📄 rei_22.pas
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unit Rei_22;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, Menus;
type
// 定义角色的记录类型
TPatDt = record
Used: Byte;
Sban: Byte;
Xpos: Integer;
Ypos: Integer;
Smov: Byte;
Scon: Byte;
Dtim: Byte;
DlyS: array[1..40] of Byte;
DlyX: array[1..40] of Integer;
DlyY: array[1..40] of Integer;
end;
TRei40_22 = class(TForm)
Timer1: TTimer;
MainMenu1: TMainMenu;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure FormClose(Sender: TObject; var Action: TCloseAction);
private
{ Private 定义 }
procedure MkDpat(Bmap: TBitmap; ZX: Byte);
procedure ChMove;
procedure ChrDZ(Znum, Xsiz, Ysiz: Byte; Dpon: Word;
X1, Y1: Integer; Bmap: TBitmap);
procedure PatDZ(Pnum: Byte; X1, Y1: Integer; Bmap, Zmap: TBitmap);
public
{ Public 定义 }
end;
const
Yoko = 37; //显示的横向图案数
Tate = 27; //显示的纵向图案数
DYoko = Yoko * 16; //显示的横向点数
DTate = Tate * 16; //显示的纵向点数
PtFull = 16; //全面显示(不要重叠显示)的图案数
MaxSp = 8; //本次使用的复合图样总数
Mdot = 3; //移动单位(点数)
var
Rei40_22: TRei40_22;
// 定义载入用、去除模版用、背景用、粉刷用与残留影像用的点阵图
Load_Bmap: TBitmap;
Xpat_Bmap: TBitmap;
Back_Bmap: TBitmap;
Make_Bmap: TBitmap;
Bpat_Bmap: TBitmap;
Z1_Bmap: TBitmap;
Z2_Bmap: TBitmap;
Z3_Bmap: TBitmap;
Z4_Bmap: TBitmap;
Z5_Bmap: TBitmap;
// 定义各种变量(Byte类型、Word类型、 TRect 类型、数组类型)
PX, PY: Byte;
Sc: Word;
Rect_L, Rect_B, Rect_M, Rect_D: TRect;
ChPon: array[0..3] of TPatDt;
// 复合图样的数组
SpSiz: array[0..(MaxSp * 2 - 1)] of Byte = (
1,1, 2,2, 2,2, 2,3, 1,1, 1,1, 1,1, 1,1
);
SpPon: array[0..(MaxSp - 1)] of Word;
SpDat: array[0..18] of Byte = (
0,
28, 29, 30, 31,
32, 33, 48, 49,
64, 65, 80, 81, 96, 97,
19, 20, 21, 22
);
implementation
{$R *.DFM}
procedure TRei40_22.FormCreate(Sender: TObject);
var
// 定义局部变量
X, Y, n, Cn: Byte;
begin
// 设定Form属性
Rei40_22.Height := 480;
Rei40_22.Width := 640;
// 载入图案
Load_Bmap := TBitmap.Create;
Load_Bmap.LoadFromFile(GetCurrentDir + '\ExData\Pat_Sample.bmp');
// 零件贴图指标数组的初始设定
Sc := 0;
for n := 0 to (MaxSp - 1) do
begin
SpPon[n] := Sc;
Sc := Sc + SpSiz[n * 2] * SpSiz[n * 2 + 1];
end;
// 储存去除用点阵图
Xpat_Bmap := TBitmap.Create;
Xpat_Bmap.Width := 256;
Xpat_Bmap.Height := 256;
// 制作去除用点阵图
Rect_L := Rect(0, 0, 256, 256);
Xpat_Bmap.Canvas.CopyMode := cmSrcCopy;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
Xpat_Bmap.Canvas.Brush.Color := clBlack;
Xpat_Bmap.Canvas.BrushCopy(Rect_L, Load_Bmap, Rect_L, clWhite);
Xpat_Bmap.Canvas.CopyMode := cmMergePaint;
Xpat_Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
// 储存粉刷用点阵图
Bpat_Bmap := TBitmap.Create;
Bpat_Bmap.Width := 8;
Bpat_Bmap.Height := 8;
// 储存残留影像用点阵图并制作残留影像图像
Z1_Bmap := TBitmap.Create;
Z2_Bmap := TBitmap.Create;
Z3_Bmap := TBitmap.Create;
Z4_Bmap := TBitmap.Create;
Z5_Bmap := TBitmap.Create;
MkDpat(Z1_Bmap, 3);
MkDpat(Z2_Bmap, 6);
MkDpat(Z3_Bmap, 8);
MkDpat(Z4_Bmap, 10);
MkDpat(Z5_Bmap, 12);
