📄 rei_18.pas
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unit Rei_18;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, Menus, StdCtrls;
type
// 定义管理角色的记录类型
TPatDt = record
Used: Byte;
Sban: Byte;
Xpos: Integer;
Ypos: Integer;
Scon: Byte;
end;
TRei40_18 = class(TForm)
Timer1: TTimer;
MainMenu1: TMainMenu;
Button1: TButton;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
procedure Button1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
procedure Button1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
private
{ Private 定义 }
procedure LineRay;
procedure MStars;
procedure ChrDi(Xsiz, Ysiz: Byte; Dpon: Word; X1, Y1: Integer;
Bmap: TBitmap);
procedure PatDi(Pnum: Byte; X1, Y1: Integer; Bmap: TBitmap);
public
{ Public 定义 }
end;
const
Yoko = 37; //显示的横向图案数
Tate = 27; //显示的纵向图案数
DYoko = Yoko * 16; //显示的横向点数
DTate = Tate * 16; //显示的纵向点数
PtFull = 16; //全面显示(不要重叠显示)的图案数
var
Rei40_18: TRei40_18;
// 定义载入用、去除模版用与绘制用的点阵图
Load_Bmap: TBitmap;
Xpat_Bmap: TBitmap;
Make_Bmap: TBitmap;
// 定义各种变量(Byte类型、Word类型、TRect类型)
PX, PY, Bn, Ray, TM: Byte;
BX, RX, BY, RY: Word;
Rect_L, Rect_M, Rect_D: TRect;
ChPon: array[1..5] of TPatDt;
// 复合图案(0~2)数组
SpDat: array[0..5] of Byte = (0, 76,77,92,93, 19);
implementation
{$R *.DFM}
procedure TRei40_18.FormCreate(Sender: TObject);
var
// 定义局部变量
Cn: Byte;
begin
// 设定Form属性
Rei40_18.Height := 480;
Rei40_18.Width := 640;
Button1.Height := 25;
Button1.Left := 603;
Button1.Top := 16;
Button1.Width := 25;
// 载入图样
Load_Bmap := TBitmap.Create;
Load_Bmap.LoadFromFile(GetCurrentDir + '\ExData\Pat_Sample.bmp');
// 储存去除用点阵图
Xpat_Bmap := TBitmap.Create;
Xpat_Bmap.Width := 256;
Xpat_Bmap.Height := 256;
// 制作去除用点阵图
Rect_L := Rect(0, 0, 256, 256);
Xpat_Bmap.Canvas.CopyMode := cmSrcCopy;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
Xpat_Bmap.Canvas.Brush.Color := clBlack;
Xpat_Bmap.Canvas.BrushCopy(Rect_L, Load_Bmap, Rect_L, clWhite);
Xpat_Bmap.Canvas.CopyMode := cmMergePaint;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
// 储存绘制用点阵图
Make_Bmap := TBitmap.Create;
Make_Bmap.Width := DYoko + 32;
Make_Bmap.Height := DTate + 32;
// 角色数组的初始设定
Randomize;
for Cn := 1 to 5 do
begin
ChPon[Cn].Used := 0;
ChPon[Cn].Scon := Random(100) + 60;
end;
end;
procedure TRei40_18.Timer1Timer(Sender: TObject);
begin
// 显示线条光线或星星
if Ray = 1 then
LineRay
else
MStars;
end;
procedure TRei40_18.LineRay;
var
// 定义局部变量
n: Byte;
begin
// 线条光线的处理
TM := (TM + 1) and 3;
if Bn <> 0 then
begin
ChPon[Bn].Scon := ChPon[Bn].Scon + 1;
if ChPon[Bn].Scon > 20 then
begin
for n := 0 to 8 do
begin
Rei40_18.Canvas.Pen.Width := 3;
Rei40_18.Canvas.Pen.color := clBlack;
Rei40_18.Canvas.Moveto(DYoko div 2, DTate - 34);
Rei40_18.Canvas.Lineto(RX + n * 3, BY);
end;
ChPon[Bn].Used := 0;
ChPon[Bn].Scon := Random(80) + 60;
Bn := 0;
BY := 0;
end;
end;
RX := BX + Random(9);
for n := 0 to 8 do
begin
RY := BY;
if (n < 2) or (n > 6) then
