📄 nebu_types.h
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#ifndef NEBU_BASIC_TYPES_H#define NEBU_BASIC_TYPES_Htypedef struct List List;struct List { void *data; List* next;};typedef struct { unsigned int current; unsigned int lastFrame; unsigned int offset; /* from SystemGetElapsedTime() */ unsigned int dt; /* current - lastFrame */ /* float timeScale; */} SystemTime;#endif
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