// 储存背景用点阵图并制作残留影像
Back_Bmap := TBitmap.Create;
Back_Bmap.Width := DYoko;
Back_Bmap.Height := DTate;
for X := 0 to Yoko - 1 do
for Y := 0 to Tate - 1 do
begin
if (X <= Yoko div 2) and (Y <= Tate div 2) then
n := 1
else if (X > Yoko div 2) and (Y <= Tate div 2) then
n := 7
else if (X <= Yoko div 2) and (Y > Tate div 2) then
n := 13
else
n := 15;
PatDZ(n, X * 16, Y * 16, Back_Bmap, Load_Bmap);
end;
// 储存绘制用点阵图
Make_Bmap := TBitmap.Create;
Make_Bmap.Width := DYoko + 32;
Make_Bmap.Height := DTate + 32;
// 角色用数组的初始设定
ChPon[0].Used := 1;
ChPon[0].Sban := 1;
ChPon[0].Xpos := 50;
ChPon[0].Ypos := 50;
ChPon[0].Smov := 1;
ChPon[0].Scon := 0;
ChPon[0].Dtim := 3;
ChPon[1].Used := 1;
ChPon[1].Sban := 2;
ChPon[1].Xpos := 510;
ChPon[1].Ypos := 125;
ChPon[1].Smov := 3;
ChPon[1].Scon := 0;
ChPon[1].Dtim := 4;
ChPon[2].Used := 1;
ChPon[2].Sban := 3;
ChPon[2].Xpos := 395;
ChPon[2].Ypos := 350;
ChPon[2].Smov := 5;
ChPon[2].Scon := 0;
ChPon[2].Dtim := 8;
ChPon[3].Used := 1;
ChPon[3].Sban := 4;
ChPon[3].Xpos := 50;
ChPon[3].Ypos := 275;
ChPon[3].Smov := 7;
ChPon[3].Scon := 0;
ChPon[3].Dtim := 2;
for Cn := 0 to 3 do
for n := 1 to 40 do
with ChPon[Cn] do
begin
DlyS[n] := Sban;
DlyX[n] := Xpos;
DlyY[n] := Ypos;
end;
end;
procedure TRei40_22.Timer1Timer(Sender: TObject);
var
// 定义局部变量
n, Cn: Byte;
begin
// 角色的移动处理作业与在Make_Bmap上的绘制作业
ChMove;
Make_Bmap.Canvas.CopyMode := cmSrcCopy;
Rect_B := Rect(0, 0, DYoko, DTate);
Rect_M := Rect(16, 16, DYoko + 16, DTate + 16);
Make_Bmap.Canvas.CopyRect(Rect_M, Back_Bmap.Canvas, Rect_B);
for Cn := 0 to 3 do
with ChPon[Cn] do
if (Used <> 0) and (Sban <> 0) then
begin
if Dtim <> 0 then
for n := 5 downto 1 do
if (DlyX[n * Dtim] <> Xpos) or (DlyY[n * Dtim] <> Ypos) then
ChrDZ(n, SpSiz[Sban * 2], SpSiz[Sban * 2 + 1],
SpPon[DlyS[n * Dtim]], DlyX[n * Dtim] + 16,
DlyY[n * Dtim] + 16, Make_Bmap);
ChrDZ(0, SpSiz[Sban * 2], SpSiz[Sban * 2 + 1],
SpPon[Sban], Xpos + 16, Ypos + 16, Make_Bmap);
end;
// 将图像由Make_Bmap显示至Form上
Rei40_22.Canvas.CopyMode := cmSrcCopy;
Rect_D := Rect(0, 0, DYoko, DTate);
Rei40_22.Canvas.CopyRect(Rect_D, Make_Bmap.Canvas, Rect_M);
end;
procedure TRei40_22.ChMove;
var
// 定义局部变量
n, Cn: Byte;
begin
// 角色与残留影像的移动
for Cn := 0 to 3 do
if ChPon[Cn].Used = 1 then
begin
with ChPon[Cn] do
begin
for n := 39 downto 1 do
begin
DlyS[n + 1] := DlyS[n];
DlyX[n + 1] := DlyX[n];
DlyY[n + 1] := DlyY[n];
end;
DlyS[1] := Sban;
DlyX[1] := Xpos;
DlyY[1] := Ypos;
if Cn = 3 then
Sban := (Sban + 1) and 3 + 4;
if Scon <> 0 then
Scon := Scon - 1
else begin
case Smov of
1: if Xpos < 395 then
Xpos := Xpos + Mdot
else begin
Smov := 2;
Xpos := Xpos + Mdot;
Ypos := Ypos + Mdot;
end;
2: if Ypos < 125 then
begin
Xpos := Xpos + Mdot;
Ypos := Ypos + Mdot;
end
else begin
Smov := 3;
Ypos := Ypos + Mdot;
end;
3: if Ypos < 275 then
