📄 rei_27.pas
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unit Rei_27;
interface
uses
Windows, Messages, SysUtils, Classes, Graphics, Controls, Forms, Dialogs,
ExtCtrls, Menus, StdCtrls;
type
TRei40_27 = class(TForm)
Timer1: TTimer;
MainMenu1: TMainMenu;
Panel1: TPanel;
Edit1: TEdit;
Edit2: TEdit;
Edit3: TEdit;
Label1: TLabel;
Label2: TLabel;
Label3: TLabel;
ScrollBar1: TScrollBar;
ScrollBar2: TScrollBar;
ScrollBar3: TScrollBar;
Button1: TButton;
procedure FormCreate(Sender: TObject);
procedure Timer1Timer(Sender: TObject);
procedure ScrollBar1Change(Sender: TObject);
procedure ScrollBar2Change(Sender: TObject);
procedure ScrollBar3Change(Sender: TObject);
procedure Button1Click(Sender: TObject);
private
{ Private 定义 }
public
{ Public 定义 }
end;
var
Rei40_27: TRei40_27;
Make_Bmap: TBitmap;
// 定义各种变量(Byte类型、Integer类型、Single类型、TRect类型)
St: Byte;
Cheight, Cwidth, CT: Word;
X, Y, DX, DY, MX, QX, b, c: Integer;
a: Single;
Rect_D: TRect;
implementation
{$R *.DFM}
procedure TRei40_27.FormCreate(Sender: TObject);
begin
// 设定Form属性
Rei40_27.Height := 480;
Rei40_27.Width := 640;
Cwidth := Rei40_27.ClientHeight;
Cheight := Rei40_27.ClientHeight;
Panel1.Width := 152;
Label1.Height := 23;
Label1.Left := 10;
Label1.Top := 12;
Label1.Width := 63;
Label2.Height := 23;
Label2.Left := 10;
Label2.Top := 82;
Label2.Width := 63;
Label3.Height := 23;
Label3.Left := 10;
Label3.Top := 152;
Label3.Width := 63;
Edit1.Height := 23;
Edit1.Left := 82;
Edit1.Top := 10;
Edit1.Width := 60;
Edit2.Height := 23;
Edit2.Left := 82;
Edit2.Top := 80;
Edit2.Width := 60;
Edit3.Height := 23;
Edit3.Left := 82;
Edit3.Top := 150;
Edit3.Width := 60;
ScrollBar1.Height := 16;
ScrollBar1.Left := 10;
ScrollBar1.Top := 45;
ScrollBar1.Width := 135;
ScrollBar2.Height := 16;
ScrollBar2.Left := 10;
ScrollBar2.Top := 115;
ScrollBar2.Width := 135;
ScrollBar3.Height := 16;
ScrollBar3.Left := 10;
ScrollBar3.Top := 185;
ScrollBar3.Width := 135;
Button1.Height := 43;
Button1.Left := 10;
Button1.Top := 222;
Button1.Width := 135;
// 变量的初始设定
St := 0;
b := 120;
c := 250;
DX := 4;
ScrollBar1.Position := b;
ScrollBar2.Position := c;
ScrollBar3.Position := DX;
Make_Bmap := TBitmap.Create;
Make_Bmap.Width := Cwidth;
Make_Bmap.Height := Cheight;
end;
procedure TRei40_27.Timer1Timer(Sender: TObject);
begin
case St of
// 若St=0则将画面与变量初始化
0: begin
Rect_D := Rect(0, 0, Cwidth, Cheight);
Canvas.Brush.Color := clBlack;
Canvas.FillRect(Rect_D);
Make_Bmap.Canvas.Brush.Color := clBlack;
Make_Bmap.Canvas.FillRect(Rect_D);
Edit1.Text := ' ' + IntToStr(b * 2);
Edit2.Text := ' ' + IntToStr(c);
Edit3.Text := ' ' + IntToStr(DX);
if DX < 0 then
begin
X := Cwidth div 2 + b;
MX := b;
end
else begin
X := Cwidth div 2 - b;
MX := -b;
end;
a := -c / (b * b);
if a < 0 then
Y := 0
else
Y := Cheight;
St := 1;
end;
// 若St=1则进行座标计算并显示点
1: begin
QX := MX;
MX := MX + DX;
DY := Round(a * (MX * MX - QX * QX));
X := X + DX;
Y := Y + DY;
Canvas.Pixels[X, Y] := clWhite;
Canvas.Pixels[X + 1, Y] := clWhite;
if (X <= 0) or (X >= Cwidth) then
St := 2;
end;
end;
end;
procedure TRei40_27.ScrollBar1Change(Sender: TObject);
begin
// 全宽度(bx2)的指定
b := ScrollBar1.Position;
Edit1.Text := ' ' + IntToStr(b * 2);
end;
procedure TRei40_27.ScrollBar2Change(Sender: TObject);
begin
// 顶点高度(c)的指定
c := ScrollBar2.Position;
Edit2.Text := ' ' + IntToStr(c);
end;
procedure TRei40_27.ScrollBar3Change(Sender: TObject);
begin
// X变化量(DX)的指定
DX := ScrollBar3.Position;
Edit3.Text := ' ' + IntToStr(DX);
end;
procedure TRei40_27.Button1Click(Sender: TObject);
begin
// 开始的指示
St := 0;
end;
end.
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