📄 nebu_source.h
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#ifndef NEBU_Sound_Source_H#define NEBU_Sound_Source_H#include "nebu_Sound.h"#include "SDL.h"namespace Sound { enum { eSoundMusic = 1, eSoundFX = 2 }; class System; class Source { // an abstract class, the basic interface for all Sources public: Source(); virtual ~Source(); virtual void Start(); virtual void Stop(); virtual void Pause(); virtual void UnPause(); virtual void Idle(); virtual int Mix(Uint8 *data, int len); // abstract virtual Uint8 IsPlaying(); virtual void SetRemovable(void); virtual Uint8 IsRemovable(void); virtual void SetVolume(float volume); virtual float GetVolume(); virtual void SetLoop(Uint8 loop); virtual Uint8 GetLoop(); virtual void SetType(int type); virtual int GetType(void); void SetName(char *name); char* GetName(void); protected: virtual void Reset(); System* _system; Uint8 _isPlaying; Uint8 _loop; Uint8 _removable; float _volume; int _type; char* _name; SDL_mutex* _mutex; SDL_sem * _sem; };}#endif
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