Ypos := Ypos + Mdot
else begin
Smov := 4;
Xpos := Xpos - Mdot;
Ypos := Ypos + Mdot;
end;
4: if Ypos < 350 then
begin
Xpos := Xpos - Mdot;
Ypos := Ypos + Mdot;
end
else begin
Smov := 5;
Xpos := Xpos - Mdot;
end;
5: if Xpos > 165 then
Xpos := Xpos - Mdot
else begin
Smov := 6;
Xpos := Xpos - Mdot;
Ypos := Ypos - Mdot;
end;
6: if Ypos > 275 then
begin
Xpos := Xpos - Mdot;
Ypos := Ypos - Mdot;
end
else begin
Smov := 7;
Ypos := Ypos - Mdot;
end;
7: if Ypos > 125 then
Ypos := Ypos - Mdot
else begin
Smov := 8;
Xpos := Xpos + Mdot;
Ypos := Ypos - Mdot;
end;
8: if Ypos > 50 then
begin
Xpos := Xpos + Mdot;
Ypos := Ypos - Mdot;
end
else begin
Smov := 1;
Scon := 30;
end;
end;
end;
end;
end;
end;
procedure TRei40_22.MkDpat(Bmap: TBitmap; ZX: Byte);
begin
// 制作残留影像用的图案
Bmap.Width := 256;
Bmap.Height := 256;
Bpat_Bmap.Canvas.CopyMode := cmSrcCopy;
Rect_L := Rect(ZX * 8 + 32, 64, ZX * 8 + 40, 72);
Rect_D := Rect(0, 0, 8, 8);
Bpat_Bmap.Canvas.CopyRect(Rect_D, Load_Bmap.Canvas, Rect_L);
Bmap.Canvas.Brush.Bitmap := Bpat_Bmap;
Bmap.Canvas.CopyMode := cmMergeCopy;
Rect_L := Rect(0, 0, 256, 256);
Bmap.Canvas.CopyRect(Rect_L, Load_Bmap.Canvas, Rect_L);
Bmap.Canvas.CopyMode := cmMergePaint;
Bmap.Canvas.CopyRect(Rect_L, Xpat_Bmap.Canvas, Rect_L);
Bmap.Canvas.Brush.Bitmap := Nil;
end;
procedure TRei40_22.ChrDZ(Znum, Xsiz, Ysiz: Byte; Dpon: Word;
X1, Y1: Integer; Bmap: TBitmap);
var
// 定义局部变量
CDX, CDY: Byte;
Z_Bmap: TBitmap;
begin
// 将指定角色绘制至指定点阵图上(重叠显示、残留影像适用)
case Znum of
0: Z_Bmap := Load_Bmap;
1: Z_Bmap := Z1_Bmap;
2: Z_Bmap := Z2_Bmap;
3: Z_Bmap := Z3_Bmap;
4: Z_Bmap := Z4_Bmap;
5: Z_Bmap := Z5_Bmap;
end;
for CDY := 0 to (Ysiz - 1) do
for CDX := 0 to (Xsiz - 1) do
begin
if (X1 + CDX * 16 >= 0) and (X1 + CDX * 16 <= DYoko + 16) and
(Y1 + CDY * 16 >= 0) and (Y1 + CDY * 16 <= DTate + 16) then
PatDZ(SpDat[Dpon], X1 + CDX * 16, Y1 + CDY * 16, Bmap, Z_Bmap);
Dpon := Dpon + 1;
end;
end;
procedure TRei40_22.PatDZ(Pnum: Byte; X1, Y1: Integer; Bmap, Zmap: TBitmap);
begin
// 将指定图案绘制至指定点阵图上(重叠显示、残留影像适用)
PX := (Pnum and $F) * 16;
PY := Pnum and $F0;
Rect_L := Rect(PX, PY, PX + 16, PY + 16);
Rect_D := Rect(X1, Y1, X1 + 16, Y1 + 16);
if Pnum <> 0 then
if Pnum >= PtFull then
begin
Bmap.Canvas.CopyMode := cmSrcPaint;
Bmap.Canvas.CopyRect(Rect_D, Xpat_Bmap.Canvas, Rect_L);
Bmap.Canvas.CopyMode := cmSrcAnd;
Bmap.Canvas.CopyRect(Rect_D, Zmap.Canvas, Rect_L);
end
else begin
Bmap.Canvas.CopyMode := cmSrcCopy;
Bmap.Canvas.CopyRect(Rect_D, Zmap.Canvas, Rect_L);
end;
end;
procedure TRei40_22.FormClose(Sender: TObject; var Action: TCloseAction);
begin
// 将载入用、去除用、背景用与绘制用的点阵图释放掉
Load_Bmap.Free;
Xpat_Bmap.Free;
Back_Bmap.Free;
Make_Bmap.Free;
Bpat_Bmap.Free;
Z1_Bmap.Free;
Z2_Bmap.Free;
Z3_Bmap.Free;
Z4_Bmap.Free;
Z5_Bmap.Free;
end;
end.
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