📄 rei_19.pas
字号:
unit Rei_19;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, Menus, StdCtrls;
type
TRei40_19 = class(TForm)
Timer1: TTimer;
MainMenu1: TMainMenu;
Button1: TButton;
Button2: TButton;
Button3: TButton;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure Button1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Button2MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Button3MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Button1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Button2MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Button3MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private 定义 }
procedure Thunder(X1, Y1, X2, Y2: Integer; W1, W2, W3: Word;
TM: Byte; Bmap: TBitmap);
procedure ChrDi(Xsiz, Ysiz: Byte; Dpon: Word; X1, Y1: Integer;
Bmap: TBitmap);
procedure PatDi(Pnum: Byte; X1, Y1: Integer; Bmap: TBitmap);
public
{ Public 定义 }
end;
const
Yoko = 37; //显示的横向图案数
Tate = 27; //显示的纵向图案数
DYoko = Yoko * 16; //显示的横向点数
DTate = Tate * 16; //显示的纵向点数
PtFull = 16; //全面显示(不要重叠显示)的图案数
var
Rei40_19: TRei40_19;
// 定义载入用、去除模版用与绘制用的点阵图
Load_Bmap: TBitmap;
Xpat_Bmap: TBitmap;
Back_Bmap: TBitmap;
Make_Bmap: TBitmap;
// 定义各种变量(Byte、Word、Integer、ShortInt、Trect等类型)
PX, PY, Ray, TC: Byte;
ChX: Word = 300;
ChY: Word = 360;
ChM: ShortInt = 2;
Rect_L, Rect_B, Rect_M, Rect_D: TRect;
// 复合图案(0~1)的数组
SpDat: array[0..9] of Byte = (28,29,30,31, 64,65,80,81,96,97);
implementation
{$R *.DFM}
procedure TRei40_19.FormCreate(Sender: TObject);
var
// 定义局部变量
X, Y: Byte;
begin
// 设定Form属性
Rei40_19.Height := 480;
Rei40_19.Width := 640;
Button1.Height := 25;
Button1.Left := 603;
Button1.Top := 16;
Button1.Width := 25;
Button2.Height := 25;
Button2.Left := 603;
Button2.Top := 56;
Button2.Width := 25;
Button3.Height := 25;
Button3.Left := 603;
Button3.Top := 96;
Button3.Width := 25;
// 载入图案
Load_Bmap := TBitmap.Create;
Load_Bmap.LoadFromFile(GetCurrentDir + '\ExData\Pat_Sample.bmp');
// 储存去除用点阵图
Xpat_Bmap := TBitmap.Create;
Xpat_Bmap.Width := 256;
Xpat_Bmap.Height := 256;
// 制作去除用点阵图
Rect_L := Rect(0, 0, 256, 256);
Xpat_Bmap.Canvas.CopyMode := cmSrcCopy;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
Xpat_Bmap.Canvas.Brush.Color := clBlack;
Xpat_Bmap.Canvas.BrushCopy(Rect_L, Load_Bmap, Rect_L, clWhite);
Xpat_Bmap.Canvas.CopyMode := cmMergePaint;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
// 储存背景用点阵图
Back_Bmap := TBitmap.Create;
Back_Bmap.Width := DYoko;
Back_Bmap.Height := DTate;
for Y := 0 to (Tate - 1) do
for X := 0 to (Yoko - 1) do
case Y of
0..20: PatDi(1, X * 16, Y * 16, Back_Bmap);
21..Tate - 1: PatDi(15, X * 16, Y * 16, Back_Bmap);
end;
for X := 0 to (Yoko - 1) do
PatDi(16, X * 16, 20 * 16, Back_Bmap);
ChrDi(2, 2, 0, 280, 10, Back_Bmap);
// 储存绘制用点阵图
Make_Bmap := TBitmap.Create;
Make_Bmap.Width := DYoko + 32;
Make_Bmap.Height := DTate + 32;
end;
procedure TRei40_19.Timer1Timer(Sender: TObject);
var
// 定义局部变量
Th1, Th2, Th3: Word;
ThM: Byte;
begin
// 将背景与角色绘制至Make_Bmap上
Make_Bmap.Canvas.CopyMode := cmSrcCopy;
Rect_B := Rect(0, 0, DYoko, DTate);
Rect_M := Rect(16, 16, DYoko + 16, DTate + 16);
Make_Bmap.Canvas.CopyRect(Rect_M, Back_Bmap.Canvas, Rect_B);
ChX := ChX + ChM;
if (ChX < 0) or (ChX > DYoko - 32) then
begin
ChM := -ChM;
ChX := ChX + ChM;
end;
ChrDi(2, 3, 4, ChX + 16, ChY + 16, Make_Bmap);
// 在Make_Bmap上绘制闪电并将其显示至Form上