begin
Rei40_18.Canvas.Pen.Width := 2;
Rei40_18.Canvas.Pen.color := clBlack;
end
else begin
Rei40_18.Canvas.Pen.Width := 1;
if (n = 2) or (n = 6) then
RY := BY + 2;
case TM of
0: Rei40_18.Canvas.Pen.Color := clYellow;
1: Rei40_18.Canvas.Pen.Color := clAqua;
2: Rei40_18.Canvas.Pen.Color := clWhite;
3: Rei40_18.Canvas.Pen.Color := clMaroon;
end;
end;
Rei40_18.Canvas.Moveto(DYoko div 2, DTate - 34);
Rei40_18.Canvas.Lineto(RX + n * 3, RY);
end;
end;
procedure TRei40_18.Button1MouseDown(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 线条光线照射旗标
Ray := 1;
end;
procedure TRei40_18.Button1MouseUp(Sender: TObject; Button: TMouseButton;
Shift: TShiftState; X, Y: Integer);
begin
// 线条光线停止旗标
Ray := 0;
end;
procedure TRei40_18.MStars;
var
// 定义局部变量
Cn: Byte;
begin
// 检查星星是否出现并绘制显示至Make_Bmap上
for Cn := 1 to 5 do
if ChPon[Cn].Used = 0 then
begin
ChPon[Cn].Scon := ChPon[Cn].Scon + 1;
if ChPon[Cn].Scon > 150 then
begin
ChPon[Cn].Used := 1;
ChPon[Cn].Sban := 2;
ChPon[Cn].Xpos := (Cn - 1) * 120 + Random(60) + 20;
ChPon[Cn].Ypos := Random(20) + 10;
ChPon[Cn].Scon := 0;
end;
end
else if Bn = 0 then
begin
BX := ChPon[Cn].Xpos;
if BX < DYoko div 2 then
BX := BX - 12
else
BX := BX - 4;
BY := ChPon[Cn].Ypos - 4;
Bn := Cn;
end;
Rect_M := Rect(16, 16, DYoko + 16, DTate + 16);
Make_Bmap.Canvas.Brush.Color := clBlack;
Make_Bmap.Canvas.Fillrect(Rect_M);
ChrDi(2, 2, 1, DYoko div 2, DTate - 16, Make_Bmap);
for Cn := 1 to 5 do
if ChPon[Cn].Used = 1 then
ChrDi(1, 1, 5, ChPon[Cn].Xpos + 16, ChPon[Cn].Ypos + 16, Make_Bmap);
Rei40_18.Canvas.CopyMode := cmSrcCopy;
Rect_D := Rect(0, 0, DYoko, DTate);
Rei40_18.Canvas.CopyRect(Rect_D, Make_Bmap.Canvas, Rect_M);
end;
procedure TRei40_18.ChrDi(Xsiz, Ysiz: Byte; Dpon: Word; X1, Y1: Integer;
Bmap: TBitmap);
var
// 定义局部变量
CDX, CDY: Byte;
begin
// 将指定角色绘制至指定的点阵图上(重叠显示适用)
for CDY := 0 to (Ysiz - 1) do
for CDX := 0 to (Xsiz - 1) do
begin
if (X1 + CDX * 16 >= 0) and (X1 + CDX * 16 <= DYoko + 16) and
(Y1 + CDY * 16 >= 0) and (Y1 + CDY * 16 <= DTate + 16) then
PatDi(SpDat[Dpon], X1 + CDX * 16, Y1 + CDY * 16, Bmap);
Dpon := Dpon + 1;
end;
end;
procedure TRei40_18.PatDi(Pnum: Byte; X1, Y1: Integer; Bmap: TBitmap);
begin
// 将指定图样绘制至指定点阵图的指定位置上(重叠显示适用)
PX := (Pnum and $F) * 16;
PY := Pnum and $F0;
Rect_L := Rect(PX, PY, PX + 16, PY + 16);
Rect_D := Rect(X1, Y1, X1 + 16, Y1 + 16);
if Pnum <> 0 then
if Pnum >= PtFull then
begin
Bmap.Canvas.CopyMode := cmSrcPaint;
Bmap.Canvas.CopyRect(Rect_D, Xpat_Bmap.Canvas, Rect_L);
Bmap.Canvas.CopyMode := cmSrcAnd;
Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
end
else begin
Bmap.Canvas.CopyMode := cmSrcCopy;
Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
end;
end;
procedure TRei40_18.FormClose(Sender: TObject; var Action: TCloseAction);
begin
// 将载入用、去除用与绘制用的点阵图释放掉
Load_Bmap.Free;
Xpat_Bmap.Free;
Make_Bmap.Free;
end;
end.
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