *distances);void ai_getClosestOpponent(int player, int* opponent, float *distance);void ai_getConfig(int player, int opponent, AI_Configuration *config);void ai_aggressive(int player, int opponent, int location, AI_Distances *distances);void ai_evasive(int player, int opponent, int location, AI_Distances *distances);
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