case Ray of
1: begin
Th1 := 0;
Th2 := 16;
Th3 := 0;
ThM := 1;
end;
2: begin
Th1 := 4;
Th2 := 20;
Th3 := 6;
ThM := 4;
end;
3: begin
Th1 := 8;
Th2 := 32;
Th3 := 286;
ThM := 6;
end;
end;
if Ray <> 0 then
Thunder(296 + 16, 43 + 16, ChX + 32, ChY + 15, Th1, Th2, Th3,
ThM, Make_Bmap);
Rei40_19.Canvas.CopyMode := cmSrcCopy;
Rect_D := Rect(0, 0, DYoko, DTate);
Rei40_19.Canvas.CopyRect(Rect_D, Make_Bmap.Canvas, Rect_M);
end;
procedure TRei40_19.Thunder(X1, Y1, X2, Y2: Integer; W1, W2, W3: Word;
TM:Byte; Bmap: TBitmap);
var
// 定义局部变量
Xadd, TX, TY, LX, RX: Integer;
Yadd, Wadd, Wran, n: Byte;
begin
// 制作闪电光线
TC := TC xor 1;
if TC = 0 then
Bmap.Canvas.Pen.color := clWhite
else
Bmap.Canvas.Pen.color := clYellow;
Bmap.Canvas.Pen.Width := 2;
for n := 1 to TM do
begin
Wran := Random(4) + (Y2 - Y1) div 40 + 1;
Xadd := (X2 - X1) div Wran;
Yadd := (Y2 - Y1) div Wran + 1;
Wadd := W3 div Wran;
LX := X1;
RX := X1;
TX := X1 - W1 + Random(W1 * 2 + 1);
TY := Y1;
Bmap.Canvas.Moveto(TX, TY);
while TY < Y2 do
begin
TY := TY + Yadd;
LX := LX + Xadd - Wadd;
RX := RX + Xadd + Wadd;
if TX - Wadd < LX then
TX := LX - W2 + Random(W2 * 2 + Wadd + 1)
else if TX + Wadd > RX then
TX := RX + W2 - Random(W2 * 2 + Wadd + 1)
else
TX := TX + Xadd - Wadd - W2 + Random((W2 + Wadd) * 2 + 1);
if TY >= Y2 then
begin
TY := Y2;
if TX < X2 - W3 then
TX := X2 - W3 + Random(Wadd + 1)
else if TX > X2 + W3 then
TX := X2 + W3 - Random(Wadd + 1);
end;
Bmap.Canvas.Lineto(TX, TY);
end;
end;
end;
procedure TRei40_19.Button1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 闪电光线(1)照射旗标
Ray := 1;
end;
procedure TRei40_19.Button2MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 闪电光线(2)照射旗标
Ray := 2;
end;
procedure TRei40_19.Button3MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 闪电光线(3)照射旗标
Ray := 3;
end;
procedure TRei40_19.Button1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 闪电光线(1)停止照射旗标
Ray := 0;
end;
procedure TRei40_19.Button3MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 闪电光线(2)停止照射旗标
Ray := 0;
end;
procedure TRei40_19.Button2MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 闪电光线(3)停止照射旗标
Ray := 0;
end;
procedure TRei40_19.ChrDi(Xsiz, Ysiz: Byte; Dpon: Word; X1, Y1: Integer;
Bmap: TBitmap);
var
// 定义局部变量
CDX, CDY: Byte;
begin
// 将指定角绘制至指定的点阵图上(重叠显示适用)
for CDY := 0 to (Ysiz - 1) do
for CDX := 0 to (Xsiz - 1) do
begin
if (X1 + CDX * 16 >= 0) and (X1 + CDX * 16 <= DYoko + 16) and
(Y1 + CDY * 16 >= 0) and (Y1 + CDY * 16 <= DTate + 16) then
PatDi(SpDat[Dpon], X1 + CDX * 16, Y1 + CDY * 16, Bmap);
Dpon := Dpon + 1;
end;
end;
procedure TRei40_19.PatDi(Pnum: Byte; X1, Y1: Integer; Bmap: TBitmap);
begin
// 将指定图案绘制至指定点阵图的指定位置上(重叠显示适用)
PX := (Pnum and $F) * 16;
PY := Pnum and $F0;
Rect_L := Rect(PX, PY, PX + 16, PY + 16);
Rect_D := Rect(X1, Y1, X1 + 16, Y1 + 16);
if Pnum <> 0 then
if Pnum >= PtFull then
begin
Bmap.Canvas.CopyMode := cmSrcPaint;
Bmap.Canvas.CopyRect(Rect_D, Xpat_Bmap.Canvas, Rect_L);
Bmap.Canvas.CopyMode := cmSrcAnd;
Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
end
else begin
Bmap.Canvas.CopyMode := cmSrcCopy;
Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
end;
end;
procedure TRei40_19.FormClose(Sender: TObject; var Action: TCloseAction);
begin
// 将载入用、去除用与绘制用的点阵图释放掉
Load_Bmap.Free;
Xpat_Bmap.Free;
Make_Bmap.Free;
end;
end.
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -